- SWORD ART ONLINE
- 1HAND SWORD
- Endgame Side EP. Find Seven at the fountain in town.
Show/Hide Katana Sword Skills
|One Hand Tyr|| Sumeragi’s OSS. By using his katana with one hand, Sumeragi is able to generate a projection of the War God Tyr to slash in a wide radius. A wonderful OSS.
| Single Strike attack. An upwards strike from the hip.
| Combo attack. Steps forward and delivers 3 swift consecutive slashes.
| Charging attack. Leaps forward and attacks with a rising slash. Looks like a reverse Tsujikaze. Covers a lot of distance.
| Power attack. Gathers strength into a single slash that generates a small shockwave damaging enemies. Long startup. Has super armor.
|Combo attack. 6 Swift spinning vertical slashes followed by a finishing rising slash.
|Projectile attack. Slashes the air to propel a crescent shaped horizontal shockwave that damages all caught in its path.
|Combo attack. Charges in to perform 4 heavy slashes that damage an area.
| Combo attack. Steps in to do a 14 hit combo. Takes really long @_@
Show/Hide 1Hand Sword Skills
|Rage Spike||Rushing attack. Lunges forward skewering enemies with the tip of the sword.
|Slant||Quick attack. Steps in and slashes diagonally.
|Around Arc||Invul attack. Dashes perpendicular to the target and then delivers a quick strike. Useful in Skill connect Combos.
|Meteor Fall||Combo attack. Throws the sword up. Jumps up to catch it and slashes down with momentum from the sky. Stylish.
|Horizontal Square|| Area of Effect attack. 4 quick slashes in rotation around a target with a square emitting from center point.
|Sharp Nail|| Combo attack. 3 Swift scything slashes.
|Radiant Arc|| Single strike attack. Flips the sword to a reverse grip and delivers a rising uppercut. Also stylish.
|Vorpal Strike|| Rushing attack. Launches yourself at the target in an explosive spiral. Covers an incredible amount of distance.
|Nova Ascension|| Combo attack. 10-hit combo. The duration is rather lengthy so be sure to use this carefully.
Show/Hide Rapier Sword Skills
|Stinger||Rushing attack. Dash forward and thrusts the rapier at a point, damaging enemies in path.
|And Leap||Combo attack. 2 Quick thrusts followed by a large spinning leap to the left.
|Fake Step||Invul attack. Takes a halfstep back to dodge attacks and then steps forward with two swift horizontal swipes. The start-up has some invulnerability.
|Quadruple Pain||Combo attack. 4 short range cascading thrusts.
|Sonic Impulse||Projectile attack. Propels a diagonal shockwave at the target.
|Pierce Territory||Area of Effect attack. Thrusts the rapier upward generating a barrier around the user that damages enemies within its vicinity.
|Shooting Star|| Power attack. Thrusts the rapier at a point, making a small explosion on impact.
|Star Splash|| Combo attack. Swift 8-hit combo of cascading thrusts.
~OFFENSIVE MAGIC SKILLS~
Show/Hide Offensive Magic Skills
|Ice Bullet||Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.|
|Freeze Lance||Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.|
|Absolute Zero||Fires a large Ice Beam at a target. Power increases with skill level.|
|Wind Cutter||Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.|
|Tornado Cannon||Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.|
|Sling Stone||Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.|
|Rock Blast||Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.|
|Dark Sphere||Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.|
|Void Distortion||Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.|
|Lightning Arrow||Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.|
|Holy Lance||Fires a beam of light to pierce an enemy. Power increases with skill level.|
|Divine Ray||Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.|
|Bifrest Resonance||Summons 6 balls of each element and sends them at the target. Lock-on possible. Power increases with skill level.*This skill was added in version 2.00|
~HEALING & BUFFS~
Show/Hide Healing & Buffs
|First Aid||Recover own HP. Amount recovered is increased with skill level.|
|Heal||Recover Party HP. Amount recovered is increased with skill level.|
|Refresh||Greatly Recover Party HP. Amount recovered is increased with skill level.|
|Resurrection||Brings allies back from dead (Within Range) Amount recovered is increased with skill level.|
|Revive||Allows the user to come back from the dead. One use per cast. Amount recovered is increased with skill level|
|Cure||Recovers Party Status ailments. Range & types of ailments cured increases with skill level.|
|Stamina Boost||Decreases amount of Stamina used. Amount recovered is increased with skill level|
|Regenerate||Slowly regenerates player HP over a period of time. Amount recovered is increased with skill level.|
|Mana Regenerate||Increases rate of player MP regeneration. Amount recovered is increased with skill level.|
|Magia||Increases Party Magical Power by 30% (Including Healing Magic). Duration is increased with skill level.|
|Resist Aqua||Increases Party Ice Resistance by 33% Duration increases with skill level.|
|Resist Holy||Increases Party Holy Resistance by 33%. Duration increases with skill level.|
|Enhance Aqua||Increases Party Ice Based Damage by 30%. Duration increases with skill level.|
|Bind||Inflict Bind status on enemy. Cast time is reduced with skill level.|
Show/Hide Passive Skills
|The Art of 1Hand Sword||Allows the user to equip 1Hand Swords and use its respective Sword Skills.|
|The Art of Katana||Allows the user to equip Katana and use its respective Sword Skills.|
|The Art of Rapier||Allows the user to equip Rapiers and use its respective Sword Skills.|
|Increase MP||Increases Max MP by 10%.|
|Increase Ice Resistance||Reduces damage received from Ice based attacks by 20%.|
|Increase Ice Attack||Increases damage of Ice based attacks by 10%.|
|Increase Magical Defense||Decrease amount of damage received by magical attacks by 10%.|
|Increase Status Ailment Recovery||Increases the rate of recovery from bad statuses by 20%.|
|Fast Cast||Decreases the casting time of Magic skills by 10%.|
|Increased Magical Attack||Increases power of magic attacks by 10%.|
|Switch Boost||Increases the power of Switch by 10%.|
|Cooldown Time Decrease||Decreases the cooldown time of Sword Skills & Special Moves by 10%.|
|Skill Connect Boost||Increases power of Skill Connect by 10%.|
