- SWORD ART ONLINE
- CAIT SITH
- SECONDARY ATTACKER
- Unlocked in Dicey Cafe Side EP that appears during EP11.
Show/Hide Knuckle Sword Skills
|Smash Knuckle|| Rushing attack. Dashes in and delivers a straight punch.
|Gazelle Rush|| Combo attack. A combination of 2 roundhouse kicks followed by a finishing upward kick. Dat panty flash makes little BK’s around the world happy.
|Beat Upper|| Counter attack. Drops into a defensive stance and counters incoming attacks with a strong gut punch.
*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).
|Leopold Blitz|| Invul attack. Quickly steps back and retaliates with a swift kick followed by a flying kick that covers a lot of ground. The step back has some invulnerability.
|Surge Terror Fist||Multi-projectile attack. Gathers strength and then punches forward unleashing multiple balls of energy that travel a short distance.
|Blazing Blow||Power attack. Gathers energy and then punches the ground to bring up a single torrent which damages enemies.
|Turbulence Rush|| Combo attack. Rushes in and unleashes a spastic combination of punches and kicks. Finishing pose is somewhat H.
|Deadly Blow|| Power attack. Gathers all strength into a straight punch which releases cluster bombs of energy upon impact. Short range
Show/Hide Dagger Sword Skills
|Rapid Bite||Charging attack. Dashes in and performs one close range slash.
|Venom Bite||Single Strike attack. Performs a very close range impale with the dagger. Low chance Poison
|Quick Throw||Projectile attack. Throws the dagger at the target. Don’t worry; you get your dagger back.
|Fade Edge||Combo attack. 4 quick scything slashes.
|Mirage Fang||Area of Effect attack. 6 horizontal zig-zag slashes followed by an upward finish.
|Paralyze Bite||Single Strike attack. Pounces on the target to perform a close range impale with the dagger. Very short range. Low chance Paralysis.
|Reckless Tusk||Counter attack. Flips the dagger to a reverse grip and dashes in and then counters incoming attacks with a reverse thrust. Because the counter will only activate on the latter portion of the attack, this is really difficult to time.
*Only activates upon receiving damage during the attack (Projectiles & magic do not count).
|Axel Raid|| Combo attack. Unleashes a flurry of close range combination attacks.
|Lightning Ripper|| Combo attack. Flips the dagger to a reverse grip to let loose an insane spinning attack over an area damaging enemies multiple times. Like Shiki from Kara no Kyoukai.
Show/Hide Mace Sword Skills
|Rage Blow||Combo attack. 3 consecutive bashes.
|Power Strike|| Area of Effect attack. Hits the ground to generate a small explosion damaging enemies in area.
|Assault Dive||Rushing attack. Leaps forward to deliver one blow. Actual attack is rather small.
|Forward Bunt||Rushing attack. Steps forward and bunts with the mace. Then performs a single backhand swing. The charging portion of the attack has some Guard Point.
|Spirit Bomber||Area of Effect attack. Gathers energy in the mace and then strikes the ground, creating a large explosion which damages enemies in vicinity.
|Riot Smash||Combo attack. Furious combo of 6 consecutive bashes.
|Break Blast|| Projectile attack. Strikes the ground to plant a mine which detonates within a couple of seconds upon completing the skill.
|Adamantium Breaker|| Power attack. Smashes the ground to bring fourth a cluster bomb which tears up enemies in the area.
|Valiant Rush|| Combo attack. Brings up a thick barrier while stepping in with 5 consecutive heavy swings. The barrier does not provide invul, but it does give Super Armor.
~OFFENSIVE MAGIC SKILLS~
Show/Hide Offensive Magic Skills
|Fireball||Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.|
|Ice Bullet||Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.|
|Wind Cutter||Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.|
|Sling Stone||Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.|
|Dark Sphere||Fires a small ball of darkness at an enemy. Power & number of consecutive shots increases with skill level.|
|Lightning Arrow||Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.|
|Fire Breath||Commands familiar to attack target dealing Fire based damage. Power & Range increases with skill level|
|Ice Breath||Commands familiar to attack target dealing Ice based damage. Power & Range increases with skill level|
|Wind Breath||Commands familiar to attack target dealing Wind based damage. Power & Range increases with skill level|
|Sand Breath||Commands familiar to attack target dealing Earth based damage. Power & Range increases with skill level|
|Shadow Breath||Commands familiar to attack target dealing Dark based damage. Power & Range increases with skill level|
|Lightning Breath||Commands familiar to attack target dealing Holy based damage. Power & Range increases with skill level|
~HEALING & BUFFS~
Show/Hide Healing & Buffs
|First Aid||Recover own HP. Amount recovered is increased with skill level.|
|Resurrection||Brings allies back from dead (Within Range) Amount recovered is increased with skill level.|
|Revive||Allows the user to come back from the dead. One use per cast. Amount recovered is increased with skill level|
|Stamina Boost||Decreases amount of Stamina used. Amount recovered is increased with skill level|
|Quick||Increases Party Movement Speed by 50%. Duration is increased with skill level.|
|Exhaust||Decreases Enemy Attack by 20%. Duration is increased with skill level.|
|Hiding|| Become semi-invisible. Aggro rate is decreased by 50%. Duration increases with skill level.
