Yuuki

yuukiINFORMATION

FROM:

  • SWORD ART ONLINE

RACE:

  • IMP

WEAPONS:

  • 1HAND SWORD
  •  2HAND SWORD
  • KATANA

MAIN ELEMENT:

  • DARK

ROLE:

  • DEBUFFER
  • ATTACKER

UNLOCK:

  • Unlocked in EP07


~1HAND SWORD~

 

Show/Hide 1Hand Sword Skills

NAME

SKILL DESCRIPTION

 OSS4 Mother’s Rosario Yuuki’s OSS. Unleashes 10 strikes focused on a point. Has 3 points of forward movement making it harder to miss than in Lost Song.

  • COOLDOWN: 30
 Rushing1 Rage Spike Rushing attack. Lunges forward skewering enemies with the tip of the sword.

  • COOLDOWN: 3
 Power1 Slant Quick attack. Steps in and slashes diagonally.

  • COOLDOWN: 3
 Invul1 Around Arc Invul attack. Dashes perpendicular to the target and then delivers a quick strike. Useful in Skill connect Combos.

  • COOLDOWN: 3
 Combo2 Meteor Fall Combo attack. Throws the sword up. Jumps up to catch it and slashes down with momentum from the sky. Stylish.

  • COOLDOWN: 10
 AoE2 Horizontal Square  Area of Effect attack. 4 quick slashes in rotation around a target with a square emitting from center point.

  • COOLDOWN: 10
 Combo2  Sharp Nail  Combo attack. 3 Swift scything slashes.

  • COOLDOWN: 10
 Power2  Radiant Arc  Single strike attack. Flips the sword to a reverse grip and delivers a rising uppercut. Also stylish.

  • COOLDOWN: 10
 Rushing3  Vorpal Strike  Rushing attack. Launches yourself at the target in an explosive spiral. Covers an incredible amount of distance.

  • COOLDOWN: 15
 Combo4  Nova Ascension  Combo attack. 10-hit combo. The duration is rather lengthy so be sure to use this carefully.

  • COOLDOWN: 30

 

 ~2HAND SWORD~

 

Show/Hide 2Hand Sword Skills

NAME

SKILL DESCRIPTION

 Rushing1 Avalanche Rushing attack. Charges in, attacking enemies in path.

  • COOLDOWN: 3
 Combo1 Eruption Combo attack. Quick 2-hit combo. Rather powerful.

  • COOLDOWN: 3
 AoE1 Cyclone Area of Effect attack. Spins in a circle damaging anything within circumference.

  • COOLDOWN: 3
 Power2 Around Single strike attack. Steps forward and delivers a single spinning slash.

  • COOLDOWN: 10
 Break2 Break Time Guard Break attack. Spins forward and attacks with the flat side of the sword breaking the guard of the target.

  • COOLDOWN: 10
 Counter2   Hollow Silhouette Counter attack. Drops into a defensive stance and counters incoming attacks with a vicious jumping slash.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 Combo2  Demolition Wield  Combo attack. Steps in with 3 heavy overhead slashes.

  • COOLDOWN: 10
 Combo3  Furious Destroyer  Combo attack. Swings the sword horizontally to deliver 6 powerful slashes.

  • COOLDOWN: 15
 Power4  Ray Brandish  Power attack. Hits the ground to bring fourth a powerful shockwave that devastates enemies within range.

  • COOLDOWN: 30

 

 ~KATANA~

 

Show/Hide Katana Sword Skills

 NAME

 SKILL DESCRIPTION

 Power1  (辻風)

Tsujikaze

 Single Strike attack. An upwards strike from the hip.

  • COOLDOWN: 3
 Combo1 (緋扇)

Hiougi

 Combo attack. Steps forward and delivers 3 swift consecutive slashes.

  • COOLDOWN: 3
 Rushing1  (紅結)

Kureyu

 Charging attack. Leaps forward and attacks with a rising slash. Looks like a reverse Tsujikaze. Covers a lot of distance.

