- SWORD ART ONLINE
- ✩AR Aidoru✩
- DEDICATED SUPPORT
- DLC. Event in Dicey Cafe
Show/Hide Yuna’s Performances
|STAR✩toFIGHT!||“Faito da yo~!✩”
Party Attack UP & Magic UP. Duration is increased with skill level.
|Houkagou Kiss me! (After School Kiss me!)|| “Puresento – Chuu❤”
Party Defense UP & Null Debuffs. Duration is increased with skill level.
|Kimi no Tame ni (For your sake)|| “Watashi no koe.. todoi tte!”
Grants party HP, MP & SP Regeneration. Duration & recovery amount are increased with skill level.
|Mellow breeze. Daydream.||“Kikasete ageru…”
Enemy Attack DOWN, Defense DOWN & Magic DOWN. Duration is increased with skill level.
|I! can!! do!!!||“Junbi✩OK!”
Area of Effect attack. Yuna does a performance which damages & inflicts random status ailments to all enemies in area.
Show/Hide Offensive Magic Skills
|Fireball||Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.|
|Flame Blast||Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.|
|Meteor Explosion||Summon a meteor from the sky to drop on an area surrounding target. Power increases with skill level.|
|Ice Bullet||Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.|
|Freeze Lance||Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.|
|Absolute Zero||Fires a large Ice Beam at a target. Power increases with skill level.|
|Wind Cutter||Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.|
|Tornado Cannon||Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.|
|Tyrant Hurricane||Summon massive Hurricane to attack area surrounding target. Power increases with skill level.|
|Sling Stone||Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.|
|Rock Blast||Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.|
|Deathrock Cluster||Summons landslide of large rocks drop on an area surrounding target. Power increases with skill level.|
|Dark Sphere||Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.|
|Void Distortion||Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.|
|Dimensional Abyss||Summon a black hole upon a target to attack surrounding areas. Power increases with skill level.|
|Lightning Arrow||Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.|
|Holy Lance||Fires a beam of light to pierce an enemy. Power increases with skill level.|
|Divine Ray||Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.|
|Bifrest Resonance||Summons 6 balls of each element and sends them at the target. Lock-on possible. Power increases with skill level.
*This skill was added in version 2.00
~HEALING & BUFFS~
Show/Hide Healing & Buffs
|First Aid||Recover own HP. Amount recovered is increased with skill level.|
|Heal||Recover Party HP. Amount recovered is increased with skill level.|
|Refresh||Greatly Recover Party HP. Amount recovered is increased with skill level.|
|Resurrection||Brings allies back from dead (Within Range) Amount recovered is increased with skill level.|
|Cure||Recovers Party Status ailments. Range & types of ailments cured increases with skill level.|
|Magia||Increases Party Magical Power by 30% (Including Healing Magic). Duration is increased with skill level.|
|Song of Battle||Increases Attack of Party Members within range by 20%. Range & Duration increases with skill level.|
|Song of Protection||Increases Defense of Party Members within range by 23%. Range & Duration increases with skill level.|
|Song of Healing||Grants HP & MP Regeneration to Party Members within range. Range & Duration increases with skill level.|
|Divine Prayer||Grants Half Stamina Cost to Party Members within range by 20%. Range & Duration increases with skill level.|
Show/Hide Passive Skills
|Accel Fact||Allows the use of Accel Move & Super Jump techniques.|
|Diva||Yuna’s unique way of fighting which allows her singing voice to be used as weapon.|
|Increase Song Duration||Increases the duration of song buffs by 10%.|
|Increase MP||Increases Max MP by 10%.|
|Increase Magical Defense||Decrease amount of damage received by magical attacks by 10%.|
|Increase Fire Resistance||Reduces damage received from Fire based attacks by 20%.|
|Increase Ice Resistance||Reduces damage received from Ice based attacks by 20%.|
|Increase Wind Resistance||Reduces damage received from Wind based attacks by 20%.|
|Increase Earth Resistance||Reduces damage received from Earth based attacks by 20%.|
|Increase Holy Resistance||Reduces damage received from Holy based attacks by 20%.|
|Increase Dark Resistance||Reduces damage received from Dark based attacks by 20%.|
|Cooldown Time Decrease||Decreases the cooldown time of Sword Skills & Special Moves by 10%.|
|Increase Status Ailment Recovery||Increases the rate of recovery from bad statuses by 20%.|
|Increase Song Duration+||Increases the duration of song buffs by 30%.|
|Increase Physical Defense||Decrease amount of damage received by physical attacks by 10%.|
|Stamina Saver||Reduces the cost of stamina based actions by 20%.|
|Increase Magical Defense+||Decrease amount of damage received by magical attacks by 20%.|
|Increase Physical Defense+||Decrease amount of damage received by physical attacks by 20%.|
|Switch Boost||Increases the power of Switch by 10%.|
|[Lv1000] Cooldown Time Decrease+||Decreases the cooldown time of Sword Skills & Special Moves by 20%.|
|[Lv1050] Increase Song Range||Increases the effective range of song buffs.|
|[Lv1100] Switch Extend||Increases the duration of the switch stun.|
|[Lv1200] Increase Song Range+||Even further increases the effective range of song buffs.|
~HOW TO PLAY YUNA~
This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.
