Klein

 

kuzuINFORMATION

FROM:

  • SWORD ART ONLINE

RACE:

  • SALAMANDER

WEAPONS:

  • KATANA
  •  SPEAR
  •  BOW

MAIN ELEMENT:

  • FIRE

ROLE:

  • ATTACKER
  • BUFFER

UNLOCK:

  • Unlocked in EP07


~KATANA~

 

Show/Hide Katana Sword Skills

 NAME

 SKILL DESCRIPTION

 Power1  (辻風)

Tsujikaze

 Single Strike attack. An upwards strike from the hip.

  • COOLDOWN: 3
 Combo1 (緋扇)

Hiougi

 Combo attack. Steps forward and delivers 3 swift consecutive slashes.

  • COOLDOWN: 3
 Rushing1  (紅結)

Kureyu

 Charging attack. Leaps forward and attacks with a rising slash. Looks like a reverse Tsujikaze. Covers a lot of distance.

  • COOLDOWN: 3
 Power2 (禊椿)

Misogi Tsubaki

 Power attack. Gathers strength into a single slash that generates a small shockwave damaging enemies. Long startup. Has super armor.

  • COOLDOWN: 10
 Combo2 (窮奇)

Kyuuki

Combo attack. 6 Swift spinning vertical slashes followed by a finishing rising slash.

  • COOLDOWN: 10
 Projectile2 (残月)

Zangetsu

Projectile attack. Slashes the air to propel a crescent shaped horizontal shockwave that damages all caught in its path.

  • COOLDOWN: 10
 Combo3 (朧月夜)

Oborotsukiyo

Combo attack. Charges in to perform 4 heavy slashes that damage an area.

  • COOLDOWN: 15
 Combo4 (羅生門)

Rashoumon

 Combo attack. Steps in to do a 14 hit combo. Takes really long @_@

  • COOLDOWN: 30

 

 ~SPEAR~

 

Show/Hide Spear Sword Skills

NAME

SKILL DESCRIPTION

 Combo1 Triple Thrust Combo attack. Steps in and performs 3 consecutive pokes.

  • COOLDOWN: 3
 AoE1 Spin Slash Area of Effect attack. Spins the spear overhead once and follows up with a finishing slash.

  • COOLDOWN: 3
 Power1 Digger Glint Power attack. Thrusts the spear at point creating a mini beam of light. Has shorter range than you would expect.

  • COOLDOWN: 3
 Rushing2 Forward Spiral Charging attack. Steps in and spins the spear with one hand. The spinning motion has some Guard Point.

  • COOLDOWN: 10
 Projectile2 Blast Spear Projectile attack. Throws the spear at the target. Range is deceptively short.

  • COOLDOWN: 10
 Counter2 Spiral Gate Counter attack. Drops into a defensive stance and counters incoming attacks with a spinning thrust.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 AoE2  Vulture Stinger  Power attack. Vaults in and stabs the ground with the spear generating an upward torrent that damages enemies.

  • COOLDOWN: 10
 Combo3  Wild Twister  Combo attack. First does a pretty butch pose. Then proceeds to spins the crap out of that spear finishing with a diagonal slash. (w)

  • COOLDOWN: 15
 Rushing4  Fatal Thrust  Charging attack. Launches yourself at the target with the spearhead piercing through just about anything. Covers a ton of distance.

  • COOLDOWN: 30

 

 ~BOW~

 

Show/Hide Bow Sword Skills

NAME

SKILL DESCRIPTION

 AoE1 Wide Shot Area of Effect attack. Simultaneously shoots 5 arrows in horizontal array.

  • COOLDOWN: 3
 Multiprojectile1 Hail Bullet Multi-projectile attack. Fires 3 homing arrows that track a target.

  • COOLDOWN: 3
 Projectile2 Retrieve Arrow Projectile attack. Shoots a very long range arrow.  Low chance Bind.

  • COOLDOWN: 10
 Invul2 Vault Shot Dodging attack. Performs a side-flip and fires 3 arrows while upside down.

  • COOLDOWN: 10
 AoE2 Stardust Exa Area of Effect attack. Steps back and fires a rain of arrows above a target.

  • COOLDOWN: 10
 Target2  Sparkle Shot  Targeting attack. Holding down the button lets you multi-lock targets. Release to fire arrows at all locked on targets in quick succession.

  • COOLDOWN: 10
 Multiprojectile3  Multiple Chaser Multi-projectile attack. Fires a barrage of homing arrows at a target.

  • COOLDOWN: 15
 Projectile4  Strike Nova  Projectile attack. Shoots a powerful beam of light at the target.

  • COOLDOWN: 30

 

 ~OFFENSIVE MAGIC SKILLS~

 

Show/Hide Offensive Magic Skills

 NAME

 DESCRIPTION

 Fire1  Fireball  Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.
 Fire2   Flame Blast  Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.
 Fire3  Meteor Explosion  Summon a meteor from the sky to drop on an area surrounding target. Power increases with skill level.
 Wind1  Wind Cutter  Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.
 Wind2   Tornado Cannon  Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.
 Earth1    Sling Stone  Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.
 Earth2  Rock Blast  Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.
 Dark1  Dark Sphere  Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.
 Dark2 Void Distortion Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.
 Holy1  Lightning Arrow  Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.
 Holy2    Holy Lance   Fires a beam of light to pierce an enemy. Power increases with skill level.
 Holy3   Divine Ray  Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.

