Kuroyuki Lotus









  • NONE




  • Endgame. Go to fountain as Silver Crow & select to talk to Kirito.



Show/Hide Special Moves



 SP-rushing1  Death by Piercing  Rushing Attack. Charges in with one arm blade extended forward. Covers a lot of distance.

  • GAUGE COST: 200
 SP-rushing2  Dive Attack  Rushing Attack. Engages wings and charges forward with a flying kick.

  • GAUGE COST: 250




Show/Hide Incarnate Skills



 I-projectile2  Vorpal Strike  Projectile Attack. Propels a beam of concentrated energy forward.

  • COOLDOWN: 10
 I-multi-projectile3  Starburst Stream  Multiple Projectile Attack. A projectile version of Dual Wield’s “Starburst Stream”. Sends 16 balls of energy at the target.

  • COOLDOWN: 15
 I-combo4  Blade Burst from Crow  Combo Attack. Repeated flies in a circle at high speed while slashing apart the sky. Damages a large area.

  • COOLDOWN: 30




Show/Hide Special Information

With the power of Silver Crow’s wings, Kuroyuki Lotus is able to use free flight. The controls and operations are exactly the same as Sword Art Online characters.




Show/Hide Healing & Buffs



 SpdUP  Silver Drive  Increases Self Movement Speed.

  • Movement Speed Increase:
    • Lv1 = 20%
    • Lv500 = 26%
    • Lv1000 = 32%
  • Duration:
    • Lv1 = 30 Seconds
    • Lv500 = 60 Seconds
    • Lv1000 = 90 Seconds
  • COOLDOWN: 180 Seconds
 PerformanceATK  Black Drive  Increases Self Attack.

  • Attack Increase:
    • Lv1 = 30%
    • Lv500 = 35%
    • Lv1000 = 40%
  • Duration:
    • Lv1 = 20 Seconds
    • Lv500 = 40 Seconds
    • Lv1000 = 60 Seconds
  • COOLDOWN: 180 Seconds




Show/Hide Passive Skills



 Neo Acceleration Allows the use of faster Accel Move & Super Jump techniques.
 “Terminate Sword”  Kuroyuki Lotus’ unique fighting style.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
  Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
  Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
  Increase Attack  Increases physical damage dealt by weapons by 10%.
Increase Special Gauge  Increases Max Special Gauge by 10%.
 Increase Special Gauge Regeneration  Increases the rate of gaining Special Gauge by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase HP  Increases Max HP by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Increase BP Drop  Increases the BP dropped by enemies by 10%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Special Gauge+  Increases Max Special Gauge by 30%.
 Increase Special Gauge Regeneration+  Increases the rate of gaining Special Gauge by 30%.
 Increase Attack+  Increases physical damage dealt by weapons by 20%.
  Switch Boost+  Increases the power of Switch by 20%.
[Lv1000] Skill Connect Boost+  Increases power of Skill Connect by 20%.
 [Lv1050] Increase Critical Rate+  Further increases the probability of landing a critical strike. (Should be 30%. Could be 40%)
[Lv1100] Boss Attacker  Increases the amount of damage dealt to Boss type monsters. (Likely between 20% & 30%)
[Lv1200] Increase HP+  Increases Max HP by 30%.



This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.

I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.

-Equipment Selection-

Kuroyuki Lotus doesn’t have a Main Element. Therefore it makes sense to pick Elemental Equipment that is used the most or has the most boss weaknesses. In this sense Ice or Dark are your safest bet so selecting Ice/Dark Engraved Stones and Enhanced Armaments that Increase Ice/Dark Abilities would be applicable in most cases.

But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damage since elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).

For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.

In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-AW Combat Guide-

AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter.

Building Special Gauge Meter:

When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.

Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.

Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.

Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.

The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.

-Video of Offensive Skills & Sample Play-
-Using Kuroyuki Lotus-

Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.

