Sachi

sachiINFORMATION

FROM:

  • SWORD ART ONLINE

RACE:

  • POOKA

WEAPONS:

  • SPEAR
  • RAPIER
  •  DAGGER

MAIN ELEMENT:

  • NONE

ROLE:

  • HEALER
  • SUPPORT

UNLOCK:

  • DLC


~SPEAR~

 

Show/Hide Spear Sword Skills

NAME

SKILL DESCRIPTION

 Combo1 Triple Thrust Combo attack. Steps in and performs 3 consecutive pokes.

  • COOLDOWN: 3
 AoE1 Spin Slash Area of Effect attack. Spins the spear overhead once and follows up with a finishing slash.

  • COOLDOWN: 3
 Power1 Digger Glint Power attack. Thrusts the spear at point creating a mini beam of light. Has shorter range than you would expect.

  • COOLDOWN: 3
 Rushing2 Forward Spiral Charging attack. Steps in and spins the spear with one hand. The spinning motion has some Guard Point.

  • COOLDOWN: 10
 Projectile2 Blast Spear Projectile attack. Throws the spear at the target. Range is deceptively short.

  • COOLDOWN: 10
 Counter2 Spiral Gate Counter attack. Drops into a defensive stance and counters incoming attacks with a spinning thrust.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 AoE2  Vulture Stinger  Power attack. Vaults in and stabs the ground with the spear generating an upward torrent that damages enemies.

  • COOLDOWN: 10
 Combo3  Wild Twister  Combo attack. First does a pretty butch pose. Then proceeds to spins the crap out of that spear finishing with a diagonal slash. (w)

  • COOLDOWN: 15
 Rushing4  Fatal Thrust  Charging attack. Launches yourself at the target with the spearhead piercing through just about anything. Covers a ton of distance.

  • COOLDOWN: 30

 

 ~RAPIER~

 

Show/Hide Rapier Sword Skills

NAME

SKILL DESCRIPTION

 Rushing1 Stinger Rushing attack. Dash forward and thrusts the rapier at a point, damaging enemies in path.

  • COOLDOWN: 3
 Combo1 And Leap Combo attack. 2 Quick thrusts followed by a large spinning leap to the left.

  • COOLDOWN: 3
 Invul1 Fake Step Invul attack. Takes a halfstep back to dodge attacks and then steps forward with two swift horizontal swipes. The start-up has some invulnerability.

  • COOLDOWN: 3
 Combo2 Quadruple Pain Combo attack. 4 short range cascading thrusts.

  • COOLDOWN: 10
 Projectile2  Sonic Impulse Projectile attack. Propels a diagonal shockwave at the target.

  • COOLDOWN: 10
 AoE2  Pierce Territory Area of Effect attack. Thrusts the rapier upward generating a barrier around the user that damages enemies within its vicinity.

  • COOLDOWN: 10
 Power3  Shooting Star  Power attack. Thrusts the rapier at a point, making a small explosion on impact.

  • COOLDOWN: 15
 Combo4  Star Splash  Combo attack. Swift 8-hit combo of cascading thrusts.

  • COOLDOWN: 30

 

 ~DAGGER~

 

Show/Hide Dagger Sword Skills

NAME

SKILL DESCRIPTION

 Rushing1 Rapid Bite Charging attack. Dashes in and performs one close range slash.

  • COOLDOWN: 3
 Power1 Venom Bite Single Strike attack. Performs a very close range impale with the dagger. Low chance Poison

  • COOLDOWN: 3
 Projectile1 Quick Throw Projectile attack. Throws the dagger at the target. Don’t worry; you get your dagger back.

  • COOLDOWN: 3
 Combo2 Fade Edge Combo attack. 4 quick scything slashes.

  • COOLDOWN: 10
 AoE2 Mirage Fang Area of Effect attack. 6 horizontal  zig-zag slashes followed by an upward finish.

  • COOLDOWN: 10
 Power2 Paralyze Bite Single Strike attack. Pounces on the target to perform a close range impale with the dagger. Very short range. Low chance Paralysis.

  • COOLDOWN: 10
 Counter2  Reckless Tusk Counter attack. Flips the dagger to a reverse grip and dashes in and then counters incoming attacks with a reverse thrust. Because the counter will only activate on the latter portion of the attack, this is really difficult to time.

*Only activates upon receiving damage during the attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 Combo3  Axel Raid  Combo attack. Unleashes a flurry of close range combination attacks.

  • COOLDOWN: 15
 Combo4  Lightning Ripper  Combo attack. Flips the dagger to a reverse grip to let loose an insane spinning attack over an area damaging enemies multiple times. Like Shiki from Kara no Kyoukai.

