- SWORD ART ONLINE
- Endgame Side EP. Find Seven at the fountain in town.
Show/Hide Spear Sword Skills
|Triple Thrust||Combo attack. Steps in and performs 3 consecutive pokes.
|Spin Slash||Area of Effect attack. Spins the spear overhead once and follows up with a finishing slash.
|Digger Glint||Power attack. Thrusts the spear at point creating a mini beam of light. Has shorter range than you would expect.
|Forward Spiral||Charging attack. Steps in and spins the spear with one hand. The spinning motion has some Guard Point.
|Blast Spear||Projectile attack. Throws the spear at the target. Range is deceptively short.
|Spiral Gate||Counter attack. Drops into a defensive stance and counters incoming attacks with a spinning thrust.
*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).
|Vulture Stinger|| Power attack. Vaults in and stabs the ground with the spear generating an upward torrent that damages enemies.
|Wild Twister|| Combo attack. First does a pretty butch pose. Then proceeds to spins the crap out of that spear finishing with a diagonal slash. (w)
|Fatal Thrust|| Charging attack. Launches yourself at the target with the spearhead piercing through just about anything. Covers a ton of distance.
Show/Hide Bow Sword Skills
|Wide Shot||Area of Effect attack. Simultaneously shoots 5 arrows in horizontal array.
|Hail Bullet||Multi-projectile attack. Fires 3 homing arrows that track a target.
|Retrieve Arrow||Projectile attack. Shoots a very long range arrow. Low chance Bind.
|Vault Shot||Dodging attack. Performs a side-flip and fires 3 arrows while upside down.
|Stardust Exa||Area of Effect attack. Steps back and fires a rain of arrows above a target.
|Sparkle Shot|| Targeting attack. Holding down the button lets you multi-lock targets. Release to fire arrows at all locked on targets in quick succession.
|Multiple Chaser||Multi-projectile attack. Fires a barrage of homing arrows at a target.
|Strike Nova|| Projectile attack. Shoots a powerful beam of light at the target.
Show/Hide Mace Sword Skills
|Rage Blow||Combo attack. 3 consecutive bashes.
|Power Strike|| Area of Effect attack. Hits the ground to generate a small explosion damaging enemies in area.
|Assault Dive||Rushing attack. Leaps forward to deliver one blow. Actual attack is rather small.
|Forward Bunt||Rushing attack. Steps forward and bunts with the mace. Then performs a single backhand swing. The charging portion of the attack has some Guard Point.
|Spirit Bomber||Area of Effect attack. Gathers energy in the mace and then strikes the ground, creating a large explosion which damages enemies in vicinity.
|Riot Smash||Combo attack. Furious combo of 6 consecutive bashes.
|Break Blast|| Projectile attack. Strikes the ground to plant a mine which detonates within a couple of seconds upon completing the skill.
|Adamantium Breaker|| Power attack. Smashes the ground to bring fourth a cluster bomb which tears up enemies in the area.
|Valiant Rush|| Combo attack. Brings up a thick barrier while stepping in with 5 consecutive heavy swings. The barrier does not provide invul, but it does give Super Armor.
~OFFENSIVE MAGIC SKILLS~
Show/Hide Offensive Skills
|Fireball||Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.|
|Flame Blast||Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.|
|Meteor Explosion||Summon a meteor from the sky to drop on an area surrounding target. Power increases with skill level.|
|Ice Bullet||Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.|
|Freeze Lance||Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.|
|Absolute Zero||Fires a large Ice Beam at a target. Power increases with skill level.|
|Wind Cutter||Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.|
|Tornado Cannon||Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.|
|Tyrant Hurricane||Summon massive Hurricane to attack area surrounding target. Power increases with skill level.|
|Sling Stone||Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.|
|Rock Blast||Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.|
|Deathrock Cluster||Summons landslide of large rocks drop on an area surrounding target. Power increases with skill level.|
|Dark Sphere||Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.|
|Void Distortion||Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.|
|Dimensional Abyss||Summon a black hole upon a target to attack surrounding areas. Power increases with skill level.|
|Lightning Arrow||Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.|
|Holy Lance||Fires a beam of light to pierce an enemy. Power increases with skill level.|
|Divine Ray||Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.|
|Bifrest Resonance||Summons 6 balls of each element and sends them at the target. Lock-on possible. Power increases with skill level.