Kuroyuki Lotus only has two Special moves with all of her other skills being Incarnate Skills. For this reason, its recommended that you only build enough meter to use to use those skills as tools for DOWNing or covering distance.

Kuroyuki Lotus’ moveset has two ranged projectile attacks, two rushing attacks and one power attack. I am certain none of her moves have super armor so you need to use her with care. Her Dive Attack, Starburst Stream and Vorpal Strike have some good DOWN potential meaning that they should be your go-to skills.

A smooth playstyle with Kuroyuki Lotus would be to use her long range projectiles and combo into her Dive Attack to build up a DOWN. After this, you are welcome to build up some Special Gauge meter, but it would be a good look if you could back up and continue doing this until you net a DOWN/Stun.

When you get a DOWN off of Dive Attack, combo into Death by Piercing and then combo into Blade Burst from Crow for some serious damage. Since Blade Burst from Crow puts Kuroyuki Lotus in the air above the monster, sometimes she can use it disrespectfully (outside of DOWNs/Stuns) depending on the boss and whether it can hit her up there.

-Using Buff Skills-

Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).

“Silver Drive” increases movement speed and helps when traveling lost distances.

“Black Drive” grants a huge attack boost (Twice as much as SAO buffs). Since it only lasts for max of 60 seconds, you should only use it when you can maximize damage. Using it when you have tons of Special Gauge meter or when a Boss is DOWNed will yield some incredibly good results.


AW characters have no access to Healing Magic. Therefore, Healing Items become their main source of HP Recovery outside of relying on Healer teammates. Since they have few skills and end up having lots of free space in their Pallet, you can equip tons of Healing Items directly to their Pallet for quick healing access.

Since using a Healing Item leaves you vulnerable to attacks, its good form to first super jump as high as you can and then use an item while falling to the ground.

When you take damage with AW characters, don’t be a hero. Pop a quick HP Regen item and then continue fighting cautiously. If you have taken considerable damage, fall back to safety and use an Ancient Fruit (Full Recovery item) or a Pure Healing Crystal (Party HP 50% Recovery item).

It would be the best thing for you, as an AW character, if you had a healer who would care about you and heal you constantly. But don’t be a burden to the team. Understand that you don’t have free access to healing and don’t fight recklessly.

 -BK’s Opinion on Kuroyuki Lotus-

Well well. This character was in LS. And she was BAD. Not worth leveling at all. Some people lied to themselves like “Nah dude she’s secretly OP” But I knew the truth. This character sucked. And you know what? I complained non-stop. I used her as the butt of jokes and hated on her for pretty much the whole 2 years I played LS. No buffs and no power. In a game ruled by buffs that character was just silly.

Now she’s back and guess what? She’s downright amazing.

A movelist based around long range projectiles with two rushing attacks that allow you to close the distance and combo into her super skill Blade Burst from Crow? That’s alright.

But now throw in a 40% Attack buff and you’ve got a really strong character.

Strength wise, I’d place her just shy of a Low Key God. She’s stronger than Purple Thorn & Chrome Disaster but she’s slightly weaker than the true Low Key Gods of Black Lotus, Blue Knight, Cyan Pile & Unica-chan.

The thing that stops her from being a full on God is that she only has one outlet for damage unlike Black Lotus. In that sense, she’s a lot like Unica-chan with an Attack buff and long range skills instead of AoE.

If you’re serious about playing this character, I’d recommend you check out the Black Lotus character page. A lot of the stuff I said there can be adapted to this character.

. . .

So. I learned that I must complain about certain characters non-stop for them to become amazing in the next game. Let me waste no time and start complaining then.

Damn Aqua Current is so bad (@_@) Purple Thorn sucks (~_~) Sumeragi is trash (=_=) and Phillia is the WORST (X_X)




NOTE: If you didn’t figure it out already, I’m being sarcastic. Those are all wonderful characters. I just want them to be even better in the next game, Accel World vs Sword Art Online vs High School DxD (Dibbs on Akane in the next game btw).