  • COOLDOWN: 3
 Power2 (禊椿)

Misogi Tsubaki

 Power attack. Gathers strength into a single slash that generates a small shockwave damaging enemies. Long startup. Has super armor.

  • COOLDOWN: 10
 Combo2 (窮奇)

Kyuuki

Combo attack. 6 Swift spinning vertical slashes followed by a finishing rising slash.

  • COOLDOWN: 10
 Projectile2 (残月)

Zangetsu

Projectile attack. Slashes the air to propel a crescent shaped horizontal shockwave that damages all caught in its path.

  • COOLDOWN: 10
 Combo3 (朧月夜)

Oborotsukiyo

Combo attack. Charges in to perform 4 heavy slashes that damage an area.

  • COOLDOWN: 15
 Combo4 (羅生門)

Rashoumon

 Combo attack. Steps in to do a 14 hit combo. Takes really long @_@

  • COOLDOWN: 30

 

 ~OFFENSIVE MAGIC SKILLS~

 

Show/Hide Offensive Magic Skills

 NAME

 DESCRIPTION

 Fire1  Fireball  Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.
 Fire2   Flame Blast  Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.
 Ice1  Ice Bullet  Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.
 Ice2  Freeze Lance  Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.
 Wind1  Wind Cutter  Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.
 Wind2   Tornado Cannon  Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.
 Earth1    Sling Stone  Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.
 Earth2  Rock Blast  Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.
 Dark1  Dark Sphere  Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.
 Dark2 Void Distortion Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.
 Dark3 Dimensional Abyss  Summon a black hole upon a target to attack surrounding areas. Power increases with skill level.
 VenomShot  Venom Shot  Fire small venom ball. Low chance to poison enemy. Power increases with skill level.
 ThunderBolt   Thunderbolt  Fire small thunder ball. Low chance to paralyze enemy. Power increases with skill level.

 

 ~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 FirstAid   First Aid  Recover own HP. Amount recovered is increased with skill level.
 Sharpness  Sharpness  Increases Party Attack by 20%. Duration is increased with skill level.
 DarkResist Resist Dark  Increases Party Dark Resistance by 33%. Duration increases with skill level.
 DarkEnhance Enhance Dark  Increases Party Dark Based Damage by 30%. Duration increases with skill level.
 Exhaust   Exhaust  Decreases Enemy Attack by 20%. Duration is increased with skill level.
 Weakness  Weakness Decreases Enemy Defense by 25%. Duration is increased with skill level.
 Slow  Slow  Decreases Enemy Movement Speed by 50%. Duration is increased with skill level.
 Bind   Bind  Inflict Bind status on enemy. Cast time is reduced with skill level.

 

 ~PASSIVE SKILLS~

 

Show/Hide Passive Skills

  NAME

  DESCRIPTION

 The Art of 1Hand Sword  Allows the user to equip 1Hand Swords and use its respective Sword Skills.
 The Art of Katana  Allows the user to equip Katana and use its respective Sword Skills.
 The Art of 2Hand Sword  Allows the user to equip 2Hand Swords and use its respective Sword Skills.
Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
Increase Dark Resistance  Reduces damage received from Dark based attacks by 20%.
  Increase Dark Attack   Increases damage of Dark based attacks by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
Increased Magical Attack  Increases power of magic attacks by 10%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
Increase HP  Increases Max HP by 10%.
 Switch Boost  Increases the power of Switch by 10%.
Skill Connect Boost  Increases power of Skill Connect by 10%.
  Increase Attack  Increases physical damage dealt by weapons by 10%.
 Increase Magical Defense  Decrease amount of damage received by magical attacks by 10%.
 Increase MP  Increases Max MP by 10%.
Increase Dark Attack+  Increases damage of Dark based attacks by 20%.
Increase Dark Resistance+  Reduces damage received from Dark based attacks by 36%.
 Switch Boost+  Increases the power of Switch by 20%.
Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
[Lv1000] Skill Connect Boost+  Increases power of Skill Connect by 20%.
[Lv1050] Increase Guard Efficiency  Reduces the amount of stamina used when guarding attacks.
[Lv1100] Boss Attacker  Increases the amount of damage dealt to Boss type monsters. (Likely between 20% & 30%)
[Lv1200] Increase Attack+  Increases physical damage dealt by weapons by 20%.
 Increase 1Hand Sword Damage  Increases damage of 1Hand Sword by 10%
 Increase Katana Damage  Increases damage of Katana by 10%
 Increase 2Hand Sword Damage  Increases damage of 2Hand Sword by 10%
  1Hand Sword Master  A title given to those who have mastered the art of 1Hand Sword. Increases damage of 1Hand Sword by 50%.
 Katana Master  A title given to those who have mastered the art of Katana. Increases damage of Katana by 50%.
2Hand Sword Master  A title given to those who have mastered the art of 2Hand Sword. Increases damage of 2Hand Sword by 50%.

