[GE3] Boost Hammer Overview

04GE3-Hammer-Banner

Boost Hammer weapon overview.

Boost Hammer is a fast attacking and hard hitting hammer. Its Boost Mode allow it to perform a fast and relentless barrage of attacks, travel around the field while attacking and perform a heavy crushing finisher attack. Boost Hammer has very good Burst Arts that allows it to deal high damage and handle most Aragami.

Boost Hammer only deals Crush typed damage. The Boost Hammer can also use ‘Advanced Step‘ and ‘Advanced Jump‘ techniques which essentially allows it to cancel recovery animations of attacks by transitioning into steps and jumps.

Strengths:

  • Hits hard
  • Surprisingly fast rate of attacks
  • Only Crush-only weapon type in the game
  • Strong selection of Burst Arts

Weaknesses:

  • Very short range
  • Can be Stamina hungry
  • Need to be conscious of your spacing when using Boost Drive

Boost Hammer is for players who like to be right up in the face of Aragami. Its Boost Mode has a slight learning curve when it comes to using Boost Drive & Boost Impact. You also constantly gotta be keeping an eye on your Stamina gauge and finding time to replenish it when you can. But even its your first time trying Boost Hammer, its very easy to understand how each of its moves are supposed to function making it a weapon anyone could learn with relative ease.


BOOST HAMMER BASICS

Show/Hide Weapon Basics
Ground Light Attack Combo ◼>◼>◼

Basic combo. 3 short range strikes with the Hammer.

Ground Heavy Attack Combo

▲>▲>▲

Basic combo. 3 short range heavy attacks. Second attack in string moves your character forward.

Air Light Attack Combo AIR ◼>◼

Basic air combo. Two spinning upwards strikes.

Air Heavy Attack Combo AIR ▲

Basic air combo. Drops down into an overhead attack with the hammer. Hitbox is rather small.

Light Step Attack Step+◼

Basic step attack. A lunging horizontal swing.

Heavy Step Attack Step+▲

Basic step attack. A heavy overhead strike that hits the ground.

BOOST ACTIVATION R1+◼

Enters BOOST MODE. Allows the player to use Boost moves. You cannot regain stamina during Boost Mode. Jumping, Stepping, Diving, Devouring, Guarding, comboing into Gun Special or not attacking will end Boost Mode.

BOOST RUSH R1+◼ then ◼

During Boost Mode, rapidly swing the Hammer right to left. Infinite Spam OK.

BOOST DRIVE R1+◼ then ▲

During Boost Mode, move forward into a fast lunging horizontal swing. Very mobile attack. Infinite Spam OK.

BOOST IMPACT R1+◼ then ◼or▲ then R1+◼

During Boost Mode, slams the ground with a heavy overhead crushing attack. Ends Boost Mode.


BOOST HAMMER BURST ARTS

Show/Hide Burst Art Special Ability Key

ICON

SPECIAL ABILITY DESCRIPTION

GE3-BA-passives-AIR-OKx60 Allows you to perform air action follow-ups after executing the Burst Art.
GE3-BA-passives-+InfiniteOKx60 Allows you to repeat the Burst Art continuously by pressing the attack button repeatedly until you run out of Stamina.
GE3-BA-passives-ARMORx60 Allows you to ignore some incoming attacks during a portion of the Burst Art. You still take full damage, but you don’t get staggered out of the attack.
GE3-BA-passives-HP+x60 Allows you to absorb a certain amount of HP on hit.
GE3-BA-passives-OP+x60 Increases the amount of OP the Burst Art gains on hit.
GE3-BA-passives-WK-POINTx60 Increases damage to Aragami weakpoints. You know you’ve struck a weakpoint when the damage counter turns yellow.
GE3-BA-passives-DOWNEDx60 Increases damage when Aragami are downed.
GE3-BA-passives-IGNOREx60 Damage isn’t reduced when attacking an Aragami’s hardest parts. In other words, you won’t deal grey damage when using these Burst Arts.
GE3-BA-passives-ELEMENTx60 Increases damage when using an elemental weapon and an Aragami is weak to that element.

GROUND BURST ARTS

Show/Hide Ground Burst Arts

NAME

DESCRIPTION

SPECIAL

Earthshaker

アースシェイカー

Ground Light Attack Combo Art

Adds oracle energy to the basic ground light attack combo.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-ELEMENTx60

Howling Soul

ハウリングソウル

Ground Heavy Attack Combo Finisher Art

▲>▲>Burst Art

 Performs a heavy rising uppercut with the hammer, launching your character into the air. Slow startup.

Compatible Burst Art Effect:

ge3-BAE-slashge3-BAE-fireball

GE3-BA-passives-AIR-OKx60GE3-BA-passives-WK-POINTx60

RecommendedSignx20Gale Rush

ゲイルラッシュ

Boost Rush Art

R1+◼ then ◼

 A powered up version of the basic Boost Rush.

Compatible Burst Art Effect:

ge3-BAE-slashge3-BAE-fireball

GE3-BA-passives-+InfiniteOKx60

RecommendedSignx20 Doom Hammer

裁きの鉄槌

Boost Rush Art

R1+◼ then ◼

 A ground-pounding rendition of the Boost Rush.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-+InfiniteOKx60GE3-BA-passives-OP+x60

RecommendedSignx20 Heat Drive

ヒートドライブ

Boost Drive Art

R1+◼ then ▲

 An oracle empowered version of the Boost Drive.