  • COOLDOWN: 30

 

 ~OFFENSIVE MAGIC SKILLS~

 

Show/Hide Offensive Magic Skills

 NAME

 DESCRIPTION

 Fire1  Fireball  Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.
 Fire2   Flame Blast  Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.
 Ice1  Ice Bullet  Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.
 Ice2  Freeze Lance  Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.
 Wind1  Wind Cutter  Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.
 Wind2   Tornado Cannon  Summons multiple whirlwinds upon an enemy. Power & number of consecutive shots increases with skill level.
 Earth1    Sling Stone  Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.
 Earth2  Rock Blast  Drops boulders upon an enemy. Power & number of consecutive shots increases with skill level.
 Dark1  Dark Sphere  Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.
 Dark2 Void Distortion Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.
 Holy1  Lightning Arrow  Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.
 Holy2    Holy Lance   Fires a beam of light to pierce an enemy. Power increases with skill level.
 ThunderBolt   Thunderbolt  Fire small thunder ball. Low chance to paralyze enemy. Power increases with skill level.
  bifrest   Bifrest Resonance  Summons 6 balls of each element and sends them at the target. Lock-on possible. Power increases with skill level.

*This skill was added in version 2.00

 

 ~HEALING & BUFFS~

 

Show/Hide Healing & Buffs

 NAME

 DESCRIPTION

 FirstAid   First Aid  Recover own HP. Amount recovered is increased with skill level.
 Heal   Heal  Recover Party HP. Amount recovered is increased with skill level.
 Refresh   Refresh  Greatly Recover Party HP. Amount recovered is increased with skill level.
 Ressurection  Resurrection  Brings allies back from dead (Within Range) Amount recovered is increased with skill level.
 Revive   Revive  Allows the user to come back from the dead. One use per cast. Amount recovered is increased with skill level
 Cure   Cure  Recovers Party Status ailments. Range & types of ailments cured increases with skill level.
 MPregen  Mana Regenerate  Increases rate of player MP regeneration. Amount recovered is increased with skill level
 Magia  Magia  Increases Party Magical Power by 30% (Including Healing Magic). Duration is increased with skill level.
 Bind


  Bind  Inflict Bind status on enemy. Cast time is reduced with skill level.
 SongBattle  Song of Battle  Increases Attack of Party Members within range by 20%. Range & Duration increases with skill level.
 SongProtection  Song of Protection Increases Defense of Party Members within range by 23%. Range & Duration increases with skill level.
 SongRegen  Song of Healing  Grants HP & MP Regeneration to Party Members within range. Range & Duration increases with skill level.
 SongStamina  Divine Prayer Grants Half Stamina Cost to Party Members within range by 20%. Range & Duration increases with skill level.

 

 ~PASSIVE SKILLS~

 

Show/Hide Passive Skills

 NAME

 DESCRIPTION

 The Art of Rapier  Allows the user to equip Rapier and use its respective Sword Skills.
 The Art of Dagger  Allows the user to equip Daggers and use its respective Sword Skills.
 The Art of Spear  Allows the user to equip Spears and use its respective Sword Skills.
 Increase MP  Increases Max MP by 10%.
 Increase Song Duration  Increases the duration of song buffs by 10%.
 Increased Magical Attack  Increases power of magic attacks by 10%.
 Increase Magical Defense  Decrease amount of damage received by magical attacks by 10%.
 Fast Cast  Decreases the casting time of Magic skills by 10%.
 Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
 Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Increase HP  Increases Max HP by 10%.
 Increase Song Duration+  Increases the duration of song buffs by 30%.
 Increase MP+  Increases Max MP by 30%.
 Increased Magical Attack+  Increases power of magic attacks by 20%.
 Fast Cast+  Decreases the casting time of Magic skills by 20%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
[Lv1000] Increase Magical Defense+  Decrease amount of damage received by magical attacks by 20%.
[Lv1050] Increase Song Range  Increases the effective range of song buffs.
[Lv1100] Switch Extend  Increases the duration of the switch stun.
[Lv1200] Increase Song Range+  Even further increases the effective range of song buffs.
 Increase Rapier Damage  Increases damage of Rapier by 10%.
 Increase Dagger Damage  Increases damage of Dagger by 10%.
 Increase Spear Damage  Increases damage of Spear by 10%.
  Rapier Master  A title given to those who have mastered the art of Rapier. Increases damage of Rapier by 50%.
  Dagger Master  A title given to those who have mastered the art of Dagger. Increases damage of Dagger by 50%.
  Spear Master  A title given to those who have mastered the art of Spear. Increases damage of Spear by 50%.

 


~HOW TO PLAY SACHI~

This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

-Important Skills-
  • Magia
  • Song of Battle
  • Song of Protection
  • Song of Healing
  • Divine Prayer
  • Heal
  • Refresh
  • Revive
  • Cure
  • Mana Regenerate
  • Resurrection
-Weapon Selection-

Sachi has access to two really weak weapons and Spear. Therefore it just makes sense to play Sachi on Spear.

