Charge Spear weapon overview.
Charge Spear is a weapon that specializes in pinpointing targets on an Aragami. It has a Backflip that allows it to either escape the immediate combat zone or re-position yourself in-between attacks. Its Charge Glide is a full-body thrusting attack that moves in a straight line. Its good for targeting specific parts on an Aragami and also allows the Spear to enter OPEN MODE (officially called Fang Deployment).
During this Open Mode, subsequent attacks have increased range and damage (+25%), but the effect ends after a certain duration or if you fail to chain actions properly. Understanding how to hold the OPEN MODE through chaining actions requires quite a bit of practice so its recommended you experiment with it in the Burst Arts preview mode.
The Charge Spear only deals Pierce typed damage. Charge Spear has good Burst Arts that increase its damage and facilitate its ability to move around the battlefield.
Strengths:
- Long range
- Good at hit-and-run tactics
- Only Pierce-only weapon in the game
- Backflip offers a lot of mobility options
- Good Selection of Burst Arts
Weaknesses:
- Hard to use
- Backflip is a bit confusing to use at first
- Utilizing OPEN MODE benefits in a real battle needs practice
- Since OPEN MODE needs a charge, sometimes its hard to maximize damage in abrupt or unexpected openings
The Charge Spear is for players who like carefully targeting Aragami weakpoints and hit and run tactics. Oftentimes, Charge Spear requires the player to step back from the combat zone and charge up a Charge Glide while aiming for a weakpoint to deal damage and transition into Open Mode. Its Backflip also moves away from the direction you are facing. This makes Charge Spear a weapon that beginners will find hard to use proficiently and has a fairly high learning curve. But its an extremely rewarding and fun weapon if you put the time in to learn how to use it.
CHARGE SPEAR BASICS
Show/Hide Weapon Basics
Ground Light Attack Combo | ◼>◼>◼>◼
Basic combo. 4 Swinging spear attacks. |
Ground Heavy Attack Combo |
▲>▲>▲>▲>▲ Basic combo. 4 Thrusting spear attacks. |
Air Light Attack Combo | AIR ◼>◼
Basic air combo. Two wide vertical mid air slashes. |
Air Heavy Attack Combo | AIR ▲
Basic air attack. Drops down to the ground in a thrusting skewer. |
Light Step Attack | Step+◼
Basic step attack. Wide vertical swing with the spear. |
Heavy Step Attack | Step+▲
Basic step attack. Overhead backhand swing with the spear. |
BACKFLIP | R1+◼
Performs a backflip in the opposite direction you are facing. Can be canceled into and serves as a tool for positioning during combat. You may aim the left stick in any direction during startup and your character will backflip in the opposite direction. |
CHARGE GLIDE | Hold ◼ then release
Gather energy into your spear and release it into a full body thrusting attack. Moves in a straight line. You can also Charge Glide in the Air. |
SPECIAL | After a Charge Glide, the Charge Spear enters OPEN MODE. This Mode increases damage and range of all subsequent attacks. The OPEN MODE can be carried through all attacks, steps and Backflips. But if you stop using actions that carry through OPEN MODE, it will end.
You do not specifically have to perform a Charge Glide to enter open mode. You may also use AIR ▲ during a Charge to enter OPEN MODE. |
CHARGE SPEAR BURST ARTS
Show/Hide Burst Art Special Ability Key
ICON |
SPECIAL ABILITY DESCRIPTION |
![]() |
Allows you to perform air action follow-ups after executing the Burst Art. |
![]() |
Allows you to repeat the Burst Art continuously by pressing the attack button repeatedly until you run out of Stamina. |
![]() |
Allows you to ignore some incoming attacks during a portion of the Burst Art. You still take full damage, but you don’t get staggered out of the attack. |
![]() |
Allows you to absorb a certain amount of HP on hit. |
![]() |
Increases the amount of OP the Burst Art gains on hit. |
![]() |
Increases damage to Aragami weakpoints. You know you’ve struck a weakpoint when the damage counter turns yellow. |
![]() |
Increases damage when Aragami are downed. |
![]() |
Damage isn’t reduced when attacking an Aragami’s hardest parts. In other words, you won’t deal grey damage when using these Burst Arts. |
![]() |
Increases damage when using an elemental weapon and an Aragami is weak to that element. |
GROUND BURST ARTS
Show/Hide Ground Burst Arts
NAME |
DESCRIPTION |
SPECIAL |
Berserk Crush ベルセルクラッシュ |
Ground Light Attack Combo Art
Replaces the ground combo with a non stop barrage of left and right swinging attacks. Press ▲ during the combo for a finisher. Compatible Burst Art Effect: |
![]() |
Deadly Blitz デッドリーブリッツ |
Ground Heavy Attack Combo Art
Powers up the basic ground heavy attack combo. Compatible Burst Art Effect: |
![]() |
神々の戯れ |
Ground Heavy Attack Combo Finisher Art
▲>▲>▲>Burst Art Powers up the last hit of the heavy combo and adds a backstep during recovery. Compatible Burst Art Effect: |
![]() |
Cutting Backflip カットバックフリップ |