*Has no effect in online play.
|Battle Shout||Draw aggro from enemies within range. Effect & range increases with skill level.
*Has no effect in online play.
|Heal Breath||Commands familiar to heal self, recovering HP. Party members standing nearby can also be healed. Range & Amount recovered are increased with skill level.|
|Cure Breath||Commands familiar to heal self, curing bad statuses. Party members standing nearby can also be cured. Range & types of bad statuses cured are increased with skill level.|
Show/Hide Passive Skills
|The Art of Dagger||Allows the user to equip Dagger and use its respective Sword Skills.|
|The Art of Mace||Allows the user to equip Mace and use its respective Sword Skills.|
|Martial Arts||Allows the user to equip Knuckle and use its respective Sword Skills.|
|Taming||Allows the user to command a familiar.|
|Increase Status Ailment Recovery||Increases the rate of recovery from bad statuses by 20%.|
|Stamina Saver||Reduces the cost of stamina based actions by 20%.|
|Increase Magical Defense||Decrease amount of damage received by magical attacks by 10%.|
|Increase Yuld Drop||Increases the Yuld dropped by enemies by 10%.|
|Increase Physical Defense||Decrease amount of damage received by physical attacks by 10%|
|Increase MP||Increases Max MP by 10%.|
|Increased Magical Attack||Increases power of magic attacks by 10%.|
|Fast Cast||Decreases the casting time of Magic skills by 10%.|
|Increase Yuld Drop+||Increases the Yuld dropped by enemies by 20%.|
|Cooldown Time Decrease||Decreases the cooldown time of Sword Skills & Special Moves by 10%.|
|Taming Expert||Increases familiars damage & recovery abilities by 20%.|
|Switch Boost||Increases the power of Switch by 10%.|
|Skill Connect Boost||Increases power of Skill Connect by 10%.|
|Increased Magical Attack+||Increases power of magic attacks by 20%.|
|Cooldown Time Decrease+||Decreases the cooldown time of Sword Skills & Special Moves by 20%.|
|Taming Master||Increases familiars damage & recovery abilities by 30%.|
|Fast Cast+||Decreases the casting time of Magic skills by 20%.|
|[Lv1000] Increase Magical Defense+||Decrease amount of damage received by magical attacks by 20%.|
|[Lv1050] Increase Step Invul Duration||Increases the amount of invulnerability time during a step.|
|[Lv1100] Increase Physical Defense+||Decrease amount of damage received by physical attacks by 20%.|
|[Lv1200] Increased Guard Efficiency||Reduces the amount of stamina used when guarding attacks.|
|Increase Dagger Damage||Increases damage of Dagger by 10%.|
|Increase Mace Damage||Increases damage of Mace by 10%.|
|Increase Knuckle Damage||Increases damage of Knuckle by 10%.|
|Dagger Master||A title given to those who have mastered the art of Dagger. Increases damage of Dagger by 50%.|
|Mace Master||A title given to those who have mastered the art of Mace. Increases damage of Mace by 50%.|
|Knuckle Master||A title given to those who have mastered the art of Knuckle. Increases damage of Knuckle by 50%.|
~HOW TO PLAY ARGO~
This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.
- Healing Breath
- Curing Breath
- First Aid
- Hiding (Offline only)
Argo has access to Dagger, Mace & Knuckle. There’s not much you can do with this selection in terms of strength, but Mace is the strongest pick out of the 3.
Argo has no major element. But still, if you are able to give her a Max Attack; Half Element Weapon with 9% Anything or a Half Attack; Max Element Weapon with 19% Anything, she will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.
**For more information on the overall Weapon Building process, consult the Weapon Building Guide.
**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.
Honestly speaking, the Cait Sith is random race. The main pull is the familiar but the familiar isn’t exactly that useful outside of its Healing Abilities. Also the two Aggro control skills (Hiding & Battle Shout) don’t work online making this race struggle to have a clear role in the bigger picture. Even as a long time player, i have absolutely no idea what this race was intended to do.
When a quest or boss fight starts:
- Cast Quick & Revive.
- Cast Exhaust.
- Move in for Combat(?)
On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.
Since Cait Sith’s don’t have a clear focus, they have a good amount of freedom and lack of responsibility in the team. They can attack or attempt to heal. How you play the Cait Sith is ultimately up to you.
Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)
If you take damage with Argo, use Healing Breath. It is possible to heal other teammates standing nearby with healing breath. If you want to turn the Cait Sith class into a healer it would mean that you would have to chase people around to heal them. Which is a waste of time.
It is also a good idea to recover your Bad Status ailments with Curing Breath.
-BK’s Opinion on Argo-
Cait Siths are meh. They have an awkward set of skills with no clear role to fulfill. They require a solid team to be viable at all but at the same time, they don’t really bring anything fresh to the table.
I don’t know who copied who but outside of Passive Skills, this character is identical to Alicia Rue (@_@).
Fun fact: Argo, Agil, Klein, Sumeragi, Alicia Rue & Sakuya didn’t have their character portraits redrawn for AccelSword. They are exactly the same as they were in LS.
How’s that? can’t un-see it now, huh?