White Cosmos

white-cosmosINFORMATION

FROM:

  • ACCEL WORLD

LEGION:

  • OSCILLATORY UNIVERSE

SPECIAL ABILITY:

  • ACCELERATION
  • HOVER

MAIN ELEMENT:

  • HOLY
  • DARK

ROLE:

  • HEALER
  • ATTACKER

UNLOCK:

  • Clear endgame Side EP “Mystification/Emblem” #05. Purchase in BP Shop


~SPECIAL MOVES~

 

Show/Hide Special Moves

 NAME

 DESCRIPTION

 Sp-projectile1  Benedict  Projectile Attack. Fires a compact beam of light from White Cosmos’ orb.

  • GAUGE COST: 200
 SP-AoE2  Saint Elmo  Area of Effect Attack. Damages an area around White Cosmos while at the same time recovers the HP of Allies within range.

  • GAUGE COST: 250
 SP-projectile2  SOUL  Projectile Attack. Calls fourth the soul of a previous Burst Liner in attack the area in front of White Cosmos with a Flame Thrower. White Cosmos has a Stand, dude!

  • GAUGE COST: 350

 

 ~INCARNATE SKILLS~

 

Show/Hide Incarnate Skills

 NAME

 DESCRIPTION

 I-projectile3  Purification Ray  Projectile Attack. Calls down a pillar of light from the heavens to ‘purify’ a nearby target.

  • COOLDOWN: 15
 I-cosmos.jpg  Resurrect by Compassion  Special Skill. Spreads a sacred aura over an area that both damages enemies and grants allies Revive. This skill can also resurrect dead allies.

  • COOLDOWN: 90

 

 ~SPECIAL~

 

Show/Hide Special Information

White Cosmos hovers around in a throne that makes her vertical movement a little hard to understand at first. She is able to hover as SAO characters. As such, her hovering controls are the same as SAO characters.  But this gets in the way when you are trying to Super Jump while hovering.

She first needs to disengage hover mode by pressing DOWN on the D-pad. She will go into free-fall but you are able to continue using Super Jumps this way.

 

~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 HolyUP  God Bless  Increases Self Holy Based damage.

  • Holy Damage Increase:
    • Lv1 = 30%
    • Lv500 = 39%
    • Lv1000 = 48%
  • Duration:
    • Lv1 = 20 Seconds
    • Lv500 = 80 Seconds
    • Lv1000 = 60 Seconds
  • COOLDOWN: 180 Seconds
 DarkUP  Repentant  Increases Self Dark Based damage.

  • Dark Damage Increase:
    • Lv1 = 30%
    • Lv500 = 39%
    • Lv1000 = 48%
  • Duration:
    • Lv1 = 20 Seconds
    • Lv500 = 80 Seconds
    • Lv1000 = 60 Seconds
  • COOLDOWN: 180 Seconds

 

 ~PASSIVE SKILLS~

 

Show/Hide Passive Skills

  NAME

  DESCRIPTION

 Neo Acceleration  Allows the use of faster Accel Move & Super Jump techniques.
 Surrogate Matter  White Cosmos’ unique fighting style.
Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
 Increase Holy Resistance  Reduces damage received from Holy based attacks by 20%.
 Increase Holy Attack  Increases damage of Holy based attacks by 10%.
 Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
 Increase Special Gauge  Increases Max Special Gauge by 10%.
 Increase Special Gauge Regeneration  Increases the rate of gaining Special Gauge by 10%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase Magical Defense  Decrease amount of damage received by magical attacks by 10%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Increase Down Resistance  Increases resistance to DOWN and Stagger status ailments.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Special Gauge Regeneration+  Increases the rate of gaining Special Gauge by 30%.
 Increase Special Gauge+  Increases Max Special Gauge by 30%.
 Increase Physical Defense+  Decrease amount of damage received by physical attacks by 20%.
 Increase Holy Attack+  Increases damage of Holy based attacks by 20%.
 Increase Holy Resistance+  Reduces damage received from Holy based attacks by 36%.
 Switch Boost  Increases the power of Switch by 10%.
[Lv1000] Increase Magical Defense+  Decrease amount of damage received by magical attacks by 20%.
[Lv1050] Increase Status Ailment Infliction  Increases the rate of inflicting bad statuses on enemies.
[Lv1100] Increase Status Ailment Recovery+  Increases the rate of recovery from bad statuses by 40%.
[Lv1200] Increase Status Ailment Infliction+  Even further increases the rate of inflicting bad statuses on enemies.

