DMC5 Lusachia


Basic Information

  • Max HP: 2250
  • Weight Class: Heavy, Levitating
  • Threat Level: High
  • Damage Affinity: 1.5x Damage from All Attacks
  • Armor Hits: 2
  • Devil Trigger Armor Hits: 7

Overview

The multi-magic summoner. A dangerous enemy that uses long range magic attacks. It has a lot of HP and often appears alongside other enemy types. It can be a pain to deal with if you don’t have a plan. Also, its name is pronounced “Lusakia” and is a pretty decent setup for a ‘deez nuts’ joke.


Attacks & Quirks

Lusachia has an energy barrier that blocks your projectile based attacks. It uses elemental magic attacks and only attacks from long range. It can teleport away if you approach it or if you start dealing damage to it.

Lusachia only has 3 attacks plus a sort of passive assist skill. It has a Dark Magic Bomb attack where it chants for a long time and then unleashes a large scale explosion with you as the epicenter. A highly damaging attack. It typically uses this to start the battle.

The Passive Magic Assist skill has the Lusachia quickly setup 2 blue magic circles on either side of it. These are magic circles that will automatically fire Baphomet’s pair of slow flying icicles whenever Lusachia uses a magic attack. The timing that the helper icicles will fire is always the same for each attack. These passive magic assist circles wear off after a really long time has passed. Lusachia also likes to set them up before it starts its offense. Look out for this after the Dark Magic Bomb or at the start of the battle. If you interrupt this action, it won’t repeat this magic skill for a while.

Its most common attack is the Lightning Balls. It send sends out 5 (3 on Devil Hunter or lower) spheres of lightning that slowly home in on you. Each lighting ball has its own lock-on target body and this attack can really clutter the screen in larger battles.

It has a Fire Beam attack where it sends out a thin laser of flame at you. It tracks you right up until it’s about to fire. There’s a very bright light on the base of the beam right before it fires. Does not aim above a certain height, relative to Lusachia.

Lastly, it has an ice magic attack where it fires one big Ice Bullet at you. This is very similar to Baphomet’s attack, except the ice bullet is even bigger, faster and deals more damage.


Strategy for Fighting Lusachia

One of the game’s more challenging enemies. Lusachia excels at applying pressure from long range in tandem with other enemies. It is able to attack while defending which makes it even more dangerous. The main challenges with this enemy are dealing with its projectile attacks, chasing it down and negating it from teleporting away.

Its Energy Barrier blocks against most projectile attacks. When you get in close and knock it off balance, it lets the barrier down and you can deal some damage. However, after a certain amount of hits it will teleport out of damage, put the barrier back up and go right back to attacking you. In this case, if it enters Devil Trigger the added armor hits kind of helps you, because you can deal a bit more damage before it wants to teleport away. But this will also make it harder to knock it off balance, so be careful.

The most reliable way to stop it from teleporting is to inflict heavy stun, and then kill it before it recovers. You can also stop it from teleporting with certain special attacks, but this is character specific.

Both of its ice magic attacks can be parried and sent back at the Lusachia. This refers to the one big Ice Bullet attack, and the Passive Magic Assist granted pair of slow flying icicles that fire automatically after other magic attacks. Parried ice attacks that hit the Lusachia guarantee a heavy stun. This is risky to try but it has a high payoff. It’s worth learning and is stylish so try it out.

During the Dark Magic Bomb, it hovers upwards while chanting. This is the only attack where it lets down its energy barrier which allows you stop it with strong gunfire or projectiles. The explosion is very large so you tend to only be able to evade this attack with invul actions if you let it go off. If you interrupt it during this attack, you have a large window to start dealing damage.

You can interrupt it while it is trying to set up the Passive Magic Assist circles. If you do this, it will fail to set up the circles and there will be no icicles accompanying future magic attacks. But since you can use the icicles to parry and net a heavy stun, you’ll have to think carefully about whether you want to do this or not.

The Lightning Balls is something you’ll be seeing a lot. It covers a lot of the screen and looks quite intimidating. One of the hidden dangers of this attack is that because each lighnting ball has its own lock-on target, this move can mess up your orientation if you take your finger off lock-on for whatever reason. You can shoot these out of the sky to be awarded with some Devil Trigger gauge.

The Fire Beam is the most straightforward attack and shouldn’t hit you if you keep moving. You’ll also have a window to approach while it is charging it up. But it’s quite damaging so be careful of making mistakes while its charging up.

You can also try to manipulate the camera to keep the Lusachia off-screen so that it does less actions. This will only work while it is in between attacks though.

Below are some character specific highlights for chasing down and dealing with Lusachia.


Nero Strategy

Nero can Snatch this enemy as long as the energy barrier isn’t up. This means you can pull it out of the Dark Magic Bomb attack during its chanting time. Otherwise you’ll have to chase it down with Payline, Hard Way, Calibur, Air Taunt or Streak.

Nero has a hard time inflicting heavy stun on this enemy since his closest bet is Rawhide attacks, but those have too many hits on them so the Lusachia teleports out constantly. Try to aim for parrying the ice projectiles back at it if you want to inflict heavy stun.

Punchline is a kind of projectile that penetrates the energy barrier. You can send out the rocket arm while moving, then react to the Lucachia flinching and call the arm back before Snatching it in to deal damage. You don’t wanna let the arm hit it while it’s taking damage because you only get a limited number of hits before it teleports away.

