English list of Skills & Gadgets in Sword Art Online: Fatal Bullet.
This post will contain information on the various Skills & Gadgets in Fatal Bullet. For all skills & gadgets, increasing its respective proficiency will increase its effectiveness. Offensive Skills will get stronger, Healing Skills will increase recovery amount, Buffs & Debuffs Skill will increase duration.
Most skills has 3 versions, with each version being stronger and more effective that the last. Its possible to equip multiple versions of the same skill in order to circumvent cooldown times on your favorite skills.
Higher tiers of skills unlock as follows:
- Skill Tier 1: Unlocked
- Skill Tier 2: Unlocked when skill is at 50% Proficiency
- Skill Tier 3: Unlocked when skill is at 100% Proficiency
LIST OF SKILLS
Skills require minimum status parameters and Skill Points to be learned. You can equip a total of 8 skills with 4 on your main weapon and 4 on your sub weapon.
Durations and increase/decrease values come from the Strategy Guide. The numbers in the table for each skill represent the skill cost/effects at that specific tier.
*Some skills in this table I have “Base Attack Damage” with a multiplier. In the Strategy Guide its alluded to that the multiplier given is a factor of your Weapons base damage. As usual, we shouldn’t always trust the Strategy Guide 100%, but I included the values because its nice to see.
**For Sword Skills, there are multiple fraction values. These are individual multipliers for each specific hit in the respective Sword Skill.
Show/Hide Skills
NAME |
DESCRIPTION |
REQUIREMENTS |
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Power Form
パワーフォーム |
Increases Attack Power.
[Duration 60sec; Recharge 75sec]
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Armor Form
アーマーフォーム |
Increases Defense.
[Duration 60sec; Recharge 75sec]
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Speed Form
スピードフォーム |
Increases Movement Speed.
[Duration 60sec; Recharge 75sec]
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Concentration
サジエンスチョン |
Increases the accuracy of the Bullet Circle.
[Duration 60sec; Recharge 75sec]
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Attention Seeker
アテンション |
Becomes easier to gain hate from enemies.
[Duration 60sec; Recharge 75sec]
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Hawk Eye
ホークアイ |
Makes it easier to spot enemies and counter’s an enemies Conceal effect.
[Duration 60sec; Recharge 75sec]
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Conceal
ハイティング |
Becomes harder to be spotted by enemies and lowers hate gain.
[Duration 60sec; Recharge 75sec]
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Enhance Gadget
ガジェットインブローブ |
Increases the effectiveness of some gadgets. This has no effect on certain gadgets
[Duration 60sec; Recharge 75sec]
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Trigger Happy
ハッピートリガー |
Decreases reload time.
[Duration 60sec; Recharge 75sec]
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Bullet Line Eraser
バレットラインリムーブ |
Bullet line will be delayed (for the enemy) when targeting an enemy.
[Duration 60sec; Recharge 75sec]
**Assault Rifle, Sniper Rifle, Gatling Gun Only |
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Human Fortress
ヒューマン・フォートレス |
No reaction to damage for a certain time. (Gives you Super Armor)
[Duration 30sec; Recharge 60sec]
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Healing Bullet
ヒーリング弾 |
A bullet that restores ally HP.
[Recharge 8sec]
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HP Recovery Shot
ヘルスリカバリー弾 |
A bullet that grants an ally HP regeneration.
[Recharge 30sec]
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Curing Field Shot
キュア・エリア弾 |
A bullet that creates a small area that cures abnormal statuses.
[Recharge 14sec] |
VIT5; INT13; LUK3 / 15SP |
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Healing Field Shot
ヒーリングエリア弾 |
A bullet that creates a small area that heals allies.
[Recharge 24sec]
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AED Shot
AED弾 |
A bullet that can be used to resurrect fallen teammates.
[Recharge 90sec]
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VIT30; INT65; LUK17 / 50SP |
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Power Form Shot
パワーフォーム弾 |
A bullet that grants an ally increased attack power.
[Duration 180sec; Recharge 30sec]
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Armor Form Shot
アーマーフォーム弾 |
A bullet that grants an ally increased Defense.
[Duration 180sec; Recharge 30sec]
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Power Field Shot
マイト・エリア弾 |
A bullet that creates a small area that increases the attack of allies.
[Duration 180sec; Recharge 60sec]
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Guard Field Shot
ガード・エリア弾 |
A bullet that creates a small area that increases the defense of allies.
[Duration 180sec; Recharge 60sec]
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Critical Form Shot
クリティカルフォーム弾 |
A bullet that increases the critical rate of an ally.
[Duration 180sec; Recharge 30sec]
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Nanotech Boost Shot
ナノティックブースト弾 |
A bullet that increases all the stats of an ally.
