Lime Bell









  • NONE




  • Unlocked in EP08



Show/Hide Special Moves



 SP-OSS-power4  Adamantium Breaker  Power Attack. Inspired Liz’ Mace Sword Skill. Smashes the ground to bring fourth a cluster bomb which tears up enemies in the area.

  • GAUGE COST: 400
 SP-heal  Citron Call  Healing skill. Disperses a healing mist that recovers the HP of allies caught in its area. Very similair in both range and effect to the Cait Sith Familiar’s healing breath skills.

*This skill does not recover Lime Bell’s HP.

  • GAUGE COST: 200
 SP-anti  Denial Call  Generates a field which grants all party members within range a special a buff that grants temporary immunity to Debuffs & Status Ailments.

*This skill does not remove any debuffs that have already been inflicted to party members.

  • GAUGE COST: 350
 SP-power4  Malisias Blow  Power Attack. Charges up a heavy attack with Lime Bell’s weapon. Long startup. High chance to inflict debuffs (DOWN).

  • GAUGE COST: 400




Show/Hide Incarnate Skills



 I-power2  Stun Swing  Power Attack. Winds up a punch and delivers a heavy haymaker to the target. Has a high chance to inflict Stun.

  • COOLDOWN: 10
 I-AoE2  Howling Sonic  Area of Effect Attack. Claps hands together to generate a small shockwave that damages all enemies in an area around Lime Bell.

  • COOLDOWN: 10




Show/Hide Healing & Buffs



 I-shout  Acoustic Summon  Draw aggro from enemies within range. Hate gain increases with skill level.

*Has no effect in online play.

  • COOLDOWN: 180
 AtkUP  Force Widening  Increases Self Attack.

  • Attack Increase:
    • Lv1 = 30%
    • Lv500 = 35%
    • Lv1000 = 40%
  • Duration:
    • Lv1 = 20 Seconds
    • Lv500 = 40 Seconds
    • Lv1000 = 60 Seconds
  • COOLDOWN: 180 Seconds




Show/Hide Passive Skills



 Neo Acceleration  Allows the use of faster Accel Move & Super Jump techniques.
 Wataru Fighting Style  Lime Bell’s unique fighting style.
Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
Increase Wind Resistance  Reduces damage received from Wind based attacks by 20%.
Increase Earth Resistance  Reduces damage received from Earth based attacks by 20%.
Increase Fire Resistance  Reduces damage received from Fire based attacks by 20%.
Increase Ice Resistance  Reduces damage received from Ice based attacks by 20%.
Increase Holy Resistance  Reduces damage received from Holy based attacks by 20%.
Increase Dark Resistance  Reduces damage received from Dark based attacks by 20%.
 Increase Special Gauge Regeneration  Increases the rate of gaining Special Gauge by 10%.
 Increase Special Gauge  Increases Max Special Gauge by 10%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
 Switch Boost  Increases the power of Switch by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Increase Physical Defense+  Decrease amount of damage received by physical attacks by 20%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Special Gauge+  Increases Max Special Gauge by 30%.
[Lv1000] Increase Special Gauge Regeneration+  Increases the rate of gaining Special Gauge by 30%.
[Lv1050] Increase Status Ailment Infliction  Increases the rate of inflicting bad statuses on enemies.
[Lv1100] Increase Down Resistance  Increases resistance to DOWN and Stagger status ailments.
[Lv1200] Increase Status Ailment Infliction+ Even further increases the rate of inflicting bad statuses on enemies.



This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.

I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.

-Equipment Selection-

Lime Bell doesn’t have a Main Element. Therefore it makes sense to pick Elemental Equipment that is used the most or has the most boss weaknesses. In this sense Ice or Dark are your safest bet so selecting Ice/Dark Engraved Stones and Enhanced Armaments that Increase Ice/Dark Abilities would be applicable in most cases.

But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damage since elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).

For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.

In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-AW Combat Guide-

AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter while at the same time trying to control your altitude. But don’t worry, a little bit of practice and picking up some good habits will help you become effective at combat as well as gain enjoyment from using these characters.