Compatible Burst Art Effect:

ge3-BAE-slashge3-BAE-fireball

GE3-BA-passives-+InfiniteOKx60

RecommendedSignx20 Grand Finale

グランドフィナーレ

Boost Impact Art

R1+◼ then ◼or▲ then R1+◼

 A overhauled version of the Boost Impact. Surprisingly fast recovery.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-DOWNEDx60

RecommendedSignx20 Unstoppable

驚天動地

Boost Impact Art

R1+◼ then ◼or▲ then R1+◼

 A pair of heavy double horizontal full body swings with the hammer. Vaguely resembles golf wings. Consumes a great amount of Stamina.

Compatible Burst Art Effect:

ge3-BAE-slashge3-BAE-fireball

GE3-BA-passives-IGNOREx60

Erupting Impact

イグナイトインパクト

[*Added in v1.30]

Boost Impact Art

R1+◼ then ◼or▲ then R1+◼

 Only triggers if you landed a specific amount of Boost Rushes or Boost Drive attacks prior. Landing more Rushes & Drives further powers up this Art.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball


JUMP BURST ARTS

Show/Hide Jump Burst Arts

NAME

DESCRIPTION

SPECIAL

RecommendedSignx20 Stigmata

スティグマータ

Air Light Attack Combo Art

Performs a mid air spinning slash in place. Allows 4 consecutive chains. You levitate slightly higher with each attack.

Compatible Burst Art Effect:

ge3-BAE-slashge3-BAE-fireball

RecommendedSignx20 Chaos Impact

カオスインパクト

Air Light Attack Combo Art

 Augments the default jumping light attack combo.

Compatible Burst Art Effect:

ge3-BAE-slashge3-BAE-fireball

GE3-BA-passives-WK-POINTx60

RecommendedSignx20 Lost Memory

ロストメモリー

Air Heavy Attack Art

Drops straight down into a heavy overhead slam.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-IGNOREx60

STEP BURST ARTS

Show/Hide Step Burst Arts

NAME

DESCRIPTION

SPECIAL

RecommendedSignx20 Calamity Nova

カラミティノヴァ

Step+◼ Art

 Enters an Olympic Hammer Throw. Tap ◼to continue spinning and then press ▲ to launch a devastating overhead finisher.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-IGNOREx60

RecommendedSignx20 Breakthrough

ブレイクスルー

Step+▲ Art

 Jumps in with a short range heavy overhead attack that strikes the ground.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-DOWNEDx60

God Smasher

神砕き

Step+▲ Art

 An augmented version of the default heavy step attack.

Compatible Burst Art Effect:

ge3-BAE-explosionge3-BAE-fireball

GE3-BA-passives-ARMORx60GE3-BA-passives-ELEMENTx60

RECOMMENDED BURST ARTS

Recommended Burst Arts are indicated with a RecommendedSignx20 in the tables above. Burst Arts that are recommended are due to them having appealing qualities such as good damage output, ease of use, low risk and good reward or good special passive effects. With that being said, I highly encourage all players to try out all of the Burst Arts and use what they like and feels natural to them. I also encourage players to change their Burst Arts according to what you will be fighting on the next mission to optimize mission efficiency.

Noteworthy Ground Arts:
  • Gale Rush (ゲイルラッシュ)
  • Doom Hammer (裁きの鉄槌)

  • Heat Drive (ヒートドライブ)

  • Grand Finale (グランドフィナーレ)
  • Unstoppable (驚天動地)

Gale Rush (ゲイルラッシュ) and Doom Hammer (裁きの鉄槌) are improved versions of the Boost Rush. They’re both easy to use and provide decent damage. Simple and trustworthy pick for a ground Art.

Heat Drive (ヒートドライブ) is an powered up Boost Drive. This one is recommended because you can attack while moving and stay out of attack areas fairly easily while dealing good damage. It has a bit of a learning curve but its especially good at breaking legs, arms or heads that are close to the ground and weak to crush.

Grand Finale (グランドフィナーレ) serves as a solid high damage attack on downed Aragami. Its recovery time is surprisingly fast if you move out of the recovery animation, so you can usually get two hits in on a downed Aragami for big damage. Just be conscious of your stamina.

Unstoppable (驚天動地) is proficient at breaking parts. It deals a high amount of damage but is crippled by the amount of Stamina it uses. Nothing quite so bad as finally breaking a part with Unstoppable but you just finished your Stamina, and now you have to stand there watching yourself waste an opportunity to deal damage on a downed Aragami.

Noteworthy Jump Arts:
  • Stigmata (スティグマータ)
  • Chaos Impact (カオスインパクト)

Stigmata (スティグマータ) is an easy to use Air Art. Its especially useful against floating Aragami. Each hit provides the option of being able to jump away to safety or continue attacking which makes it a nice outlet for safe air damage.

Chaos Impact (カオスインパクト) is a slightly higher damage alternative to Stigmata (スティグマータ). Its a powered up version of the basic air attack which means its very easy to use for the damage it grants.

Noteworthy Step Arts:
  • Breakthrough (ブレイクスルー)

  • Calamity Nova (カラミティノヴァ)

Breakthrough (ブレイクスルー) deals a heavy amount of damage on downed Aragami. Its has a large hitbox, but its recovery time is especially long. You have to be conscious of the direction you send your Steps to maximize damage by targeting weakpoints.

Calamity Nova (カラミティノヴァ) has an extremely long charge up and deals strong damage at a full charge. The problems with this art are clear and obvious, but it is effective at exploiting Aragami attacks that leave them wide open. This makes it a useful art to slip into your moveset, especially if you generally rely on your Ground and Jump arts for damage.


BOOST HAMMER SAMPLE PLAY


BURST ART EFFECTS

The complete list of Burst Art Effects can be found here:

ge3db-BurstArtEffect