*This skill was added in version 2.00
~HEALING & BUFFS~
Show/Hide Healing & Buffs
|First Aid||Recover own HP. Amount recovered is increased with skill level.|
|Heal||Recover Party HP. Amount recovered is increased with skill level.|
|Refresh||Greatly Recover Party HP. Amount recovered is increased with skill level.|
|Resurrection||Brings allies back from dead (Within Range) Amount recovered is increased with skill level.|
|Cure||Recovers Party Status ailments. Range & types of ailments cured increases with skill level.|
|Mana Regenerate||Increases rate of player MP regeneration. Amount recovered is increased with skill level|
|Magia||Increases Party Magical Power by 30% (Including Healing Magic). Duration is increased with skill level.|
|Song of Battle||Increases Attack of Party Members within range by 20%. Range & Duration increases with skill level.|
|Song of Protection||Increases Defense of Party Members within range by 23%. Range & Duration increases with skill level.|
|Song of Healing||Grants HP & MP Regeneration to Party Members within range. Range & Duration increases with skill level.|
|Divine Prayer||Grants Half Stamina Cost to Party Members within range by 20%. Range & Duration increases with skill level.|
Show/Hide Passive Skills
|The Art of Spear||Allows the user to equip Spear and use its respective Sword Skills.|
|The Art of Mace||Allows the user to equip Mace and use its respective Sword Skills.|
|The Art of Bow||Allows the user to equip Bow and use its respective Sword Skills.|
|Increase MP||Increases Max MP by 10%.|
|Increase Song Duration||Increases the duration of song buffs by 10%.|
|Increased Magical Attack||Increases power of magic attacks by 10%.|
|Increase Magical Defense||Decrease amount of damage received by magical attacks by 10%.|
|Fast Cast||Decreases the casting time of Magic skills by 10%.|
|Increase Physical Defense||Decrease amount of damage received by physical attacks by 10%.|
|Increase Status Ailment Recovery||Increases the rate of recovery from bad statuses by 20%.|
|Stamina Saver||Reduces the cost of stamina based actions by 20%.|
|Cooldown Time Decrease||Decreases the cooldown time of Sword Skills & Special Moves by 10%.|
|Skill Connect Boost||Increases power of Skill Connect by 10%.|
|Switch Boost||Increases the power of Switch by 10%.|
|Increase Song Duration+||Increases the duration of song buffs by 30%.|
|Increase MP+||Increases Max MP by 30%.|
|Cooldown Time Decrease+||Decreases the cooldown time of Sword Skills & Special Moves by 20%.|
|Fast Cast+||Decreases the casting time of Magic skills by 10%.|
|Increased Magical Attack+||Increases power of magic attacks by 20%.|
|Increase Magical Defense+||Decrease amount of damage received by magical attacks by 20%.|
|[Lv1000] Increase HP||Increases Max HP by 10%.|
|[Lv1050] Increase Status Ailment Infliction||Increases the rate of inflicting bad statuses on enemies.|
|[Lv1100] Increase Song Range||Increases the effective range of song buffs.|
|[Lv1200] Boss Attacker||Increases the amount of damage dealt to Boss type monsters. (Likely between 20% & 30%)|
|Increase Spear Damage||Increases damage of Spear by 10%.|
|Increase Mace Damage||Increases damage of Mace by 10%.|
|Increase Bow Damage||Increases damage of Bow by 10%.|
|Spear Master||A title given to those who have mastered the art of Spear. Increases damage of Spear by 50%.|
|Mace Master||A title given to those who have mastered the art of Mace. Increases damage of Mace by 50%.|
|Bow Master||A title given to those who have mastered the art of Bow. Increases damage of Bow by 50%.|
~HOW TO PLAY SEVEN~
This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.
- Song of Battle
- Song of Protection
- Song of Healing
- Divine Prayer
- Mana Regenerate
Seven has a good variety of weapons that constitute to the many ways to play her. Bow allows her to survey the battle from afar as a healer. Spear allows her to be as strong as an attacker and Mace has its own perks like freeing up her sub slot so she can use a Wand.
If you want to make Seven as strong as possible, it is recommended that you play her on Spear.
Seven has no major element. But still, if you are able to give her a Max Attack; Half Element Weapon with ~10% Anything or a Half Attack; Max Element Weapon with ~20% Anything, she will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.
**For more information on the overall Weapon Building process, consult the Weapon Building Guide.
**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.
Seven has all the tools to be a good Healer. She is comparable to Sachi but she lacks Revive which makes her less reliable as the lifeline healer of a team. She does get all of the magic in the game and a Spear. Magic aside, Spear enables Seven to do some considerable damage as an attacker. Throw in Song Buffs and you’ve got a really solid character.
When a quest or boss fight starts:
- Cast Magia.
- Cast All The Song Buffs (Refer to Song Buffs section below)
- Move in for Combat, but keep an eye on your teammates (Refer to Healing & Song Buffs sections below)
On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.