Maximum Bet is one of Nero’s special attacks that negates Lusachia’s teleport. If you can ground the Lusachia, get close and charge up a Maximum Bet while hitting it with Bringer Knuckles, only to keep it flinching. Maximum Bet’s X projectile can take out a lot of its HP, but is highly dependent on the battle arena. You will you need a lot of space ahead for the projectile to fly and deal damage. If it hits a wall, Lusachia will fall out of it.

If you are about to get caught in the Dark Magic Bomb attack, try to Snatch the Lusachia out of it. Or else double jump and Air Taunt in any direction. You could also aim at it and shoot with the special bullets from High Shot or Charge Shot.


Dante Strategy

You can chase this enemy down with Trickster teleports or Dante’s many other rushing moves. Cerberus’ Rockback & Balrog Blow Mode’s Heavy Jolt are good picks. Cerberus’ Long Barrel is also a far reaching attack that can come in handy here.

If you have the Royal Gauge to spare, Royal Revenge is quite good for locking down the Lusachia. Just do not use it on the lightning orbs, as that will most likely cause you to be hit by other orbs as you recover from the action.

DSD Drive, Round Trips, Sparda/Rebellion Roundtrip, as well as Dr. Faust’s Set Hat are projectiles that can penetrate the energy barrier. Hat Trick, which is performed from Set Hat can also bring Lusachia towards you, making this move a highlight here. Red Hot Night also goes through the projectile barrier, but that’s overkill.

If you knock it off balance, use Cerberus’ Percussion while in DT. This will inflict heavy stun on it in 1 action. Disengage DT before Dante says “Lightning!” to limit the hits from DSD helper swords to make it land more consistently. (You can also change styles immediately)

Once it is reeling from the heavy stun, you can kill it quickly with a full Cavaliere Air Combo B, or a Balrog Real Impact.

Double Kalina Ann’s Mega Cascade is a special attack that negates Lusachia‘s teleport. It penetrates the barrier too and can kill it in 1 action. It’s just a bit risky to use though, since it has a long startup and long recovery.

If you are about to get caught in the explosion from the dark magic bomb attack, aim at Lusachia and fire Gunslinger E&I’s Ebony Shot . You can also use Cerberus’ Ice Age to stay invul at the epicenter. You could also Block it with Royal Guard normally as paying a bit of DT to deal with this high damage attack is worth it.

DSD Swords Formation/ Devil Trigger’s Gunslinger Interceptor helper swords make quick work of the lightning balls or the ice magic attacks by shooting them out of the sky, without you having to worry about them. If you really wanna sweat facts, this guy shoots 5 Lightning Balls at a time and Dante can rapid fire 4 Interceptors at time.


Vergil Strategy

All of Vergil’s Mirage Blade DT costing skills penetrate the energy barrier. Also, if you embed a Summoned Sword in this enemy you can chase it easily making Lusachia not much of a problem for Vergil. Just make it a point to embed a summon sword whenever you can deal damage.

If you want to chase it down but can’t embed a Summoned Sword in it to teleport to it, use SDT Yamato Rapid Slashes. This will do both. You can also use Yamato Judgement Cut or Mirage Edge Drive to penetrate the barrier and deal damage.

Mirage Edge is excellent at inflicting heavy stun, but the added hits from Concentration Lv2 will make this enemy teleport out of damage more often if you use it recklessly. Instead, get in close and use High Time -> High Time(follow them into air) -> Trick Up -> Helm Breaker for a 1 turn heavy stun. Then do whatever you want to kill the Lusachia while it’s dazed.

Lusachia cannot teleport out of Mirage Edge’s Deep Stinger so you can use that to kill it in 1 action, although expensive. If you want to do this, be mindful not to miss too many attacks or take damage because you will become unable to use Deep Stinger due to the Concentration Lv2 requirement.

The Spiral Blades can form a bit of a shield against the lightning balls attack, but be careful if you want to use this. You can still get hit by the balls if they approach from above. But more importantly, the Spiral Blades will swindle you out of some damage due to its high rate of hits, which makes Lusachia teleport away quicker when you can deal damage.


V Strategy

One of the enemies V can potentially struggle with.

Try to engage it when you have many DT Blocks since keeping your familiars safe can be a bit challenging. This is because dodging with them calls them to you and can put you in harms way of the Lighting Balls or Dark Magic Bomb. If any of your familiars die, pop DT right away to bring them back to life. But consider exiting the DT state soon after, so you can manage the resource accordingly.

Try to use Griffon’s Flank Attack or Shadow’s Arbiter to knock the Lusachia off balance. Then try to deal damage to it.

If you have Nightmare active, try to mount it and use Domination. This beam is an attack that the Lusachia cannot teleport out of and can be held down to kill it. But this move will need a setup and even so, can be very easy to miss. So you need to use this carefully.


Danger Case: How This Demon Can Kill You

In a sentence: it covers the screen with shit. It hides away behind other demons and fills the arena with Lightning Balls and then you instinctively panic. The Lightning Balls tend to be more annoying in open areas not constricted by walls. This is because touching terrain causes them to vanish, but if there is nothing for them to touch, they persist.

Its real damaging attacks are the Fire Beam and especially the Dark Magic Bomb. This stuff really hurts when it enters Devil Trigger. Likewise, it becomes harder to topple when it’s in DT so it can feel like you are chasing it around forever if you do not have a strategy.

Depending on the other enemies present, this demon is a high priority target. As soon as you forget about it, you will be dealing with Lightning Balls or freaking out, trying to evade the Dark Magic Bomb.

Try to kill it when you see it, but just be mindful of how you engage if it’s with faster close range enemies, as those can trip you up while you are trying to deal damage.



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