•  SPEAR
  •  BOW


  • WIND




  • Unlocked in Dicey Cafe Side EP that appears during EP11.




Show/Hide Katana Sword Skills



 Power1  (辻風)


 Single Strike attack. An upwards strike from the hip.

 Combo1 (緋扇)


 Combo attack. Steps forward and delivers 3 swift consecutive slashes.

 Rushing1  (紅結)


 Charging attack. Leaps forward and attacks with a rising slash. Looks like a reverse Tsujikaze. Covers a lot of distance.

 Power2 (禊椿)

Misogi Tsubaki

 Power attack. Gathers strength into a single slash that generates a small shockwave damaging enemies. Long startup. Has super armor.

  • COOLDOWN: 10
 Combo2 (窮奇)


Combo attack. 6 Swift spinning vertical slashes followed by a finishing rising slash.

  • COOLDOWN: 10
 Projectile2 (残月)


Projectile attack. Slashes the air to propel a crescent shaped horizontal shockwave that damages all caught in its path.

  • COOLDOWN: 10
 Combo3 (朧月夜)


Combo attack. Charges in to perform 4 heavy slashes that damage an area.

  • COOLDOWN: 15
 Combo4 (羅生門)


 Combo attack. Steps in to do a 14 hit combo. Takes really long @_@

  • COOLDOWN: 30






Show/Hide Spear Sword Skills



 Combo1 Triple Thrust Combo attack. Steps in and performs 3 consecutive pokes.

 AoE1 Spin Slash Area of Effect attack. Spins the spear overhead once and follows up with a finishing slash.

 Power1 Digger Glint Power attack. Thrusts the spear at point creating a mini beam of light. Has shorter range than you would expect.

 Rushing2 Forward Spiral Charging attack. Steps in and spins the spear with one hand. The spinning motion has some Guard Point.

  • COOLDOWN: 10
 Projectile2 Blast Spear Projectile attack. Throws the spear at the target. Range is deceptively short.

  • COOLDOWN: 10
 Counter2 Spiral Gate Counter attack. Drops into a defensive stance and counters incoming attacks with a spinning thrust.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 AoE2  Vulture Stinger  Power attack. Vaults in and stabs the ground with the spear generating an upward torrent that damages enemies.

  • COOLDOWN: 10
 Combo3  Wild Twister  Combo attack. First does a pretty butch pose. Then proceeds to spins the crap out of that spear finishing with a diagonal slash. (w)

  • COOLDOWN: 15
 Rushing4  Fatal Thrust  Charging attack. Launches yourself at the target with the spearhead piercing through just about anything. Covers a ton of distance.

  • COOLDOWN: 30






Show/Hide Bow Sword Skills



 AoE1 Wide Shot Area of Effect attack. Simultaneously shoots 5 arrows in horizontal array.

 Multiprojectile1 Hail Bullet Multi-projectile attack. Fires 3 homing arrows that track a target.

 Projectile2 Retrieve Arrow Projectile attack. Shoots a very long range arrow.  Low chance Bind.

  • COOLDOWN: 10
 Invul2 Vault Shot Dodging attack. Performs a side-flip and fires 3 arrows while upside down.

  • COOLDOWN: 10
 AoE2 Stardust Exa Area of Effect attack. Steps back and fires a rain of arrows above a target.

  • COOLDOWN: 10
 Target2  Sparkle Shot  Targeting attack. Holding down the button lets you multi-lock targets. Release to fire arrows at all locked on targets in quick succession.

  • COOLDOWN: 10
 Multiprojectile3  Multiple Chaser Multi-projectile attack. Fires a barrage of homing arrows at a target.

  • COOLDOWN: 15
 Projectile4  Strike Nova  Projectile attack. Shoots a powerful beam of light at the target.

