Agil

agilINFORMATION

FROM:

  • SWORD ART ONLINE

RACE:

  • GNOME

WEAPONS:

  • AXE
  •  2HAND SWORD
  •  KNUCKLE

MAIN ELEMENT:

  • EARTH

ROLE:

  • TANK
  • ATTACKER

UNLOCK:

  • Unlocked in EP03


 ~AXE~

 

Show/Hide Axe Sword Skills

NAME

SKILL DESCRIPTION

 AoE1 Whirlwind Area of Effect attack. Swings the axe from behind the back to damage a wide area.

  • COOLDOWN: 3
 Combo1 Violent Spike Combo attack. Pounces on the target to deliver 2 heavy attacks.

  • COOLDOWN: 3
 Power1 Flat Single strike attack.  Backhand swing generating a small explosion on impact.

  • COOLDOWN: 3
 Power2 Lumberjack Power attack. Guards all incoming attacks and counters with a single heavy overhead strike. Super good.

  • COOLDOWN: 10
 Break2 Vertical Blast Guard Break attack. Places the axe under an enemy and brings it upward with force strong enough to shatter their guard.

  • COOLDOWN: 10
 Combo2 Round Triple Smash Combo attack. 3 consecutive heavy horizontal slashes.

  • COOLDOWN: 10
 Projectile2  Catapult Tomahawk  Projectile attack. Flings the axe at target. Long start-up. No super armor.

  • COOLDOWN: 10
 Power3  Brutal Maul  Power attack. Strolls in with bad intentions and then performs 3 vicious full body swings. Looks like Olympic Hammer Throw.

  • COOLDOWN: 15
 Power4  Gravity Impact  Power attack. Strikes the ground to distort the gravity of an area bringing up countless shockwaves which ravage enemies.

  • COOLDOWN: 30

 

 ~2HAND SWORD~

 

Show/Hide 2Hand Sword Skills

NAME

SKILL DESCRIPTION

 Rushing1 Avalanche Rushing attack. Charges in, attacking enemies in path.

  • COOLDOWN: 3
 Combo1 Eruption Combo attack. Quick 2-hit combo. Rather powerful.

  • COOLDOWN: 3
 AoE1 Cyclone Area of Effect attack. Spins in a circle damaging anything within circumference.

  • COOLDOWN: 3
 Power2 Around Single strike attack. Steps forward and delivers a single spinning slash.

  • COOLDOWN: 10
 Break2 Break Time Guard Break attack. Spins forward and attacks with the flat side of the sword breaking the guard of the target.

  • COOLDOWN: 10
 Counter2   Hollow Silhouette Counter attack. Drops into a defensive stance and counters incoming attacks with a vicious jumping slash.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 Combo2  Demolition Wield  Combo attack. Steps in with 3 heavy overhead slashes.

  • COOLDOWN: 10
 Combo3  Furious Destroyer  Combo attack. Swings the sword horizontally to deliver 6 powerful slashes.

  • COOLDOWN: 15
 Power4  Ray Brandish  Power attack. Hits the ground to bring fourth a powerful shockwave that devastates enemies within range.

  • COOLDOWN: 30

 

 ~KNUCKLE~

 

Show/Hide Knuckle Sword Skills

 NAME

 SKILL DESCRIPTION

 OSSpower2 Silver Headbutt  Agil’s OSS. Inspired by Silver Crow. Agil does a Silver Crow like headbutt. The glint on his bald head before the skill activates is fairly funny.

  • COOLDOWN: 10
 Rushing1  Smash Knuckle  Rushing attack. Dashes in and delivers a straight punch.

  • COOLDOWN: 3
 Combo1  Gazelle Rush  Combo attack. A combination of 2 roundhouse kicks followed by a finishing upward kick. Dat panty flash makes little BK’s around the world happy.

  • COOLDOWN: 3
 Counter1  Beat Upper  Counter attack. Drops into a defensive stance and counters incoming attacks with a strong gut punch.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 Invul2  Leopold Blitz  Invul attack. Quickly steps back and retaliates with a swift kick followed by a flying kick that covers a lot of ground. The step back has some invulnerability.

  • COOLDOWN: 3
 Multiprojectile2  Surge Terror Fist Multi-projectile attack. Gathers strength and then punches forward unleashing multiple balls of energy that travel a short distance.

  • COOLDOWN: 10
 Power2  Blazing Blow Power attack. Gathers energy and then punches the ground to bring up a single torrent which damages enemies.

  • COOLDOWN: 10
 Combo3  Turbulence Rush  Combo attack. Rushes in and unleashes a spastic combination of punches and kicks. Finishing pose is somewhat H.

  • COOLDOWN: 15
 Power4  Deadly Blow  Power attack. Gathers all strength into a straight punch which releases cluster bombs of energy upon impact. Short range

  • COOLDOWN: 30

 

 ~OFFENSIVE MAGIC SKILLS~

 

Show/Hide Offensive Magic Skills

 NAME

 DESCRIPTION

 Fire1  Fireball  Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.
 Fire2   Flame Blast  Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.
 Ice1  Ice Bullet  Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.
 Ice2  Freeze Lance  Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.
 Earth1    Sling Stone  Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.
 Earth2  Rock Blast  Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.
 Earth3  Deathrock Cluster  Summons landslide of large rocks drop on an area surrounding target. Power increases with skill level.
 Dark1  Dark Sphere  Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.
 Dark2 Void Distortion Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.
 Holy1  Lightning Arrow  Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.
 Holy2    Holy Lance   Fires a beam of light to pierce an enemy. Power increases with skill level.
 Holy3   Divine Ray  Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.

