Scarlet Rain

scarlet-rainINFORMATION

FROM:

  • ACCEL WORLD

LEGION:

  • PROMINENCE

SPECIAL ABILITY:

  • ACCELERATION
  • ARMAMENT “INVINCIBLE”

MAIN ELEMENT:

  • FIRE

ROLE:

  • RANGED ATTACKER

UNLOCK:

  • Unlocked in EP06


~SPECIAL MOVES~

 

Show/Hide Special Moves

 NAME

 DESCRIPTION

 SP-combo1  Iteration Shot  Combo Attack. Zig-zags left and right while firing several shots at the target.

  • GAUGE COST: 200
 SP-projectile2  Scarlet Seeker  Projectile Attack. Fires a single homing rocket at the target. Explodes on impact.

  • GAUGE COST: 350
 SP-multi-projectile4  Hailstorm Domination *This skill is only available when Scarlet Rain is inside Invincible. If you do the skill when she is outside Invincible, she will first summon it.

Multiple Projectile Attack. Unleashes barrage of missiles followed by a laser shot.

*This skill does not use Invincible’s Ability Gauge, but it does stop regeneration of the Ability Gauge.

  • GAUGE COST: 400

 

~INCARNATE SKILLS~

 

Show/Hide Incarnate Skills

 NAME

 DESCRIPTION

 I-projectile2  Radiant Beat  Projectile Attack.  Propels a large ball of fire at the target. Rather long range.

  • COOLDOWN: 15
 I-lockon2  Scarlet Exploder Lock-on Attack. Hold down the button to lock-on to several nearby targets. Releasing the button fires flame shots at all targets.

  • COOLDOWN: 15

 

~SPECIAL~

 

Show/Hide Special Information

By pressing UP on the D-pad, Scarlet Rain is able to summon “Invincible” out of thin air. Invincible is a giant immobile mech that has some crazy firepower. It is powered by the ABILITY GAUGE at the bottom of the screen. Each attack that you use while inside the mech consumes a little bit of this gauge. The gauge will regenerate if you do not use any attacks, or disengage the mech.

When Scarlet Rain is inside Invincible, her hurtbox extends to the entire mech. In other words, when Invincible takes damage, she takes that damage directly to her lifebar. There’s also no Pain Wobbles or other invul animations when Invincible takes damage. This means that you could eat every single attack in a series of projectiles or combo and die instantly. Be careful where you Summon Invincible.

Hm. I think it goes without saying but Scarlet Rain obviously cannot use her other Special Moves & Incarnate Skills while inside the mech. She can only use HAILSTORM DOMINATION. But that’s a mech-only skill.

INVINCIBLE-FORTRESS

  • GRENADE

Simultaneously lobs out two grenades in front of Invincible. These fly in a mortar arc and are very close range.

  • VUCLAN

Fires a stream of machine-gun fire from the Vulcan Gun.

  • MISSILE

Its possible to multi-lock nearly targets by holding down the Circle button. Once the button is released, multiple homing missile warheads are launched at the targets.

  • LASER

Fires two massive lasers. Chain fire these until your ability gauge is empty. Then google the term “Buppanashi”

  • DISABLE

Quickly disengages Invincible.

 

~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 SpdUP  Pyro Planning  Increases Self Movement Speed.

  • Movement Speed Increase:
    • Lv1 = 20%
    • Lv500 = 26%
    • Lv1000 = 32%
  • Duration:
    • Lv1 = 30 Seconds
    • Lv500 = 60 Seconds
    • Lv1000 = 90 Seconds
  • COOLDOWN: 180 Seconds
 search.jpg  Vision Extension  Allows user to see all treasure & Sudden Quests on the map.

  • Duration:
    • Lv1 = 30 Seconds
    • Lv500 = 105 Seconds
    • Lv1000 = 180 Seconds
  • COOLDOWN: 180 Seconds

 

~PASSIVE SKILLS~

 

Show/Hide Passive Skills

  NAME

  DESCRIPTION

 Neo Acceleration  Allows the use of faster Accel Move & Super Jump techniques.
 Handgun Based Fighting Technique  Scarlet Rain’s unique fighting style.
 “INVINCIBLE”  Allows the user to summon & control the immobile mech “invincible”.
 Increase Fire Attack  Increases damage of Fire based attacks by 10%.
  Increase Fire Resistance  Reduces damage received from Fire based attacks by 20%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
Decrease Ability Gauge Consumption  Decreases Ability Gauge consumption by 10%.
 Increase Special Gauge  Increases Max Special Gauge by 10%.
 Increase Special Gauge Regeneration  Increases the rate of gaining Special Gauge by 10%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
 Switch Boost  Increases the power of Switch by 10%.
 Increase Attack  Increases physical damage dealt by weapons by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Increase Fire Attack+  Increases damage of Fire based attacks by 20%.
 Increase Fire Resistance+  Reduces damage received from Fire based attacks by 36%.
 Decrease Ability Gauge Consumption+  Decreases Ability Gauge consumption by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Special Gauge+  Increases Max Special Gauge by 30%.
 Increase Special Gauge Regeneration+  Increases the rate of gaining Special Gauge by 30%.
[Lv1000] Increase Attack+  Increases physical damage dealt by weapons by 20%.
[Lv1050] Increase Ability Gauge Regeneration  Increase the recovery rate of the Ability Gauge. (Should be by 10%)
[Lv1100] Boss Blocker  Decreases the damage received from Boss type monsters. (Should be 20%. Possible it could be 30%)
[Lv1200] Increase Ability Gauge Regeneration+  Even further increases the recovery rate of the Ability Gauge. (Should be by 20%)