 


 ~HOW TO PLAY YUUKI~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

It is also worth noting that because of the Passive Skills Bug, any specific character’s Passive Skills are not considered in this section.

-Important Skills-
  • Sharpness
  • Enhance Dark
  • Weakness
  • Exhaust
  • First Aid
  • Resist Dark
-Weapon Selection-

Man. Yuuki got 3 good weapons and an OSS. You could play Yuuki on anything and not go wrong. Her OSS is also considerably strong making her have the highest 1Hand Sword damage potential in the game.

If you want to make Yuuki an unbelievably strong powerhouse, play her on 2Hand Sword. Even taking Mother’s Rosario into account, 2Hand Sword’s damage is just downright crazy.

Yuuki’s element is Dark, so if you are able to give her a Max Attack; Half Element Weapon with ~10% Dark or a Half Attack; Max Element Weapon with ~20% Dark, she will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

**For more information on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Element Etiquette-

Yuuki gets Enhance Dark. Dark is a good element as a lot of key bosses in the game are weak to it. But it also has a lot of resistances so be careful. Keep in mind that only one Element can be active at a time and buffing Dark will in fact overwrite whatever element is currently active.

Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.

On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.

When to use Enhance Dark:

  1. When the Boss is weak to Dark
  2. When no other Element is active and the team isn’t able to buff any other Element.

If someone has used an element that is not Dark, but the boss is weak to it, Do not, by any means buff over it with Dark. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.

If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.

-Using Yuuki-

Yuuki is a hybrid between a debuffer and an attacker. She has Sharpness & Enhance Dark as well as all the debuffs which make her a hell of a character. Yuuki also gets Level 3 Dark magic giving a good tool for crowd control.

When a quest or boss fight starts:

  1. Cast Sharpness.
    • If monster is weak to Dark, cast Enhance Dark. (Refer to Elemental Etiquette section)
    • If monster’s strength is Dark, case Resist Dark.
  2. Cast Weakness & Exhaust on the enemies.
  3. Move in for Combat.

On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.

It is Yuuki’s responsibility to make sure that all of the enemies have been debuffed. Therefore simply casting skills every time a boss appears before going into combat is a good look.

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing-

If you take damage with Yuuki, use First Aid. If you have taken a considerable amount of damage, First Aid might not be good enough. In this case consider using a Healing Item or wait for a competent Healer to heal you. Do not keep fighting if you are low on health because that will definitely result in you dying.

 -BK’s Opinion on Yuuki-

Uwa. This character is good. Its hard for me to think of a character that’s better than Yuuki purely based on the fact that she gets Sharpness, Dark, Weakness & 2Hand Sword. Seriously man. If you are looking for a single character to hold down any team, look no further than Yuuki.

Yuuki is straight up the strongest SAO character in the game. She is definitely worth leveling.

The only thing I can say about Yuuki is that she is limited to Dark. This isn’t necessarily a bad thing since Dark is an okay element in the broad picture of things. But it means that she doesn’t exactly have the Elemental Versatility of a Liz or Rain.

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NOTE

For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.