[Duration 120sec; Recharge 60sec]
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Power Break Shot
パワーブレイク弾1 |
A bullet that decreases the attack of an enemy.
[Duration 30sec; Recharge 15sec]
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Armor Break Shot
アーマーブレイク弾 |
A bullet that decreases the defense of an enemy.
[Duration 30sec; Recharge 15sec]
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Toxic Gas Blast
ポイズンガス弾 |
A bullet that has a chance to inflict poison to an enemy.
[Recharge 18sec]
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Blazing Blast
ブレイズ弾 |
A bullet that has a chance to inflict blaze to an enemy.
[Recharge 18sec]
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Electrodynamic Stunner
電磁スタン弾 |
A bullet that has a chance to inflict stun to an enemy.
[Recharge 24sec]
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Explosive Shot
炸裂弾 |
A bullet that creates a small explosion on impact causing area of effect damage.
[Recharge 15sec]
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Heat Detonator
ヒート・ディスチャージ弾 |
A bullet that can be used to discharge the heat level of the Gatling Gun. Has a chance to inflict blaze.
[Recharge 18sec]
**Gatling Gun Only |
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Plasma Blast
プラズマ弾 |
A bullet that causes a plasma explosion on impact.
[Recharge 15sec]
**Rocket Launcher Only |
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Nemesis Burst
ネメシス弾 |
A special bullet that has increased damage depending on remaining HP.
[Recharge 18sec]
(a is the value of your remaining HP. The Strategy Guide doesn’t explain this properly) **Rocket Launcher Only |
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Tranquilizer Shot
トランキライザー弾 |
A bullet that causes the target enemy to be less likely to target you.
[Recharge 10sec]
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Eagle-Eye Beacon
イーグルアイビーコン |
A special bullet that allows all party member’s Bullet Circle’s to lock-on to the point hit with this bullet.
[Recharge 18sec]
**Sniper Rifle Only |
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Gravitation Shot
重力場発生弾 |
A special bullet that generates a black hole-like field that draws in and damages surrounding enemies.
[Recharge 63sec]
**Gatling Gun & Rocket Launcher Only |
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Dash Attack
ダッシュアタック |
A close range shoulder charge. Damage increases if done at point blank distance.
[Recharge 12sec] |
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Quick Shot
クイックショット |
Shoots bullets consecutively at a close range target.
[Recharge 12sec] **Handgun Only |
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Acrobatic Fire
アクロバティック・ファイア |
Fires bullets while cartwheeling sideways.
[Recharge 14sec] **Handgun & SMG Only |
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Sliding Shot
スライディングショット |
Fires bullets while sliding towards the target.
[Recharge 12sec] **SMG & Assault Rifle Only |
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Scatter Wheel
スキャッターホイール |
Performs a shooting attack while doing a forward somersault.
[Recharge 8sec] **SMG & Assault Rifle Only |
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Gunstinger
ガンスティング |
Charges forward at high speed and fires a shot at close range.
[Recharge 18sec] **Shotgun & Assault Rifle Only |
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Sentry Style
セントリー・スタイル |
A special crouching state where Attack, Defense and reload speed increase. The effect only lasts while in the crouching state.
[Recharge 18sec]
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STR5 / 10SP |
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Tactical Roll
タクティカルロール |
Performs a roll which simultaneously reloads your weapon. Higher tiers of this skill reduce hate.
[Recharge 12sec] |
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Taunting Yell
プロボークシャウト |
Draws nearby enemies into targeting you.
[Recharge 18sec] |
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Shield Matrix
シールルド・マトリックス |
Ignore damage but become unable to move. Effect continues as button is held.
[Recharge 18sec]
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Omnia Vanitas
オムニア・ヴァニタス |
Performs a high speed step that propels yourself fairly far forward.
[Recharge 6sec]
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AGI19 / 20SP AGI62 / 40SP AGI121 / 70SP |
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Replenish Gadget
リプレニッシュ・カジェット |
Clears the recharge time of your gadgets currently on cooldown.
[Recharge 21sec]
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Sharp Nail
シャープネイル |
Three consecutive sword strikes.
[Recharge 8sec]
**Sword and Gun+Sword Only |
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Vorpal Strike
ヴォーパル・ストライク |
A single long range sword strike. Can be charged by holding down the button.
[Recharge 12sec]
**Sword and Gun+Sword Only |
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Star Splash
スター・スプラッシュ |
After rushing in, performs a lengthy stabbing attack ending in a two hit combo.
[Recharge 18sec]
**Sword and Gun+Sword Only |
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Horizontal Square
ホリゾンタル・スクエア |
Rushes in and performs four swift strikes. Tier 2 has two Squares and Tier 3 has three Squares.