Backflip Art
R1+◼ Adds a pair of crescent moon slashes to the backflip. Compatible Burst Art Effect: |
![]() |
ブレイブソウル |
Charge Glide Art
Hold ◼ then release Powers up the basic Charge Glide. Compatible Burst Art Effect: |
![]() ![]() |
スラスト&アウェイ |
Charge Glide Art
Hold ◼ then release A Charge Glide where you immediately perform a backflip upon the first target you hit when gliding. Compatible Burst Art Effect: |
– |
葬槍曲 |
Charge Glide Art
Hold ◼ then release A heavy standing thrust. Short range but powerful. Compatible Burst Art Effect: |
![]() |
JUMP BURST ARTS
Show/Hide Jump Burst Arts
NAME |
DESCRIPTION |
SPECIAL |
Akashic Breaker アカシックブレイカー |
Air Light Attack Combo Art
Moves a large distance forward and then performs 3 wide aerial swings. Floats backwards after the finisher. Pay attention to spacing when using the first hit. Compatible Burst Art Effect: |
![]() |
ワルキューレグライド |
Air Charge Glide Art
Hold ◼ then release in Air A powered up version of the aerial Charge Glide. Does not affect ground Charge Glide. Compatible Burst Art Effect: |
![]() ![]() |
スターダストレイン |
Air Heavy Attack Art
A heavy dive into the Aragami. Very strong. Compatible Burst Art Effect: |
![]() |
Fallen Tear フォールンティア [*Added in v1.30] |
Air Charge Glide
Performs a Charge Glide attack directly downwards. Compatible Burst Art Effect: |
![]() |
STEP BURST ARTS
Show/Hide Step Burst Arts
NAME |
DESCRIPTION |
SPECIAL |
Double Threat チェインムーブ |
Step+◼ Art
A fast wide range circular strike. Hits 2 times. Compatible Burst Art Effect: |
![]() |
デスブリンガー |
Step+▲ Art
Performs a heavy long range thrust. Can be steered right up until launch. Compatible Burst Art Effect: |
![]() |
グラウンドゼロ |
Step+▲ Art
Jumps in with a short range overhead strike. Compatible Burst Art Effect: |
![]() ![]() |
RECOMMENDED BURST ARTS
Recommended Burst Arts are indicated with a in the tables above. Burst Arts that are recommended are due to them having appealing qualities such as good damage output, ease of use, low risk and good reward or good special passive effects. With that being said, I highly encourage all players to try out all of the Burst Arts and use what they like and feels natural to them. I also encourage players to change their Burst Arts according to what you will be fighting on the next mission to optimize mission efficiency.
Noteworthy Ground Arts:
-
Mocking the Gods (神々の戯れ)
-
Brave Soul (ブレイブソウル)
-
Spear Requiem (葬槍曲)
-
Hit and Run (スラスト&アウェイ)
Mocking the Gods (神々の戯れ) is the final hit in the ground combo, but if you spot an opening, Charge Glide in and go straight into the final hit of the combo you can use this Art relatively safely. It deals decent damage and has a backstep to safety built into the art. This tactic allows you to deal damage while staying out of danger.
Brave Soul (ブレイブソウル) is a strong rendition of the basic Charge Glide. The Super Armor enables you to complete the attack without interruption an you can smoothly transition to Open Mode to use Air or Step Arts afterwards.
Spear Requiem (葬槍曲) replaces the Charge Glide with a heavy thrusting attack that hits multiple times. Its perfect on Downed Aragami and doesn’t move you around so you can carefully pinpoint a body part. You may also continue an Open Mode assault with other arts afterwards or charge up the attack again.
Hit and Run (スラスト&アウェイ) does good damage and performs an instant Backflip on hit. This allows you to transition to Air Arts or jump away to safety. This art also works especially well when coupled with Stardust Rain (スターダストレイン).
Noteworthy Jump Arts:
- Valkyrie Glide (ワルキューレグライド)
- Stardust Rain (スターダストレイン)
Valkyrie Glide (ワルキューレグライド) is a really safe Air Charge Glide since you can jump out of the attack shortly after it connects. Its also great for pinpointing heads and higher-up weakpoints and is generally good at handling Aragami that float. This is an all-round good pick for an Air Art, especially if you don’t use a Ground Charge Glide Art.
Stardust Rain (スターダストレイン) functions similarly to a certain Short Blade art. It is fast, deals a lot of damage and is easy to use. It has a bit of a recovery time upon landing but you can jump or Backflip out of the Art for quick, repeated attacks.
Noteworthy Step Arts:
- Deathbringer (デスブリンガー)
- Ground Zero (グラウンドゼロ)
All of the Spear’s Burst Arts are very good and great at complementing its ground and air Arts. Deathbringer (デスブリンガー) is an incredibly long range art that offers a good damage and mobility. It can be steered right up until activation so even if you input the attack and then see an Aragami gearing up to attack you, you can send yourself in another direction. Recommended to be used with no Lock-on.
Ground Zero (グラウンドゼロ) is powerful art that ignores a percentage of armor and does increased damage to downed Aragami. Its a good pick for a damage dealer, but beware that its hitbox is relatively small and aimed towards the ground.
CHARGE SPEAR SAMPLE PLAY
BURST ART EFFECTS
The complete list of Burst Art Effects can be found here: