Blood Leopard

blood-leopardINFORMATION

FROM:

  • ACCEL WORLD

LEGION:

  • PROMINENCE

SPECIAL ABILITY:

  • ACCELERATION
  • “SHAPE CHANGE”

MAIN ELEMENT:

  • FIRE

ROLE:

  • ATTACKER

UNLOCK:

  • Unlocked in EP06


~SPECIAL MOVES~

 

Show/Hide Special Moves

 NAME

 DESCRIPTION

 SP-rushing2  Bloodshed Canon  Rushing Attack. Transforms into Leopard form and performs a long distance pounce on a target.

  • GAUGE COST: 250
 SP-combo3  Bloodstorm  Combo Attack. Transforms into Leopard form and gathers energy to unleash a barrage of high speed rushing attacks over a wide area.

  • GAUGE COST: 350

 

 ~INCARNATE SKILLS~

 

Show/Hide Incarnate Skills

 NAME

 DESCRIPTION

 I-power1  Vital Bite  Single Strike Attack. Transforms into Leopard form and performs a single bite. Recovers self HP.

  • COOLDOWN: 3
 I-combo2  Slow Bite  Combo Attack. Transforms into Leopard form and does 3 consecutive bites. Reduces the movement speed of the target.

  • COOLDOWN: 10
 I-combo4  Fatal Image Combo Attack. Does a heavy scratching attack with both claws, then transforms into Leopard form and performs a vicious vertical spinning attack.

  • COOLDOWN: 30

 

 ~SPECIAL~

 

Show/Hide Special Information

By pressing UP on the D-pad, Blood Leopard is able to “Shape Change” into her Leopard form. When she is in the Leopard form, she has incredible movement speed. The Leopard form has no Ability Gauge so she can actually stay in Leopard form as long as she wants. To change back into Human form, press DOWN on the D-pad.

Its worth nothing that most of Blood Leopard’s skills are performed from the Leopard form. It is possible to execute the skills from Human form but Blood Leopard will be in Leopard form once she finishes the skill. Her Buffs have the same situation but instead are performed from the Human form.

 

~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 SpdUP  Fast Blood  Increases Self Movement Speed.

  • Movement Speed Increase:
    • Lv1 = 20%
    • Lv500 = 31%
    • Lv1000 = 44%
  • Duration:
    • Lv1 = 30 Seconds
    • Lv500 = 60 Seconds
    • Lv1000 = 90 Seconds
  • COOLDOWN: 180 Seconds
 AtkUP  Furious Blood  Increases Self Attack.

  • Attack Increase:
    • Lv1 = 30%
    • Lv500 = 35%
    • Lv1000 = 40%
  • Duration: 20 Seconds
  • COOLDOWN: 180 Seconds

 

 ~PASSIVE SKILLS~

 

Show/Hide Passive Skills

  NAME

  DESCRIPTION

 Neo Acceleration  Allows the use of faster Accel Move & Super Jump techniques.
 Beast Arts  Blood Leopard’s unique fighting style.
 Increase Fire Attack  Increases damage of Fire based attacks by 10%.
 Increase Fire Resistance  Reduces damage received from Fire based attacks by 20%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Increase BP Drop  Increases the BP dropped by enemies by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
 Increase Special Gauge  Increases Max Special Gauge by 10%.
 Increase Special Gauge Regeneration  Increases the rate of gaining Special Gauge by 10%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase Attack  Increases physical damage dealt by weapons by 10%.
 Increase HP  Increases Max HP by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Increase Fire Attack+  Increases damage of Fire based attacks by 20%.
 Increase Fire Resistance+  Reduces damage received from Fire based attacks by 36%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Attack+  Increases physical damage dealt by weapons by 20%.
 Increase Special Gauge+  Increases Max Special Gauge by 30%.
[Lv1000] Increase Special Gauge Regeneration+  Increases the rate of gaining Special Gauge by 30%.
 [Lv1050] Increase Step Invul Duration  Increases the amount of invulnerability time during a step.
[Lv1100] Increase Jump Efficiency  Decreases the amount of stamina used by jumping related actions.
[Lv1200] Increase BP Drop+  Increases the BP dropped by enemies by 20%.

 


~HOW TO PLAY BLOOD LEOPARD~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.

I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.

-Equipment Selection-

Blood Leopard’s Main Element is Fire so she is highly compatible with Fire Engraved Stones and Enhanced Armaments that Increase Fire Abilities.