  • COOLDOWN: 30






Show/Hide Offensive Magic Skills



 Fire1  Fireball  Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.
 Fire2   Flame Blast  Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.
 Ice1  Ice Bullet  Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.
 Ice2  Freeze Lance  Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.
 Wind1  Wind Cutter  Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.
 Wind2   Tornado Cannon  Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.
 Wind3  Tyrant Hurricane  Summon massive Hurricane to attack area surrounding target. Power increases with skill level.
 Dark1  Dark Sphere  Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.
 Dark2 Void Distortion Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.
 Holy1  Lightning Arrow  Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.
 Holy2    Holy Lance   Fires a beam of light to pierce an enemy. Power increases with skill level.
 Holy3   Divine Ray  Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.
  bifrest   Bifrest Resonance  Summons 6 balls of each element and sends them at the target. Lock-on possible. Power increases with skill level.

*This skill was added in version 2.00






Show/Hide Healing & Buffs



 FirstAid   First Aid  Recover own HP. Amount recovered is increased with skill level.
 Heal   Heal  Recover Party HP. Amount recovered is increased with skill level.
 Refresh   Refresh  Greatly Recover Party HP. Amount recovered is increased with skill level.
 Ressurection  Resurrection  Brings allies back from dead (Within Range) Amount recovered is increased with skill level.
 Revive   Revive  Allows the user to come back from the dead. One use per cast. Amount recovered is increased with skill level.
 Quick   Quick  Increases Party Movement Speed by 50%. Duration is increased with skill level.
 WindResist  Resist Aero  Increases Party Wind Resistance by 33%. Duration increases with skill level.
 HolyResist   Resist Holy  Increases Party Holy Resistance by 33%. Duration increases with skill level.
 WindEnhance  Enhance Aero  Increases Party Wind Based Damage by 30%. Duration increases with skill level.
 Hiding  Hiding Become semi-invisible. Aggro rate is decreased by 50%. Duration increases with skill level.

*Has no effect in online play.

 HollowBody  Hollow Body  Become fully invisible. Unable to be seen on the mini-map or locked onto. Any action other than movement cancels the invisibility. Duration increases with skill level.






Show/Hide Passive Skills



 The Art of Katana  Allows the user to equip Katana and use its respective Sword Skills.
 The Art of Spear  Allows the user to equip Spears and use its respective Sword Skills.
 The Art of Bow   Allows the user to equip Bow and use its respective Sword Skills.
 Increase Wind Attack Increases damage of Wind based attacks by 10%.
Increase Wind Resistance Reduces damage received from Wind based attacks by 20%.
Increased Magical Attack Increases power of magic attacks by 10%.
  Increase MP  Increases Max MP by 10%.
  Increase Status Ailment Recovery Increases the rate of recovery from bad statuses by 20%.
Increase Magical Defense  Decrease amount of damage received by magical attacks by 10%.
 Fast Cast  Decreases the casting time of Magic skills by 10%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
  Increase Wind Attack+  Increases damage of Wind based attacks by 20%.
Increase Attack  Increases physical damage dealt by weapons by 10%.
 Fast Cast+  Decreases the casting time of Magic skills by 20%.
Increase Wind Resistance+  Reduces damage received from Wind based attacks by 36%.
Increase MP+  Increases Max MP by 30%.
Increased Magical Attack+  Increases power of magic attacks by 20%.
[Lv1000] Increase Magical Defense+  Decrease amount of damage received by magical attacks by 20%.
[Lv1050] Increase Down Resistance Increases resistance to DOWN and Stagger status ailments.
[Lv1100] Boss Blocker  Decreases the damage received from Boss type monsters. (Should be 20%. Possible it could be 30%)
[Lv1200] Boss Attacker  Increases the amount of damage dealt to Boss type monsters. (Likely between 20% & 30%)
 Increase Katana Damage  Increases damage of Katana by 10%.
 Increase Spear Damage  Increases damage of Spear by 10%.
 Increase Bow Damage  Increases damage of Bow by 10%.
 Katana Master  A title given to those who have mastered the art of Katana. Increases damage of Katana by 50%.
Spear Master  A title given to those who have mastered the art of Spear. Increases damage of Spear by 50%.
 Bow Master  A title given to those who have mastered the art of Bow. Increases damage of Bow by 50%.