Sachi’s has no major element. But still, if you are able to give her a Max Attack; Half Element Weapon with ~10% Anything or a Half Attack; Max Element Weapon with ~20% Anything, she will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

**For more information on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Using Sachi-

Sachi is a surprisingly good healer. She also gets Revive which makes her much much better than Seven. Since Sachi can use Spear, she can also do some good damage. Add in Song Buffs and you’ve got a hell of a character.

When a quest or boss fight starts:

  1. Cast Magia.
  2. Cast Revive
  3. Cast All The Song Buffs (Refer to Song Buffs section below)
  4. Move in for Combat, but keep an eye on your teammates (Refer to Healing & Song Buffs sections below)

On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.

Sachi’s main responsibility is Song Buffs. She also has a secondary responsibility to keep the team alive. Outside of this, she can also do damage. That makes this character very versatile in the amount of ways they can benefit a team.

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing Guide for Pooka-

If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.

Golden Rule: Always keep Magia & Revive on

Magia is the teams lifeline since it increases Healing Magic by 30%. Revive is the healer’s lifelines because if the healer dies, all is lot. These two buffs take precedence over everything. Even over healing other players. But because they both last 3min at full level. you have tons of time to heal people.

During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.

How to go about Healing:

Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.

  1. When player’s HP drops to 75%
    • Cast “Song of Healing”
  2. When player’s HP drops around 50%
    • Use “Heal” skill.
  3. When Player’s HP drops below 30%
    • Use “Refresh” skill.
  4. When player’s HP drops below 10%
    • Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
  5. When player is dead
    • If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.
    • In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.
  6. When entire party is dead
    • Calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.
    • In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.
  7. When a player has a Bad Status Ailment
    • If you have the time, move close to them and use “Cure”. This has a low priority on the list of things to do, but it is still an important part of Healing.
Things to look out for:
  • Always keep an eye on your MP.
  • Magic Down & Curse drastically reduce healing
  • Always cast healing spells in a safe place.
  • Don’t run out of healing items
  • If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
  • Revive doesn’t give a warning when it wears off. Just have a look at your status to make sure you have that Blue Feather on.
  • If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
  • When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
-Keeping Song Buffs on-

At level 1000, Song Buffs last a minimum of 1min. Considering that other buffs can last up to 3min, this is really short. Since keeping Song Buff on are pretty much what the Pooka class is about, I thought that I would write another mini-guide about how to use them and keep them active.

There are three main factors to consider when using Song Buffs:

  1. How many people you can reach with a single cast.
  2. The number of buffs you use each time.
  3. How frequently you use them.

Aside from when the quest starts, the only other time players will be bunched together is when they are all attacking a boss. This means the best place to cast a Song Buff is when you are standing right next to a boss because that’s when you have the highest chance of reaching the most people with a single cast.

Casting all 4 Song Buffs every single time is impractical so it helps to assign priorities to each of them. My priorities look like this:

Main Priority: Song of Battle. Increases Party Attack. Keep this on no matter what.

Sub Priority 1: Song of Protection. Increases Party Defense. Use this when fighting hard boss. But if boss is DOWN-ed don’t use until he gets up.

Sub Priority 2: Song of Healing. Grants Party HP/MP Regen. Only use when party needs mild healing (see Healing section above).

Auxiliary: Divine Prayer. Halves party Stamina Cost. Helps with Flying/Running for long periods of time. Can also reduce stamina used when guarding.

So taking all of this into account, I only cast the Song Buffs that the team needs at that moment. But every time I cast something, I cast Song of Battle as well because that is the Main Priority. The result is that i am only casting a max of 2 Song Buffs each a time.

The only remaining factor is the frequency with which you use these buffs. This can be eliminated by getting into a good rhythm of casting. Before you start a Skill Connect combo, when someone needs healing, when the boss is DOWN-ed. Whenever you get a free moment, just cast which ever two skills are most important that that time.

Unfortunately, I can’t teach you how to pick up a good rhythm. But if you just try to cast Song Buffs as much as possible in a battle and then work backward from there you will get good results.

 -BK’s Opinion on Sachi-

I think that Sachi is the best Healer in the game. She has the healing potential of an Undine with the addition of Song of Healing. She also has Revive and tons of MP which kind of make her pretty much built to heal. But even so, since she has Spear and Song Buffs, she has some strong value as an attacker.

This is a really wonderful character. I do think that she is one of the hardest ones to play properly, but that shouldn’t deter people from trying to learn. The online world needs more Song Buffs.

—————————————————–

NOTE

For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.

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