 

 ~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 FirstAid   First Aid  Recover own HP. Amount recovered is increased with skill level.
 Regenerate   Regenerate  Slowly regenerates player HP over a period of time. Amount recovered is increased with skill level
 Sharpness  Sharpness  Increases Party Attack by 20%. Duration is increased with skill level.
 Protection  Protection  Increases Party Defense by 17%. Duration is increased with skill level.
 EarthResist  Resist Soil  Increases Party Earth Resistance by 33%. Duration increases with skill level.
 EarthEnhance  Enhance Soil  Increases Party Earth Based Damage by 30%. Duration increases with skill level.
 Slow  Slow  Decreases Enemy Movement Speed by 50%. Duration is increased with skill level.
 BattleShout   Battle Shout Draw aggro from enemies within range. Effect & range increases with skill level.

*Has no effect in online play.

 

 ~PASSIVE SKILLS~

 

Show/Hide Passive Skills

 NAME

 DESCRPTION

 The Art of 2Hand Sword  Allows the user to equip 2Hand Swords and use its respective Sword Skills.
 The Art of Axe  Allows the user to equip Axe and use its respective Sword Skills.
 Martial Arts  Allows the user to equip Knuckle and use its respective Sword Skills.
 Increase Attack  Increases physical damage dealt by weapons by 10%.
  Increase HP  Increases Max HP by 10%.
 Increase Earth Attack  Increases damage of Earth based attacks by 10%.
Increase Earth Resistance  Reduces damage received from Earth based attacks by 20%.
  Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
  Switch Boost  Increases the power of Switch by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Increase HP+  Increases Max HP by 30%.
 Increase Attack+  Increases physical damage dealt by weapons by 20%.
 Increase Physical Defense+  Decrease amount of damage received by physical attacks by 20%.
 Increase Earth Attack+  Increases damage of Earth based attacks by 20%.
 Increase Earth Resistance+  Reduces damage received from Earth based attacks by 36%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Skill Connect Boost+   Increases power of Skill Connect by 20%.
[Lv1000] Switch Boost  Increases the power of Switch by 20%.
[Lv1050] Increase Yuld Drop  Increases the Yuld dropped by enemies by 10%.
[Lv1100] Increase Rare Drop  Increases the rate of receiving a Rare Drop from an enemy (Most likely by 10%).
[Lv1200] Increase Yuld Drop+  Increases the Yuld dropped by enemies by 20%.
 Increase 2Hand Sword Damage   Increases damage of 2Hand Sword by 10%.
 Increase Axe Damage   Increases damage of Axe by 10%.
 Increase Knuckle Damage   Increases damage of Knuckle by 10%.
 2Hand Sword Master  A title given to those who have mastered the art of 2Hand Sword. Increases damage of 2Hand Sword by 50%.
 Axe Master  A title given to those who have mastered the art of Axe. Increases damage of Axe by 50%.
Knuckle Master  A title given to those who have mastered the art of Knuckle. Increases damage of Knuckle by 50%.

 


~HOW TO PLAY AGIL~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

-Important Skills-
  • Sharpness
  • Protection
  • Enhance Earth
  • First Aid
  • Regenerate
  • Resist Earth
-Weapon Selection-

Agil has 2 Strong weapons and Knuckles to pick from. Since he gets a solid Knuckle OSS, I’m going to go ahead and recommend that Agil should be played on Knuckles. True men fight with their fists.

Agil’s element is Earth, so if you are able to give him a Max Attack; Half Element Weapon with ~10% Earth or a Half Attack; Max Element Weapon with ~20% Earth, he will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

**For more information on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Element Etiquette-

Agil gets Enhance Earth. Earth was practically the worst Element in the game since not many bosses that were frequently fought for Rank 10s against were weak to it. But in version 2.00, Earth has escalated to one of the best elements in the game since a lot of the random bosses that appear in the Infinite Dungeon are weak to Earth. But keep in mind that only one Element can be active at a time and buffing Earth will in fact overwrite whatever element is currently active.

Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.

On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.

When to use Enhance Earth:

  1. When the Boss is weak to Earth
  2. When no other Element is active and the team isn’t able to buff any other Element.

If someone has used an element that is not Earth, but the boss is weak to it, Do not, by any means buff over it with Earth. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.

If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.

-Using Agil-

Agil is an Attacker with the HP of a Tank. He has Sharpness, Protection Enhance Earth. This makes him a solid character in terms of buffs.

When a quest or boss fight starts:

  1. Cast Sharpness, Protection.
    • If a monster is weak to Earth, cast Enhance Earth. (Refer to Elemental Etiquette section)
    • If monster’s strength is Earth, case Resist Earth.
  2. Move in for Combat.

On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.

The Gnome race doesn’t have many responsibilities outside of dealing damage.

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing-

If you take damage with Agil, use First Aid. Don’t forget to cast Regenerate which allows you to slowly recovery HP. If you have taken a considerable amount of damage, First Aid might not be good enough. In this case consider using a Healing Item or wait for a competent Healer to heal you. Do not keep fighting if you are low on health because that will definitely result in you dying.

 -BK’s Opinion on Agil-

Agil is a very solid character. He has a good selection of weapons and an interesting OSS. Earth is trash tier in terms of Elements though so most of the time he just has Sharpness & Protection.

Edit: In the Mugen Dungeon, Earth has become an incredibly good element.

His High HP makes him a good pick if you don’t like blocking or just want to hit things.

Its also worth nothing that the Gnome gets increase Rare Drop which makes them good picks for weapon grinding assuming you don’t abuse the Passive Bug to get that skill onto other characters.

But I don’t know man. Kinda feel like Knuckle Agil is law w

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NOTE

For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.