- SWORD ART ONLINE
- 1HAND SWORD
- Endgame Side EP. Talk to Lux standing outside the old LS save point house.
Show/Hide 1Hand Sword Skills
|Rage Spike||Rushing attack. Lunges forward skewering enemies with the tip of the sword.
|Slant||Quick attack. Steps in and slashes diagonally.
|Around Arc||Invul attack. Dashes perpendicular to the target and then delivers a quick strike. Useful in Skill connect Combos.
|Meteor Fall||Combo attack. Throws the sword up. Jumps up to catch it and slashes down with momentum from the sky. Stylish.
|Horizontal Square|| Area of Effect attack. 4 quick slashes in rotation around a target with a square emitting from center point.
|Sharp Nail|| Combo attack. 3 Swift scything slashes.
|Radiant Arc|| Single strike attack. Flips the sword to a reverse grip and delivers a rising uppercut. Also stylish.
|Vorpal Strike|| Rushing attack. Launches yourself at the target in an explosive spiral. Covers an incredible amount of distance.
|Nova Ascension|| Combo attack. 10-hit combo. The duration is rather lengthy so be sure to use this carefully.
Show/Hide Dagger Sword Skills
|Rapid Bite||Charging attack. Dashes in and performs one close range slash.
|Venom Bite||Single Strike attack. Performs a very close range impale with the dagger. Low chance Poison
|Quick Throw||Projectile attack. Throws the dagger at the target. Don’t worry; you get your dagger back.
|Fade Edge||Combo attack. 4 quick scything slashes.
|Mirage Fang||Area of Effect attack. 6 horizontal zig-zag slashes followed by an upward finish.
|Paralyze Bite||Single Strike attack. Pounces on the target to perform a close range impale with the dagger. Very short range. Low chance Paralysis.
|Reckless Tusk||Counter attack. Flips the dagger to a reverse grip and dashes in and then counters incoming attacks with a reverse thrust. Because the counter will only activate on the latter portion of the attack, this is really difficult to time.
*Only activates upon receiving damage during the attack (Projectiles & magic do not count).
|Axel Raid|| Combo attack. Unleashes a flurry of close range combination attacks.
|Lightning Ripper|| Combo attack. Flips the dagger to a reverse grip to let loose an insane spinning attack over an area damaging enemies multiple times. Like Shiki from Kara no Kyoukai.
Show/Hide Mace Sword Skills
|Rage Blow||Combo attack. 3 consecutive bashes.
|Power Strike|| Area of Effect attack. Hits the ground to generate a small explosion damaging enemies in area.
|Assault Dive||Rushing attack. Leaps forward to deliver one blow. Actual attack is rather small.
|Forward Bunt||Rushing attack. Steps forward and bunts with the mace. Then performs a single backhand swing. The charging portion of the attack has some Guard Point.
|Spirit Bomber||Area of Effect attack. Gathers energy in the mace and then strikes the ground, creating a large explosion which damages enemies in vicinity.
|Riot Smash||Combo attack. Furious combo of 6 consecutive bashes.
|Break Blast|| Projectile attack. Strikes the ground to plant a mine which detonates within a couple of seconds upon completing the skill.
|Adamantium Breaker|| Power attack. Smashes the ground to bring fourth a cluster bomb which tears up enemies in the area.
|Valiant Rush|| Combo attack. Brings up a thick barrier while stepping in with 5 consecutive heavy swings. The barrier does not provide invul, but it does give Super Armor.
~OFFENSIVE MAGIC SKILLS~
Show/Hide Offensive Magic Skills
|Fireball||Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.|
|Flame Blast||Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.|
|Ice Bullet||Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.|
|Freeze Lance||Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.|
|Wind Cutter||Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.|
|Tornado Cannon||Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.|
|Tyrant Hurricane||Summon massive Hurricane to attack area surrounding target. Power increases with skill level.|
|Dark Sphere||Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.|
|Void Distortion||Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.|
|Lightning Arrow||Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.|
|Holy Lance||Fires a beam of light to pierce an enemy. Power increases with skill level.|
|Divine Ray||Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.|
|Bifrest Resonance|| Summons 6 balls of each element and sends them at the target. Lock-on possible. Power increases with skill level.