- All Performances
- Song of Battle
- Song of Protection
- Song of Healing
- Divine Prayer
- A Selection of Offensive Magic
Yuna has no weapons. She instead has a set Attack Unit exactly like the Accel World characters. It is also worth noting that her attack is also upgraded in the same way as the AW characters.
**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.
Yuna is also like a dream come true. She has all the buffs contained in one super cute character. Since she has to rely on her single Sword Skill and magic for damage output, she mostly focuses on healing teammates and providing support.
It is also worth noting that Yuna cannot fly. But to make up for this she is able to use the Accel Move & Super Jump techniques of Accel World characters.
When a quest or boss fight starts:
- Cast Magia.
- Cast All The Song Buffs (Refer to Song Buffs section below)
- Cast the Performances Buffs that the team doesn’t have access to (Refer to Yuna’s Performances section below)
- Keep an eye on your teammates (Refer to Healing & Song Buffs sections below)
Yuna’s only responsibility is looking after the well-being of the team.
Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)
Yuna offers most of the standard buffs in the game in the form of Performances. These are small little dance routines that result in the buff being cast. When compared to the typical SAO buffs they have longer cast time and shorter duration.
I have managed to confirm that Yuna’s Performances do in fact grant the same increase as standard SAO buffs.
Since the cast time of performances are quite lengthy, if a team composition has a certain Buff, you should refrain from casting it. taking this into account, Mellow Breeze Daydream & Kimi no Tame ni can always be cast since she is the only character who has access to those skills.
Use Yuna’s buffs with discretion and always be conscious of the team composition.
Also, cast them out in a safe place because you will have to wait out the cooldown if you get hit out of them.
-Healing Guide for Yuna-
If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.
Golden Rule: Always keep Magia on
Magia is the teams lifeline since it increases Healing Magic by 30%. Because of this, it takes precedence over actually healing people. But since it lasts 3min at level 1000. you have tons of time to heal people.
During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.
How to go about Healing:
Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.
- When player’s HP drops to 75%
- Cast “Song of Healing”
- When player’s HP drops around 50%
- Use “Heal” skill.
- When Player’s HP drops below 30%
- Use “Refresh” skill.
- When player’s HP drops below 10%
- Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
- When player is dead
- If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.
- When entire party is dead
- Calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.
- When a player has a Bad Status Ailment
- If you have the time, move close to them and use “Cure”. This has a low priority on the list of things to do, but it is still an important part of Healing.
Things to look out for:
- In aerial battles, Super Jump before casting a healing spell.
- Always keep an eye on your MP.
- Magic Down & Curse drastically reduce healing
- Always cast healing spells in a safe place.
- Don’t run out of healing items
- If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
- If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
- When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
-Keeping Song Buffs on-
At level 1000, Song Buffs last a minimum of 1min. Considering that other buffs can last up to 3min, this is really short. Since keeping Song Buff on are pretty much what the Pooka class is about, I thought that I would write another mini-guide about how to use them and keep them active.
There are three main factors to consider when using Song Buffs:
- How many people you can reach with a single cast.
- The number of buffs you use each time.
- How frequently you use them.
Aside from when the quest starts, the only other time players will be bunched together is when they are all attacking a boss. This means the best place to cast a Song Buff is when you are standing right next to a boss because that’s when you have the highest chance of reaching the most people with a single cast.
Casting all 4 Song Buffs every single time is impractical so it helps to assign priorities to each of them. My priorities look like this:
Main Priority: Song of Battle. Increases Party Attack. Keep this on no matter what.
Sub Priority 1: Song of Protection. Increases Party Defense. Use this when fighting hard boss. But if boss is DOWN-ed don’t use until he gets up.
Sub Priority 2: Song of Healing. Grants Party HP/MP Regen. Only use when party needs mild healing (see Healing section above).
Auxiliary: Divine Prayer. Halves party Stamina Cost. Helps with Flying/Running for long periods of time. Can also reduce stamina used when guarding.
So taking all of this into account, I only cast the Song Buffs that the team needs at that moment. But every time I cast something, I cast Song of Battle as well because that is the Main Priority. The result is that i am only casting a max of 2 Song Buffs each a time.
The only remaining factor is the frequency with which you use these buffs. This can be eliminated by getting into a good rhythm of casting. Before you start a Skill Connect combo, when someone needs healing, when the boss is DOWN-ed. Whenever you get a free moment, just cast which ever two skills are most important that that time.
Unfortunately, I can’t teach you how to pick up a good rhythm. But if you just try to cast Song Buffs as much as possible in a battle and then work backward from there you will get good results.
Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.
Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.
Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.
Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps only for small adjustments in upward movement as opposed to simply using jumps to maintain altitude.
Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.
When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.
But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.
-BK’s Opinion on Yuna-
I really like this character. I love the amount of uniqueness contained in this single character. There’s no other character like Yuna in the game and because of that, she can fit into any team with ease. She has all the song buffs, buffs, debuffs and offensive magic in the game. My only two realistic complaints are that she doesn’t have Fast Cast in her original set of Passive Skills and that she doesn’t get Revive.
My unrealistic complaint is that she doesn’t have all the Elemental Buffs in the game as well (>.<)
Edit: Vabel-chan appears…
For more information on skills, you can visit the SAO MAGIC/BUFF SKILLS page.