But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damage since elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).

For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.

In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-AW Combat Guide-

AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter while at the same time trying to control your altitude. But don’t worry, a little bit of practice and picking up some good habits will help you become effective at combat as well as gain enjoyment from using these characters.

Building Special Gauge Meter:

When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.

Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.

Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.

Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.

The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.

Controlling Altitude:

Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.

Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.

Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.

For advanced players, would be ideal if you could land these Square Attacks on a Boss since you could build meter at the same time. If you spot an incoming attack you can simply Jump Cancel the Square Attack into a a quick Guard. If your timing is perfect, you can Instant Block the attack and go right back into Square Attacks without losing any altitude.

Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps simply for maintaining your level of altitude as opposed to long distance upward movement.

Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.

When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.

But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.

-Video of Offensive Skills & Sample Play-
 
-Using Blood Leopard-

Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.

Blood Leopard has a more or less even split between Special Moves and Incarnate Skills with the favor being on the Incarnate Skills. But since her Special Moves are very useful, it makes sense to put some time into building meter as opposed to just attacking enemies.

Blood Leopard has an interesting list of skills. She’s adapt at covering disatance and chasing down enemies. She does have some special properties on some of her skills like Vital Bite being able to restore HP and Slow Bite lowering the movement speed of enemies. I am also very certain that Blood Storm is immune to long range projectile attacks (Not physical attacks though).

Her Bloodshed Cannon rushing attack has some solid down potental meaning that if you keep using it a boss will eventually fall over. Since it sometimes displaces Blood Leopard very far, it can also be used as a quick escape in Skill Connect Combos should a potential danger arise. But at the same time, its hard to use in the middle of a Skill Connect Combo because of this.

Overall, there are two main problems with Blood Leopards movelist. The first is that she doesn’t have a good outlet for power making her damage output somewhat average at best (Even taking her 40% Attack buff into account). The second probelm is that she has a serious lack of super armor on her moves. Coupled with the fact that a lot of her moves have long startup, you can expect to get hit out of skills extremely frequently. For this reason it is recommended that you first focus on DOWNing enemies with her Bloodshed Cannon before trying to deal damage.

This is unrelated to her skills, but Blood Leopard is able to restore HP on her Stage 3 Triangle attacks. Its not much, but using triangle attacks to build meter and restore HP is a good look. Just watch your stamina.

-Using Buff Skills-

Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).

“Fast Blood” increases movement speed and helps when traveling lost distances.

“Furious Blood” grants a huge attack boost (Twice as much as SAO buffs). But since it only lasts for max of 20 seconds, you should only use it when you can maximize damage. Using it when you have tons of Special Gauge meter or when a Boss is DOWNed will yield some incredibly good results.

-Healing-

Blood Leopard has the ability to restore HP by landing her VItal Bite or Stage 3 Triangle attacks. The HP gained from these moves is not enough to heal yourself considerably but it is enough for a little bit of HP. If you get hurt badly, don’t rely on these moves for HP restoration.

AW characters have no access to Healing Magic. Therefore, Healing Items become their main source of HP Recovery outside of relying on Healer teammates. Since they have few skills and end up having lots of free space in their Pallet, you can equip tons of Healing Items directly to their Pallet for quick healing access.

Since using a Healing Item leaves you vulnerable to attacks, its good form to first super jump as high as you can and then use an item while falling to the ground.

When you take damage with AW characters, don’t be a hero. Pop a quick HP Regen item and then continue fighting cautiously. If you have taken considerable damage, fall back to safety and use an Ancient Fruit (Full Recovery item) or a Pure Healing Crystal (Party HP 50% Recovery item).

It would be the best thing for you, as an AW character, if you had a healer who would care about you and heal you constantly. But don’t be a burden to the team. Understand that you don’t have free access to healing and don’t fight recklessly.

 -BK’s Opinion on Blood Leopard-

Pado-san is fast! The fastest character on land in the game (Ash Roller might be faster?). Outside of her speed and super sexiness, Pado-san is fun to play if you have the patience and discipline to wait for an opportunity to deal damage.

In my books, she one of those AW characters like Chrome Disaster are almost great but just have a small amount of critical things holding them back from being super amazing characters.

But not being great doesn’t make her useless, bad or un-fun.

She’s tons of fun to play and she has this weird air about her that make you wana scream “OMG She’s Bae!!” whenever she appears on the screen.

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