*This skill was added in version 2.00
~HEALING & BUFFS~
Show/Hide Healing & Buffs
|First Aid||Recover own HP. Amount recovered is increased with skill level.|
|Heal||Recover Party HP. Amount recovered is increased with skill level.|
|Refresh||Greatly Recover Party HP. Amount recovered is increased with skill level.|
|Resurrection||Brings allies back from dead (Within Range) Amount recovered is increased with skill level.|
|Revive||Allows the user to come back from the dead. One use per cast. Amount recovered is increased with skill level.|
|Quick||Increases Party Movement Speed by 50%. Duration is increased with skill level.|
|Resist Aero||Increases Party Wind Resistance by 33%. Duration increases with skill level.|
|Resist Holy||Increases Party Holy Resistance by 33%. Duration increases with skill level.|
|Enhance Aero||Increases Party Wind Based Damage by 30%. Duration increases with skill level.|
|Hiding||Become semi-invisible. Aggro rate is decreased by 50%. Duration increases with skill level.
*Has no effect in online play.
|Hollow Body||Become fully invisible. Unable to be seen on the mini-map or locked onto. Any action other than movement cancels the invisibility. Duration increases with skill level.|
Show/Hide Passive Skills
|The Art of 1Hand Sword||Allows the user to equip 1Hand Swords and use its respective Sword Skills.|
|The Art of Dagger||Allows the user to equip Daggers and use its respective Sword Skills.|
|The Art of Mace||Allows the user to equip Mace and use its respective Sword Skills. “Mace Lux is bae”|
|Defensive Dagger||When equipped with a 1Hand Sword, a Defensive Dagger is allowed to be used if a Sub-Weapon is not equipped. This Phantom Dagger only appears when guarding. This lowers the stamina consumption of guarding attacks by 20%.|
|Increase Wind Attack||Increases damage of Wind based attacks by 10%.|
|Increase Wind Resistance||Reduces damage received from Wind based attacks by 20%.|
|Increase Critical Rate||Increases the probability of landing a critical strike by 20%.|
|Increase MP||Increases Max MP by 10%.|
|Increase Status Ailment Recovery||Increases the rate of recovery from bad statuses by 20%.|
|Increase Magical Defense||Decrease amount of damage received by magical attacks by 10%.|
|Fast Cast||Decreases the casting time of Magic skills by 10%.|
|Increased Magical Attack||Increases power of magic attacks by 10%.|
|Skill Connect Boost||Increases power of Skill Connect by 10%.|
|Cooldown Time Decrease||Decreases the cooldown time of Sword Skills & Special Moves by 10%.|
|Switch Boost||Increases the power of Switch by 10%.|
|Increase Wind Attack+||Increases damage of Wind based attacks by 20%.|
|Stamina Saver||Reduces the cost of stamina based actions by 20%.|
|Fast Cast+||Decreases the casting time of Magic skills by 20%.|
|Increase Wind Resistance+||Reduces damage received from Wind based attacks by 36%.|
|Increase MP+||Increases Max MP by 30%.|
|Increased Magical Attack+||Increases power of magic attacks by 20%.|
|[Lv1000] Increase Magical Defense+||Decrease amount of damage received by magical attacks by 20%.|
|[Lv1050] Increase Status Ailment Infliction||Increases the rate of inflicting bad statuses on enemies.|
|[Lv1100] Increased Guard Efficiency||Reduces the amount of stamina used when guarding attacks.|
|[Lv1200] Increase Status Ailment Recovery+||Increases the rate of recovery from bad statuses by 40%.|
|Increase 1Hand Sword Damage||Increases damage of 1Hand Sword by 10%.|
|Increase Dagger Damage||Increases damage of Dagger by 10%.|
|Increase Mace Damage||Increases damage of Mace by 10%.|
|1Hand Sword Master||A title given to those who have mastered the art of 1Hand Sword. Increases damage of 1Hand Sword by 50%.|
|Dagger Master||A title given to those who have mastered the art of Dagger. Increases damage of Dagger by 50%.|
|Mace Master||A title given to those who have mastered the art of Mace. Increases damage of Mace by 50%.|
~HOW TO PLAY LUX~
This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.