|Increase Attack||Increases physical damage dealt by weapons by 10%.|
|Increase Critical Rate||Increases the probability of landing a critical strike by 20%.|
|Increase Ice Attack+||Increases damage of Ice based attacks by 20%.|
|Increase MP+||Increases Max MP by 30%.|
|Fast Cast+||Decreases the casting time of Magic skills by 20%.|
|Cooldown Time Decrease+||Decreases the cooldown time of Sword Skills & Special Moves by 20%.|
|Increase Ice Resistance+||Reduces damage received from Ice based attacks by 36%|
|[Lv1000] Increased Magical Attack+||Increases power of magic attacks by 20%.|
|[Lv1050] Switch Extend||Increases the duration of the switch stun.|
|[Lv1100] Increase Critical Rate+||Further increases the probability of landing a critical strike. (Should be 30%. Could be 40%)|
|[Lv1200] Switch Extend+||Even further increases the duration of the switch stun.|
|Increase 1Hand Sword Damage||Increases damage of 1Hand Sword by 10%.|
|Increase Katana Damage||Increases damage of Katana by 10%.|
|Increase Rapier Damage||Increases damage of Rapier by 10%.|
|1Hand Sword Master||A title given to those who have mastered the art of 1Hand Sword. Increases damage of 1Hand Sword by 50%.|
|Katana Master||A title given to those who have mastered the art of Katana. Increases damage of Katana by 50%.|
|Rapier Master||A title given to those who have mastered the art of Rapier. Increases damage of Rapier by 50%.|
~HOW TO PLAY SUMERAGI~
This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.
- Enhance Aqua
- Regenerate Mana
- Resist Holy
- Resist Aqua
One Hand Tyr has godlike damage so its compulsory that you play Sumeragi on Katana.
Sumeragi’s element is Ice, so if you are able to give him a Max Attack; Half Element Weapon with ~10% Ice or a Half Attack; Max Element Weapon with ~20% Ice, he will become insanely strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.
**For more information on the overall Weapon Building process, consult the Weapon Building Guide.
**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.
Sumeragi gets Enhance Ice. Ice is a really good element as a lot of key bosses in the game are weak to it. There are also very few bosses that Resist Ice. Keep in mind that only one Element can be active at a time and buffing Ice will in fact overwrite whatever element is currently active.
Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.
On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.
When to use Enhance Ice:
- When the Boss is weak to Ice
- When no other Element is active and the team isn’t able to buff any other Element.
If someone has used an element that is not Ice, but the boss is weak to it, Do not, by any means buff over it with Ice. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.
If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.
This character pretty much defines the role an of Attacking x Healer class. He can deal Attacker level damage and Heal like a Healer. Therefore there are tons of ways to play Sumeragi. Indeed healers are an indispensable existence in any team. But Sumeragi’s strength allows him to be a played as a straight up Attacker if he wants to. But since he is such a unique character, I promise you will find a lot of enjoyment out of playing him as a Attacker x healer.
When a quest or boss fight starts:
- Cast Magia.
- If monster is weak to Ice, cast Enhance Ice. (Refer to Elemental Etiquette section)
- If monster’s strength is Ice, case Resist Ice.
- If monster’s strength is Holy, cast Resist Holy.
- Cast Revive & Whichever Regeneration buffs you want.
- Move in for Combat. Focus on attacking and only Heal if people really need it (Refer to Healing section below)
On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.
Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)
It is up to you to decide how much you want to heal others with Sumeragi. But sometimes you do find yourself in an all attacking team with only Sumeragi as the healer. Therefore it is definitely worth learning how to heal others.
-Healing Guide for Undine-
If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.
Golden Rule: Always keep Magia & Revive on
Magia is the teams lifeline since it increases Healing Magic by 30%. Revive is the healer’s lifelines because if the healer dies, all is lot. These two buffs take precedence over everything. Even over healing other players. But because they both last 3min at full level. you have tons of time to heal people.
During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.
How to go about Healing:
Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.
- When player’s HP drops to 75%
- Do nothing. Only heal at if all teammates are at 75%.
- When player’s HP drops around 50%
- Use “Heal” skill.
- When Player’s HP drops below 30%
- Use “Refresh” skill.
- When player’s HP drops below 10%
- Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
- When player is dead
- If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.
- When entire party is dead
- Calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.
- When a player has a Bad Status Ailment
- If you have the time, move close to them and use “Cure”. This has a low priority on the list of things to do, but it is still an important part of Healing.
Things to look out for:
- Always keep an eye on your MP.
- Magic Down & Curse drastically reduce healing
- Always cast healing spells in a safe place.
- Don’t run out of healing items
- If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
- Revive doesn’t give a warning when it wears off. Just have a look at your status to make sure you have that Blue Feather on.
- If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
- When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
-BK’s Opinion on Sumeragi-
Sumeragi is arguable my favorite character in the game. Healing x Attacking has traditionally been what I look for in a character I decide to main. I highly recommend building this character since he is so versatile and has so much to offer.
But at the same time, I feel like you are wasting this character if you play him as a dedicated Healer. If you are looking for something like that, try Asuna or Sachi. Sumeragi here was born to be that ridiculously strong character that also has the ability to heal.
This character is awesome man. He’s really cool and also calls everyone “Kisama”.