 

 ~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 FirstAid   First Aid  Recover own HP. Amount recovered is increased with skill level.
 StaminaBoost   Stamina Boost  Decreases amount of Stamina used. Amount recovered is increased with skill level
 Sharpness  Sharpness  Increases Party Attack by 20%. Duration is increased with skill level.
 Protection  Protection  Increases Party Defense by 17%. Duration is increased with skill level.
 Quick  Quick  Increases Party Movement Speed by 50%. Duration is increased with skill level.
 FireResist  Resist Fire  Increases Party Fire Resistance by 33%. Duration increases with skill level.
 FireEnhance  Enhance Fire  Increases Party Fire Based Damage by 30%. Duration increases with skill level.
 Weakness  Weakness  Decreases Enemy Defense by 25%. Duration is increased with skill level.
 BattleShout   Battle Shout Draw aggro from enemies within range. Effect & range increases with skill level.

*Has no effect in online play.

 

 ~PASSIVE SKILLS~

 

Show/Hide Passive Skills

 NAME

 DESCRIPTION

  The Art of Katana  Allows the user to equip Katana and use its respective Sword Skills.
  The Art of Spear  Allows the user to equip Spears and use its respective Sword Skills.
  The Art of Bow  Allows the user to equip Bow and use its respective Sword Skills.
 Increase Fire Attack  Increases damage of Fire based attacks by 10%.
  Increase Fire Resistance  Reduces damage received from Fire based attacks by 20%.
 Increase Attack  Increases physical damage dealt by weapons by 10%.
  Increase HP  Increases Max HP by 10%.
 Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
  Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Increase Magical Defense  Decrease amount of damage received by magical attacks by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Skill Connect Boost   Increases power of Skill Connect by 10%.
 Increase Fire Attack+  Increases damage of Fire based attacks by 20%.
 Increase Attack+  Increases physical damage dealt by weapons by 20%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Skill Connect Boost+   Increases power of Skill Connect by 20%.
 Switch Boost+  Increases the power of Switch by 20%.
[Lv1000]  Increase HP+  Increases Max HP by 30%.
[Lv1050] Increase Critical Rate+  Further increases the probability of landing a critical strike. (Should be 30%. Could be 40%)
[Lv1100] Increase Down Resistance  Increases resistance to DOWN and Stagger status ailments.
[Lv1200] Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
 Increase Katana Damage  Increases damage of Katana by 10%.
Increase Spear Damage  Increases damage of Spear by 10%.
Increase Bow Damage  Increases damage of Bow by 10%.
Katana Master  A title given to those who have mastered the art of Katana. Increases damage of Katana by 50%.
Spear Master  A title given to those who have mastered the art of Spear. Increases damage of Spear by 50%.
Bow Master  A title given to those who have mastered the art of Bow. Increases damage of Bow by 50%.

 


~HOW TO PLAY KLEIN~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

-Important Skills-
  • Sharpness
  • Protection
  • Quick
  • Weakness
  • Enhance Fire
  • First Aid
  • Resist Fire
-Weapon Selection-

Klein has 3 solid weapons to choose from. If you want to make him as strong as possible, Spear is his strongest pick.

Klein’s element is Fire, so if you are able to give him a Max Attack; Half Element Weapon with ~10% Fire or a Half Attack; Max Element Weapon with ~20% Fire, he will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

**For more information on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Element Etiquette-

Klein gets Enhance Fire. Fire is an OK element as some bosses like Skoell & Rashiel are weak to it. Keep in mind that only one Element can be active at a time and buffing Fire will in fact overwrite whatever element is currently active.

Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.

On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.

When to use Enhance Fire:

  1. When the Boss is weak to Fire
  2. When no other Element is active and the team isn’t able to buff any other Element.

If someone has used an element that is not Fire, but the boss is weak to it, Do not, by any means buff over it with Fire. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.

If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.

-Using Klein-

Klein is a hybrid between a Buffer and a debuffer. He has Sharpness, Protection, Quick & Enhance Fire as well as Weakness which make him a really good character.

When a quest or boss fight starts:

  1. Cast Sharpness, Protection & Quick.
    • If monster is weak to Fire, cast Enhance Fire. (Refer to Elemental Etiquette section)
    • If monster’s strength is Fire, case Resist Fire.
  2. Cast Weakness on the enemies.
  3. Move in for Combat.

On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.

It would be good practice to make sure that all of the enemies have been debuffed with Weakness. Therefore simply casting it every time a new boss appears before going into combat is a good look.

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing-

If you take damage with Klein, use First Aid. If you have taken a considerable amount of damage, First Aid might not be good enough. In this case consider using a Healing Item or wait for a competent Healer to heal you. Do not keep fighting if you are low on health because that will definitely result in you dying.

 -BK’s Opinion on Klein-

I hate Klein. So I was naturally really shocked to see how good Salamanders have become. They have always been a really strong race but damn man. I want a Custom Salamander. Or Eugene with a sick 2Hand Sword OSS.

Not Klein. Klein is annoying (T_T)

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NOTE

For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.