 


~HOW TO PLAY WHITE COSMOS~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.

I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.

-Equipment Selection-

White Cosmos’ Main Elements are Holy & Dark so she is highly compatible with both Dark & Holy Engraved Stones and Enhanced Armaments that Increase Dark & Holy Abilities.

But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damagesince elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).

For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.

In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-AW Combat Guide-

AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter.

Building Special Gauge Meter:

When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.

Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.

Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.

Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.

The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.

-Video of Offensive Skills & Sample Play-
 
-Using White Cosmos-

Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.

White Cosmos has more Special Moves as opposed to Incarnate Skills. Aside from this, her Special Moves have some desirable uses. For these reasons, White Cosmos has to spend some time building a good amount of Special Gauge meter before she is able to be effective.

White Cosmos has a moveset based around projectiles that are effective from around mid to close range. She also has a special property on her Saint Elmo and Resurrect by Compassion moves that allow her to both deal damage and heal teammates simultaneously.

When in neutral use Benedict and Purification Ray as a foundation for getting hits in. When you have built up enough meter, you can start adding SOUL to your combos. SOUL has super armor so it can be used somewhat recklessly but be careful because it has a long startup and duration that make it possible for a boss to move away during the attack.

SOUL and Purification Ray are multi-hit moves. Using the two interchangeably will eventually net a DOWN on the boss. Once you have a down, move for damage by starting with Benedict into Saint Elmo for combo filler. After this you can combo into SOUL, Resurrect by Compassion or Purification Ray but be careful since the boss will most likely wake up during the next skill in the chain.

Its entirely possible to play White Cosmos as a healer. But I find the best way of healing with this character is to just casually slip her healing skills into Skill Connect Combos without really paying much attention to your teammates HP. This way they’ll get healed regularly without you actively having to do it.

-Using Buff Skills-

Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).

“God Bless” yields the largest Holy damage increase in the game. This buff should only be used when the boss is weak to Holy and when you are equipped with Holy Engraved Stones and Holy enhancing equipment.

“Repentant” yields the largest Dark damage increase in the game. This buff should only be used when the boss is weak to Dark and when you are equipped with Dark Engraved Stones and Holy enhancing equipment.

-Healing-

White Cosmos can heal herself and teammates with her Saint Elmo skill. She can also resurrect dead teammates and grant the team Revive with the use of her Resurrect by Compassion skill.

These moves don’t only have long startup, they also have no super armor meaning that you can get out out of them. On top of this, White Cosmos has to physically go out on build meter in order to use her Healing skill Saint Elmo.

For these reasons, it is recommended that you do not rely on White Cosmos as a primary healer. In high difficulty quests, her healing will not be able to keep up and she will most likely get killed while casting one of her heal skills before she can do anything.

 -BK’s Opinion on White Cosmos-

Never thought I’d live long enough to see a character in a game with a skill that heals allies and damages enemies at the same time. The prospect alone is something that I’ve dreamed about for years but to see it actually implemented in a game is something else man.

Thinking about it some more, it’s probably been done in a different game already but this is my first time experiencing it.

Anyway, White Cosmos is a super interesting character and there’s this weird feeling when she’s on your team. Its kinda like “Okay. I can play recklessly now” because you know you are backed by teammate who can grant you Revive regardless of the character you’re using.

That alone makes me encourage people to play her. But at the same time, don’t expect her to have SAO Pooka/Undine/Sylph healing abilities because she’s straight up not capable of that.

With that being said, having her be a support healer with one of those SAO characters handling the primary healing role would make for an exceptionally solid team. (Especially if you are playing with some beginners)

Outside of healing her damage output is somewhat average at best. But I can live with that because she would be beyond broken if she had amazing damage on top of everything.

She also makes me laugh because she says the most cruel things in the sweetest voice. Like when someone dies she says “buzama desu ne~” which means “How utterly disgraceful” XD

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