This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

-Important Skills-
  • Quick
  • Enhance Aero
  • Heal
  • Refresh
  • Revive
  • Resurrection
  • Resist Aero
  • Resist Holy
  • Hollow Body or Hiding (Offline Only)
-Weapon Selection-

Sakuya-san gets 3 good weapons. Bow allows her to excel at healing since she can survey battles from afar. Katana offers upper-mid range damage and Spear grants her a solid all-round weapon. If you want to make Sakuya-san as strong as possible, it is recommended that you play her on Spear.

Sakuya-san’s element is Wind, so if you are able to give her a Max Attack; Half Element Weapon with ~10% Wind or a Half Attack; Max Element Weapon with ~20% Wind, she will become considerably strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

**For more information on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Element Etiquette-

Sakuya-san gets Enhance Wind. Wind is a mid-tier element as a handful of bosses are weak to it. Keep in mind that only one Element can be active at a time and buffing Wind will in fact overwrite whatever element is currently active.

Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.

On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.

When to use Enhance Wind:

  1. When the Boss is weak to Wind
  2. When no other Element is active and the team isn’t able to buff any other Element.

If someone has used an element that is not Wind, but the boss is weak to it, Do not, by any means buff over it with Wind. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.

If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.

-Using Sakuya-

The Sylph class is built to be a Attack x Healer class. They have a good balance of Healing skills and attacking magic. This character is a good look if you like a character that is able to offer a lot of variety. Playing Sakuya-san on Spear allows you to enjoy a character that has both Strength and Healing capabilities.

When a quest or boss fight starts:

  1. Cast Quick.
    • If monster is weak to Wind, cast Enhance Wind. (Refer to Elemental Etiquette section)
    • If monster’s strength is Wind, case Resist Wind.
    • If monster’s strength is Holy, cast Resist Holy.
  2. Cast Revive
  3. Move in for Combat, but keep an eye on your teammates (Refer to Healing section below)

On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.

Sakuya-san has a responsibility to heal teammates but she is also able to be on the front lines and be attacking alongside other more offense orientated races. She works well in any team but at the same time doesn’t particularly stand out in any way. Which is a shame (;_;)

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing Guide for Sylph-

If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.

Note: This Healing Guide assumes that you don’t have Magia. If a teammate does in fact cast Magia, the Sylph’s healing abilities become on par with an Undine. Should that happen, it would be beneficial to refer to the Healing Guide Section of an Undine like Asuna or Sumeragi.

The Golden rule: Keep Revive on at all times

Revive is the healer’s lifeline and if the healer dies, all is lot. That means that you should prioritize casting Revive over everything else – including healing others or dealing damage.

During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.

How to go about Healing:

Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.

  1. When player’s HP drops to 75%
    • Do nothing.
  2. When player’s HP drops around 60%
    • Use “Heal” skill.
  3. When Player’s HP drops below 40%
    • Use “Refresh” skill.
  4. When player’s HP drops below 20%
    • Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
  5. When player is dead
    • If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.
    • In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.
  6. When entire party is dead
    • Use Hollow Body because it allows you to become completely invisible to all enemies. Then calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.
    • In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.
Things to look out for:
  • Always keep an eye on your MP.
  • Magic Down & Curse drastically reduce healing
  • Always cast healing spells in a safe place.
  • Don’t run out of healing items
  • If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
  • Revive doesn’t give a warning when it wears off. Just have a look at your status to make sure you have that Blue Feather on.
  • If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
  • When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
 -BK’s Opinion on Sakuya-

The Sylph race offers a strong blend of attacking and healing and that makes them a thoroughly enjoyable class. Since Sakuya-san has access to Spear, she is without a doubt the strongest Sylph. The only downside of this race is that they don’t really stand out in a team and going Solo with them is somewhat awkward.

I’ll have you know that I have had the longest crush on Sakuya-san (*_*). Back in Lost Song, she was the first character I played online with and got to 1000.

Something about her ankle long hair and her Student Council President no-nonsense vibe kindles a young fire in all the little BK’s around the world.



For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.