Building Special Gauge Meter:

When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.

Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.

Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.

Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.

The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.

Controlling Altitude:

Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.

Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.

Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.

For advanced players, would be ideal if you could land these Square Attacks on a Boss since you could build meter at the same time. If you spot an incoming attack you can simply Jump Cancel the Square Attack into a a quick Guard. If your timing is perfect, you can Instant Block the attack and go right back into Square Attacks without losing any altitude.

Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps simply for maintaining your level of altitude as opposed to long distance upward movement.

Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.

When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.

But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.

-Video of Offensive Skills & Sample Play-

-Using Lime Bell-

Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.

Lime Bell’s skillset is rather small since she only has 4 Sword Skills. Her other two Skills comprise her healing abilities but are severly limited by the area of effect they have. This means she really struggles to support teammates online since no one stands in one place. This is especially bad in aerial battles with flying monsters. It’s also worth emphasizing that Lime Bell cannot heal herself. So be careful.

Her small list of sword skills regulate the amount of freedom she has in her playstyle. Majority of her Sword Skills inflict DOWN and Stun. She does also have a single AoE Skill but the startup is a little too long to be effective at taking out lively mobs.

Lime Bell’s two offensive Special Moves both have a high Special Gauge requirement meaning that she needs to spend a considerable amount of time building up the gauge to be effective at what she was intended to do.

Since Lime Bell has few skills and a low damage output, I would discourage the use of Skill Connect. This is simply so that you can pop as many of her high DOWN potential skills as possible to let your teammates pile on the damage.

-Using Buff Skills-

Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).

“Acoustic Summon” can be only be used to control aggro offline. it has no use online so this skill isn’t really worth leveling in my opinion.

“Force Widening” grants a huge attack boost (Twice as much as SAO buffs). Since it only lasts for max of 60 seconds, you should only use it when you can maximize damage. Using it when you have tons of Special Gauge meter or when a Boss is DOWNed will yield some good results.


Lime bell has the ability to heal her teammates. But since the range of her healing is effectively a Pina Breath attack, using her as a healer isn’t something that I would encourage. The only place I can see her healing being useful is in a dungeon or a PvP fight where you doing voice chat with your friends and will tell them when you will cast Citron Call.

If you are hell bent on using Lime Bell as a healer, the best place to cast Citron Call would be right next to a boss. That’s the place where most players bunch during a fight and you have the highest probability of healing someone there. Of course, common sense leads players to back away from a boss when they are low on HP so keep this in mind.

AW characters have no access to Healing Magic. Therefore, Healing Items become their main source of HP Recovery outside of relying on Healer teammates. Since they have few skills and end up having lots of free space in their Pallet, you can equip tons of Healing Items directly to their Pallet for quick healing access.

Since using a Healing Item leaves you vulnerable to attacks, its good form to first super jump as high as you can and then use an item while falling to the ground.

When you take damage with AW characters, don’t be a hero. Pop a quick HP Regen item and then continue fighting cautiously. If you have taken considerable damage, fall back to safety and use an Ancient Fruit (Full Recovery item) or a Pure Healing Crystal (Party HP 50% Recovery item).

It would be the best thing for you, as an AW character, if you had a healer who would care about you and heal you constantly. But don’t be a burden to the team. Understand that you don’t have free access to healing and don’t fight recklessly.

 -BK’s Opinion on Lime Bell

Hm. This character is wonky. Trust me “wonky” is a word I loathe to use to describe a cute girl but damn. Lime Bell is wonky.

She was intended to be a sort of Healer x DOWN/Stun Locker character. But the end result doesn’t work as planned. She’s bad at healing (especially in aerial battles), can’t heal herself and building a character around DOWNing would be cool if they could do something other than just DOWNing, y’know.

On top of this she is one of the weakest AW characters and only has 4 actual Sword Skills.

On the bright side, she is pretty good at DOWNing/Stunning most bosses.

So all in all? Wonky.

Don’t take this the wrong way, but her 40% Attack buff is wasted on her (>.<)