- Enhance Aero
- Resist Aero
- Resist Holy
- Hollow Body or Hiding (Offline Only)
Lux gets one weak weapon in the form of Dagger. She also gets 1Hand Sword which offers mid-range damage and allows her to use her iconic “Defensive Dagger” and Mace. If you want Lux to be as strong as possible, you should play her on 1Hand Sword or Mace. Because Mace Lux is bae.
Lux’ element is Wind, so if you are able to give her a Max Attack; Half Element Weapon with ~10% Wind or a Half Attack; Max Element Weapon with ~20% Wind, she will become considerably strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.
**For more information on the overall Weapon Building process, consult the Weapon Building Guide.
**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.
Lux gets Enhance Wind. Wind is a mid-tier element as a handful of bosses are weak to it. Keep in mind that only one Element can be active at a time and buffing Wind will in fact overwrite whatever element is currently active.
Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.
On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.
When to use Enhance Wind:
- When the Boss is weak to Wind
- When no other Element is active and the team isn’t able to buff any other Element.
If someone has used an element that is not Wind, but the boss is weak to it, Do not, by any means buff over it with Wind. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.
If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.
The Sylph class is built to be a Attack x Healer class. They have a good balance of Healing skills and attacking magic. This character is a good look if you like a character that is able to offer a lot of variety. Lux emphasizes this variety by having a varied set of weapons to choose from. Should you indeed select Mace Lux, just know that you have made a correct life decision (>.<)/
When a quest or boss fight starts:
- Cast Quick.
- If monster is weak to Wind, cast Enhance Wind. (Refer to Elemental Etiquette section)
- If monster’s strength is Wind, case Resist Wind.
- If monster’s strength is Holy, cast Resist Holy.
- Cast Revive
- Move in for Combat, but keep an eye on your teammates (Refer to Healing section below)
On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.
Lux has a responsibility to heal teammates but she is also able to be on the front lines and be attacking alongside other more offense orientated races. She works well in any team but at the same time she doesn’t particularly stand out in any way.
Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)
-Healing Guide for Sylph-
If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.
Note: This Healing Guide assumes that you don’t have Magia. If a teammate does in fact cast Magia, the Sylph’s healing abilities become on par with an Undine. Should that happen, it would be beneficial to refer to the Healing Guide Section of an Undine like Asuna or Sumeragi.
The Golden rule: Keep Revive on at all times
Revive is the healer’s lifeline and if the healer dies, all is lot. That means that you should prioritize casting Revive over everything else – including healing others or dealing damage.
During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.
How to go about Healing:
Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.
- When player’s HP drops to 75%
- Do nothing.
- When player’s HP drops around 60%
- Use “Heal” skill.
- When Player’s HP drops below 40%
- Use “Refresh” skill.
- When player’s HP drops below 20%
- Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
- When player is dead
- If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.
- When entire party is dead
- Use Hollow Body because it allows you to become completely invisible to all enemies. Then calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.
Things to look out for:
- Always keep an eye on your MP.
- Magic Down & Curse drastically reduce healing
- Always cast healing spells in a safe place.
- Don’t run out of healing items
- If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
- Revive doesn’t give a warning when it wears off. Just have a look at your status to make sure you have that Blue Feather on.
- If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
- When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
-BK’s Opinion on Lux-
The Sylph race offers a strong blend of attacking and healing and that makes them a thoroughly enjoyable class. Lux has access to Mace, Dagger & 1Hand Sword which would be the ideal set of a Shibari Play Professional. The problem with all Sylphs is that there are other characters in the game that do what they do in a better way. Asuna is technically a better Healer on mace and Ice is a better Element than wind. But that doesn’t stop these characters from being fun. It just means that they won’t really be missed if they didn’t exist.
However if we are searching for uniqueness, Lux has the highest capability of being to block attacks without a Shield. Tank Lux..?
By the way, Lux’ name is pronounced “Looks” not “Lucks”. Lucks sounds like an un-cute bar of soap so call her “looks”.
Damn. I can’t believe I almost made a whole post about Lux without mentioning how fluffy her hair is… orz