 


~HOW TO PLAY SCARLET RAIN~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.

I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.

-Equipment Selection-

Scarlet Rain’s Main Element is Fire so she is highly compatible with Fire Engraved Stones and Enhanced Armaments that Increase Fire Abilities.

But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damage since elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).

For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.

In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-AW Combat Guide-

AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter while at the same time trying to control your altitude. But don’t worry, a little bit of practice and picking up some good habits will help you become effective at combat as well as gain enjoyment from using these characters.

Building Special Gauge Meter:

When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.

Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.

Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.

Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.

The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.

Controlling Altitude:

Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.

Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.

Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.

For advanced players, would be ideal if you could land these Square Attacks on a Boss since you could build meter at the same time. If you spot an incoming attack you can simply Jump Cancel the Square Attack into a a quick Guard. If your timing is perfect, you can Instant Block the attack and go right back into Square Attacks without losing any altitude.

Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps simply for maintaining your level of altitude as opposed to long distance upward movement.

Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.

When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.

But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.

-Video of Offensive Skills & Sample Play-

-Using Scarlet Rain-

Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.

Scarlet Rain only has access to various kinds of projectile type Sword Skills. This means that she is pretty good at attacking from a distance but it also means that the only reason she would draw close to a monster is to apply a debuff or build the Special Gauge meter.

Outside of just Sword Skills, Scarlet Rain has access to her Special Armament “INVINCIBLE”. Invincible serves as her primary source of damage. But since her hurtbox grows considerable when she is inside the mech, you have to be extremely careful with where you summon it. Select good vantage points like nearby peaks or ledges where you can still target enemies, but they will have trouble targeting you.

In aerial battles, you need to look for a nearby platform to summon invincible. If there is no such thing, try being disrespectful and summon Invincible on top of the boss. If that still doesn’t work, you will experience Scarlet Rain’s biggest weakness: life without Invincible.

Invincible’s Laser attack has some serious DOWN potential and very few monsters can stay on their feet after receiving several blows from it. Invincible’s missiles offer a strong form of long range AoE and the Vulcan Gun is good for increasing the combo hit counter. Hailstorm Domination is also a somewhat broken attack in the sense that it constantly generates Special Gauge when it is used on a monster. This means that it is possible to constantly change cast it with utmost disrespect.

Scarlet Rain is extremely vulnerable when she is inside Invincible so it would help if you could keep your trigger finger ready to disengage it if a Boss should approach you.

-Using Buff Skills-

Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).

“Pyro Planning” increases movement speed and helps when traveling lost distances.

“Vision Extension” reveals all treasure & sudden quests on the map so it is great for exploring or farming Chest drops.

-Healing-

AW characters have no access to Healing Magic. Therefore, Healing Items become their main source of HP Recovery outside of relying on Healer teammates. Since they have few skills and end up having lots of free space in their Pallet, you can equip tons of Healing Items directly to their Pallet for quick healing access.

Since using a Healing Item leaves you vulnerable to attacks, its good form to first super jump as high as you can and then use an item while falling to the ground.

When you take damage with AW characters, don’t be a hero. Pop a quick HP Regen item and then continue fighting cautiously. If you have taken considerable damage, fall back to safety and use an Ancient Fruit (Full Recovery item) or a Pure Healing Crystal (Party HP 50% Recovery item).

It would be the best thing for you, as an AW character, if you had a healer who would care about you and heal you constantly. But don’t be a burden to the team. Understand that you don’t have free access to healing and don’t fight recklessly.

 -BK’s Opinion on Scarlet Rain-

This character is extremely unique. Offers light ranged attacking on foot but then allows players to effectively control a tank in an SAO game.

Scarlet Rain (and Invincible) are not that strong but the DOWN potential on Invincible’s Lasers are undeniably good. This means that a Scarlet Rain in your team will make Christmas come more often. Aside from this, Invincible its equipped with lots of tools to handle many situations excluding close range enemies.

The only thing is that it is very easy to be annoying with this character since Invincible’s Lasers push Bosses quite far back. This means that other players can potentially miss some of their skills.

But you as the Scarlet Rain player don’t really have control over that… right?

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