[Recharge 16sec]
**Sword and Gun+Sword Only |
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Dual Orbital
ダブル・サーキュラー |
Charges in in a spiral firing bullets and ending in a strike.
[Recharge 18sec]
**Gun+Sword Only |
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Sword Barrier
ソードバリア |
Allows you to parry incoming bullets from the direction you’re facing.
[Recharge 15sec]
**Sword and Gun+Sword Only |
**Unlocks after clearing Story Quest 15 |
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Phantom Bullet
ファントムバレット |
Your Bullet Line becomes purple and aiming it at an enemy has a chance to inflict Suppression.
[Duration 20sec; Recharge 75sec]
**Sniper Rifle & Gatling Gun Only |
**Unlocks after clearing Kirito Mode |
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Hyper Awareness
ハイパーセンス |
Automatically dodges one attack and nullifies any damage.
[Recharge 180sec] |
None
**Unlocks after Story Quest 19 |
LIST OF GADGETS
All gadgets can be purchased from the shop. 4 Gadgets can be equipped to a gadget-specific pallet for versatility to your general playstyle.
Show/Hide Gadgets
NAME |
DESCRIPTION |
REQUIREMENTS |
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First Aid Kit
救急治療キット |
Momentarily acquire HP regeneration.
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None |
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Anti-Ailment Kit
状態異常耐性キット |
Increases resistance to Abnormal Status ailments
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None |
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Frag Grenade
フラグ・グレネード |
Basic Grenade that explodes after thrown.
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None |
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Plasma Grenadeプラズマ・グレネード | A strong grenade that yields a plasma explosion a short time after thrown.
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None |
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Sticky Grenadeスティッキー・グレネード | Sticks to targets and explodes after a certain time.
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None |
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Ion Grenadeデカネード | A plasma grenade with a that detonates after a long time.
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None |
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Smoke Grenadeスモーク・グレネード | Discharges smoke over an area that lingers for a set time.
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None |
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Flashbangフラッシュ・バン | A grenade that generates a large flash and intense sound.
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None |
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Proximity Mine近接地雷 | A mine that will detonate when an enemy approaches it.
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None |
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Electromag Stun Trap電磁スタントラップ | A mine that will detonate with a paralysis field when an enemy approaches it.
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DEX40 |
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Anti-AR Veilカバー・ヴィジョン | Creates a waist-height Holographic Screen as makeshift cover to absorb some attacks.
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DEX40 |
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Combat Knifeコンバットナイフ | Perform a swift melee attack with a knife.
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None |
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Toxic Knife毒ナイフ | Throws several knives straight ahead. Chance to inflict Poison.
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DEX40 |
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Ignition Knife発火ナイフ | Throws several knives straight ahead. Chance to inflict Blaze.
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DEX40 |
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Melee Booster Kit近接特化キット | Close range attack increases greatly but Bullet Circle’s effectiveness greatly decreases.
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STR26; AGI10 |
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Metamaterial Camouflageメタマテリアル光歪曲迷彩 | Become transparent for a set time. Attacking cancels the effect.
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DEX52**Unlocks after clearing Kirito Mode. |
LIST OF WEAPON ARTS
All weapons can be purchased from Argo. Weapons are super attacks for specific weapons that are activated by pressing R1+L1 when the your weapon icon (Next to ammo counter) is glowing. The Weapon Arts gauge is filled as the corresponding weapon is used.
Show/Hide Weapon Arts
NAME |
DESCRIPTION |
Handgun Weapon Art
ハンドガン |
Reload time as well as Recharge time for skills and gadgets are greatly reduced. |
Shotgun Weapon Art
ショットガン |
Fires a close-range flaming shot that caused an explosion on impact. |
Sun-machine Gun Weapon Art
サブマシンガン |
Fires a large amount of bullets in a spiral around you damaging all enemies caught in the area. |
Assault Rifle Weapon Art
アサルトライフル |
Allows you to fire flaming bullets for a while. |
Sniper Rifle Weapon Art
スナイパーライフル |
Fires a powerful bullet that pierce through the target. |
Launcher Weapon Art
ランチャー |
Fires a cluster bomb with mini grenades that explode impact casing an explosion over an area. |
Gatling Gun Weapon Art
ガトリングガン |
Strikes the ground with the Gatling Gun causing a shockwave which damages surrounding enemies. |
Sword Weapon Art
ソード |
Unleashes a lengthy Skill Connect combo. |
Gun+Sword Weapon Art
ガン&ソード |
Unleashes a lengthy Skill Connect combo. More or less identical to the Sword Weapon Art.
**Unlocks after clearing Kirito Mode |