INFORMATION
FROM:
- ACCEL WORLD
LEGION:
- NEGA NEBULUS
SPECIAL ABILITY:
- ACCELERATION
- ARMAMENT “GALE THRUSTER”
MAIN ELEMENT:
- WIND
ROLE:
- ATTACKER
UNLOCK:
- Unlocked in EP05
~SPECIAL MOVES~
Show/Hide Special Moves
NAME |
DESCRIPTION |
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Gust Strike | Rushing Attack. A charging palm strike. Covers a fair amount of distance.
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Assault Mistral | Combo Attack. A quick 4-hit combo. Has somewhat close range.
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Vertical Wind | Power Attack. Sky Raker equips Gale Thruster and flies in a several circles above the target before delivering a falling heel drop. Needs good placement to be effective.
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~INCARNATE SKILLS~
Show/Hide Incarnate Skills
NAME |
DESCRIPTION |
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Wind Veil | Area of Effect Attack. Generates a large tornado which damages an area around Sky Raker.
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Swirl Sway | Projectile Attack. Focuses air into a long range condensed jet stream.
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~SPECIAL~
Show/Hide Special Information
By pressing UP on the D-pad, Sky Raker is able to equip Gale Thruster; an Enhanced Armament the operates as a jetpack and allows Sky Raker to fly. This is different from the SAO character’s flying abilities since she is able only able to Free Fly. She is not able to hover.
As you use Gale Thruster, the Ability Gauge slowly drains down to 0. Once the gauge is empty, Sky Raker will be unable to use Gale Thruster until the gauge regenerated. To regenerate the gauge, simply unequip Gale Thurster.
To disengage Gale Thruster, press DOWN on the D-pad when it is in use.
Gale Thruster’s Aerial Drive is the fastest movement in the game.
~HEALING & BUFFS~
Show/Hide Healing & Buffs
NAME |
DESCRIPTION |
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Turbulence Wrap | Increases Self Wind Based damage. Decreases Self Earth Resistance.
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Breath of Wind | Increases Self Wind Resistance.
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~PASSIVE SKILLS~
Show/Hide Passive Skills
NAME |
DESCRIPTION |
Neo Acceleration | Allows the use of faster Accel Move & Super Jump techniques. |
Strut Combat | Sky Raker’s unique fighting style. |
Temporary Flight | Equipping the armament “GALE THRUSTER” enables the user to have temporary free flight. |
Increase Physical Defense | Decrease amount of damage received by physical attacks by 10%. |
Stamina Saver | Reduces the cost of stamina based actions by 20%. |
Increase Critical Rate | Increases the probability of landing a critical strike by 20%. |
Decrease Ability Gauge Consumption | Decreases Ability Gauge consumption by 10%. |
Skill Connect Boost | Increases power of Skill Connect by 10%. |
Increase Special Gauge | Increases Max Special Gauge by 10%. |
Increase Special Gauge Regeneration | Increases the rate of gaining Special Gauge by 10%. |
Cooldown Time Decrease | Decreases the cooldown time of Sword Skills & Special Moves by 10%. |
Increase Attack | Increases physical damage dealt by weapons by 10%. |
Switch Boost | Increases the power of Switch by 10%. |
Increase Physical Defense+ | Decrease amount of damage received by physical attacks by 10%. |
Increase Special Gauge+ | Increases Max Special Gauge by 30%. |
Decrease Ability Gauge Consumption+ | Decreases Ability Gauge consumption by 20%. |
Cooldown Time Decrease+ | Decreases the cooldown time of Sword Skills & Special Moves by 20%. |
Increase Attack+ | Increases physical damage dealt by weapons by 20%. |
Switch Boost+ | Increases the power of Switch by 20%. |
Skill Connect Boost+ | Increases power of Skill Connect by 20%. |
[Lv1000] Increase Special Gauge Regeneration+ | Increases the rate of gaining Special Gauge by 30%. |
[Lv1050] Switch Extend | Increases the duration of the switch stun. |
[Lv1100] Increase Ability Gauge Regeneration | Increase the recovery rate of the Ability Gauge. (Should be by 10%) |
[Lv1200] Switch Extend+ | Even further increases the duration of the switch stun. |
~HOW TO PLAY SKY RAKER~
This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.
Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.