Seven’s main responsibility is Song Buffs. She also has a secondary responsibility to keep the team alive. Outside of this, she can also do damage. That makes this character very versatile in the amount of ways they can benefit a team.
Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)
-Healing Guide for Pooka-
If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.
Golden Rule: Always keep Magia on
Magia is the teams lifeline since it increases Healing Magic by 30%. Because of this, it takes precedence over actually healing people. But since it lasts 3min at level 1000. you have tons of time to heal people.
During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.
How to go about Healing:
Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.
- When player’s HP drops to 75%
- Cast “Song of Healing”
- When player’s HP drops around 50%
- Use “Heal” skill.
- When Player’s HP drops below 30%
- Use “Refresh” skill.
- When player’s HP drops below 10%
- Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
- When player is dead
- If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.
- When entire party is dead
- Calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.
- In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.
- When a player has a Bad Status Ailment
- If you have the time, move close to them and use “Cure”. This has a low priority on the list of things to do, but it is still an important part of Healing.
Things to look out for:
- Always keep an eye on your MP.
- Magic Down & Curse drastically reduce healing
- Always cast healing spells in a safe place.
- Don’t run out of healing items
- If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
- If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
- When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
-Keeping Song Buffs on-
At level 1000, Song Buffs last a minimum of 1min. Considering that other buffs can last up to 3min, this is really short. Since keeping Song Buff on are pretty much what the Pooka class is about, I thought that I would write another mini-guide about how to use them and keep them active.
There are three main factors to consider when using Song Buffs:
- How many people you can reach with a single cast.
- The number of buffs you use each time.
- How frequently you use them.
Aside from when the quest starts, the only other time players will be bunched together is when they are all attacking a boss. This means the best place to cast a Song Buff is when you are standing right next to a boss because that’s when you have the highest chance of reaching the most people with a single cast.
Casting all 4 Song Buffs every single time is impractical so it helps to assign priorities to each of them. My priorities look like this:
Main Priority: Song of Battle. Increases Party Attack. Keep this on no matter what.
Sub Priority 1: Song of Protection. Increases Party Defense. Use this when fighting hard boss. But if boss is DOWN-ed don’t use until he gets up.
Sub Priority 2: Song of Healing. Grants Party HP/MP Regen. Only use when party needs mild healing (see Healing section above).
Auxiliary: Divine Prayer. Halves party Stamina Cost. Helps with Flying/Running for long periods of time. Can also reduce stamina used when guarding.
So taking all of this into account, I only cast the Song Buffs that the team needs at that moment. But every time I cast something, I cast Song of Battle as well because that is the Main Priority. The result is that i am only casting a max of 2 Song Buffs each a time.
The only remaining factor is the frequency with which you use these buffs. This can be eliminated by getting into a good rhythm of casting. Before you start a Skill Connect combo, when someone needs healing, when the boss is DOWN-ed. Whenever you get a free moment, just cast which ever two skills are most important that that time.
Unfortunately, I can’t teach you how to pick up a good rhythm. But if you just try to cast Song Buffs as much as possible in a battle and then work backward from there you will get good results.
-BK’s Opinion on Seven-
I find this character fairly annoying (@_@).
Maybe its because a player I loathed in LS only used to play Seven? Maybe its because someone tricked the LS player base into thinking Seven had strong magic damage? Maybe its all those Lost Song boss runs I did carrying 3 Sevens that weren’t really doing anything? Maybe its her personality of how she talks down to everybody? Maybe its that ugly yellow dress?
I don’t know man.
Thank the SAO Gods that Sachi is in the game so I don’t have to be forced to play this damn Loli Scientist XD
Oh let me get this straight once and for all – Magic will never be as strong as or stronger than a Sword Skill. Yes, it is good at AoE and taking out mobs and yes, its also fun to use but don’t let yourself be tricked into thinking Seven will be stronger with all Level 3 Magic equipped as opposed to Spear + Song Buffs. Because that will never be true.
I’ve tested it in both Lost Song and AccelSword and yeah, even at max level magic is relatively weak.
Song Buffs are vital to the Pooka race. If you don’t use them you are doing them and your teammates a disservice. If you want to use Seven as a Magician with all Magic, I would recommend you to pick Yuna instead.
For God’s sake at least use Magia if you’re going to use magic on Seven (;_;)
My personal hate aside, Seven is a Pooka, an incredible team-making race that is in high demand in online play. I highly recommend playing her. But since she lacks revive and boss locking skills like Bind and Paralysis Cloud, Sachi is a better all-round pick.
For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.