I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.
-Equipment Selection-
Sky Raker’s Main Element is Wind so she is highly compatible with Wind Engraved Stones and Enhanced Armaments that Increase Wind Abilities.
But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damage since elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).
For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.
In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.
**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.
-AW Combat Guide-
AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter while at the same time trying to control your altitude. But don’t worry, a little bit of practice and picking up some good habits will help you become effective at combat as well as gain enjoyment from using these characters.
Building Special Gauge Meter:
When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.
Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.
Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.
Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.
The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.
Controlling Altitude:
Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.
Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.
Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.
For advanced players, would be ideal if you could land these Square Attacks on a Boss since you could build meter at the same time. If you spot an incoming attack you can simply Jump Cancel the Square Attack into a a quick Guard. If your timing is perfect, you can Instant Block the attack and go right back into Square Attacks without losing any altitude.
Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps simply for maintaining your level of altitude as opposed to long distance upward movement.
Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.
When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.
But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.
-Video of Offensive Skills & Sample Play-
-Using Sky Raker-
Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.
Sky Raker has more Special Moves than Incarnate Skills so she has to be spend a considerable amount of time building meter in order for her to maximize her damage output.
Sky Raker has a solid list of skills. She’s good moves that allow her to travel distance, attack from a distance and handle AoE. She’s burns through meter so you have to make sure you keep a good amount of Special Gauge meter in your pocket. Her Gust Strike and Assault Mistral Special Moves have some good DOWN/Stun potential so you might want to protiotize those.
Surprinsingly, almost all of Sky Raker’s moves have Super Armor. Coupled with the fact she has both a good projectile and a rushing attack, she has has little trouble continuing Skill Connect Combos. Just don’t power through everying and get yourself killed, okay?
All(?) or Sky Raker’s Sword Skills are wind based. This means that she will see good damage on monsters weak to Wind. But if a monster is weak to wind or someone buffs another element over her wind she will have a really small damage output.
Her Vertical Wind attack also has a high learning curve. Its only effective if you can activate it below a flying monster. If you place it just right, you have do some good damage and possible net a Stun on the boss. But because Her strongest attack has such a high learning curve (and is downright useless on bosses than don’t fly) she really struggles to deal damage – even when you take into account all the vaiours Wind buffs, equipment and monster weaknesses.
-Using Buff Skills-
Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).
“Turbulance Wrap” yields the largest Wind damage increase in the game. This buff should only be used when the boss is weak to wind and when you are equipped with Wind Engraved Stones and Wind enhancing equipment.
“Breath of Wind” reduces damage from Wind Based attacks. This buff should be used when fighting against bosses that use Wind as their one of their primary means of attack.
-Healing-
AW characters have no access to Healing Magic. Therefore, Healing Items become their main source of HP Recovery outside of relying on Healer teammates. Since they have few skills and end up having lots of free space in their Pallet, you can equip tons of Healing Items directly to their Pallet for quick healing access.
Since using a Healing Item leaves you vulnerable to attacks, its good form to first super jump as high as you can and then use an item while falling to the ground.
When you take damage with AW characters, don’t be a hero. Pop a quick HP Regen item and then continue fighting cautiously. If you have taken considerable damage, fall back to safety and use an Ancient Fruit (Full Recovery item) or a Pure Healing Crystal (Party HP 50% Recovery item).
It would be the best thing for you, as an AW character, if you had a healer who would care about you and heal you constantly. But don’t be a burden to the team. Understand that you don’t have free access to healing and don’t fight recklessly.
-BK’s Opinion on Sky Raker-
The fastest character in the game. On land she isn’t as fast as Ash Roller or Blood Leopard but she’s still pretty quick.
Combat wise, I can’t say that I favor the idea of building a moveset around one specefic element. Wind is a good element, but its not used all the time. There are also tons of bosses that resist wind.
If you are looking for a slightly stronger Tsundere alternative, try Purple Thorn.
But as for Raker-san I would place her around the middle or average damage output of the AW Damage Spectrum.
Which is a damn shame because she’s my Accel World waifu (X_X)
…
“So BK, If we put you in a room with Sakuya, Phillia and Sky Raker. Which one will you pick?”
Hmph. I’ll tell you to GTFO because I’m about to use all my years of eroge experience for a HAREM ENDING.
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