[Spiderman] Gadgets

SpidermanGadgets.jpg

List of Gadgets with descriptions and unlock conditions.

**This post may contain spoilers.

Gadgets are special equipment that help you in combat situations and sometimes help progress the story. They are unlocked throughout Story Mode and can be used with R1 or L2+R1. You can also change your equipped Gadget by holding down L2 during gameplay and using the Right/Left Stick to select the gadget you want to equip.

Gadgets have a linear upgrade route. This means you don’t get to pick which upgrades you want and have to purchase each upgrade in the chain to unlock more upgrades for the specific Gadget.

For combat, Gadgets are intended to serve as either a supplementary use for crowd control and immobilizing enemies or for finishing enemies off in specific situations. This guide will cover some practical uses for Gadgets in different situations.

About Tokens:

‘Tokens’ are a type of currency used to purchase and upgrade Suits & Gadgets. They are earned through playing the game and completing optional tasks as described below:

  • Research Tokens (Purple Microscope):
  • Landmark Tokens (Blue Building):
    • Photograph Landmarks
  • Base Tokens (Pink Flag):
    • Clear Fisk Hideouts & Complete Each Optional Objective
    • Clear Demon Warehouses & Complete Each Optional Objective
    • Clear Sable Outposts & Complete Each Optional Objective
    • Clear Prisoner Camps & Complete Each Optional Objective
  • Crime Tokens (Red Exclamation Mark):
    • Solve Optional Crimes that appear in the various Districts of the City
  • Challenge Tokens (Yellow Nuclear Sign):
    • Clear Taskmaster’s Challenges. Different Grades Earn more Tokens
  • Backpack Tokens (Green Bag):
    • Find the optional Backpack Collectibles

For more information and guides on Marvel’s Spider-man check out the Marvel’s Spider-man Game Guide main page.

List of Gadgets:

  1. Web Shooters
  2. Impact Web
  3. Spider-Drone
  4. Electric Web
  5. Web Bomb
  6. Trip Mine
  7. Concussive Blast
  8. Suspension Matrix

 


Web Shooters

The most basic and trustworthy gadget of them all. Allows you to rapid-fire small web balls that restrain most enemies after three hits. Works well to trip up enemies that are faraway and to immobilize Brutes so you can damage them.

Web Shooters can also be used as a lure in Stealth situations. It also regenerates extremely quickly so can be used liberally in combat situations.

**The Web Shooters get used in almost every Boss fight in Story Mode so its highly recommended that you max them out.

Upgrades:

Upgrade 1: Decrease Gadget Recharge Time I

Requirements: Crime Tokens x3

Upgrade 2: Increase Web Shooters Capacity by +2

Requirements: Backpack Tokens x1; Crime Tokens x2

Upgrade 3: Decrease Gadget Recharge Time II

Requirements: Crime Tokens x4; Landmark Tokens x1

Upgrade 4: Increase Web Shooters Capacity by +2

Requirements: Backpack Tokens x1; Crime Tokens x5

Upgrade 5: Increase Time Enemies Stay Webbed

Requirements: Backpack Tokens x2; Landmark Tokens x1

Takedown methods using Web Shooters:
  • Rapidly webbing at enemy near a wall
  • Rapidly webbing a downed enemy
  • Throwing a webbed enemy at the floor or wall
  • Knocking an enemy up, webbing them in the air, then pulling them into the ground

Impact Web

A single strong blast of webbing that knocks enemies back a great distance. Knocked back enemies will be done for if they hit a wall so its perfect near buildings, cars, railings, walls or another kind of flat platform you can pin enemies to.

Think of Impact webbing as a sniper bullet you can use to finish off enemies on the ground of near walls. Don’t rapid fire it, instead carefully aim a single good shot to take out an enemy.

*Impact Webbing does not work on Brutes or Armored Sable Soldiers

Unlock:

Unlocked during Story Mission 5 “Something Old, Something New”

Upgrades:

Upgrade 1: Increase Impact Web Capacity by +1

Requirements: Backpack Tokens x1; Crime Tokens x4

Upgrade 2: Increase Knock-back Range I

Requirements: Crime Tokens x4; Landmark Tokens x1

Upgrade 3: Increase Impact Web Capacity by +1

Requirements: Backpack Tokens x2; Landmark Tokens x1

Upgrade 4: Increase Knock-back Range II

Requirements: Crime Tokens x5; Land Tokens x1

Upgrade 5: Impact Web Cascade – Enemies being knocked back with Impact web will web other enemies they touch

Requirements: Base Tokens x1; Challenge Tokens x4

Takedown methods using Impact Web:
  • Webbing at enemy near a wall
  • Webbing a downed enemy

Spider-Drone

An automated drone that targets nearby enemies and shocks them with a small energy blast. Each energy blast is roughly the strength of half a single basic combo attack. This Drone is great for crowd control and turning the tide of battle if you are overwhelmed, but it always seems to not last very long when you really need it.

Use this when there are a bunch of annoying enemies on the screen that will mess up your grove such as Brutes, Whip Demons, Katana Demons, Jetpack Sable Soldiers and Armored Sable Soldiers. While the Drone draws attention, mop up enemies using your other gadgets and attacks. But just understand that its duration isn’t very long so be ready to use another one after about 20sec or so.

Unlock:

Unlocked by Pre-Ordering the game or by Crafting

Craft Requirements:
  • Base Tokens x1
  • Research Tokens x3
Upgrades:

Upgrade 1: Increase Spider-Drone Gadget Capacity +1

Requirements: Backpack Tokens x2; Landmark Tokens x1

Upgrade 2: Backup Batteries – Increases the amount of shots the drone can do before deactivating

Requirements: Crime Tokens x4; Landmark Tokens x1

Upgrade 3: Increase Spider-Drone Gadget Capacity +1

Requirements: Backpack Tokens x2; Landmark Tokens x1

Upgrade 4: Overcharge Coils – Increases the amount of damage the Drone does on each shot

Requirements: Backpack Tokens x2; Challenge Tokens x2

Takedown methods using Spider-Drone:
  • N/A

Electric Web

Webbing that stuns the target enemy in an electrical shock. Nearby enemies also get stricken with the electric shock making this Gadget exceed at crowd control for clusters of enemies. Shocked enemies can be thrown around as if they are webbed.

Electric web is the only answer for Armored Sable soldiers and its effectiveness is extremely high in most situations. But it is limited by a low capacity so use it sparingly and only on large clusters of enemies, or on Armored Sable Soldiers.

Its worth noting that Whip Demons/Thugs will cut Electric Webs out of the air before it hits them. But if you fire it at a nearby comrade, the shock will carry to them.

Unlock:

Unlocked during Story Mission 14 “Wheels Within Wheels”

Upgrades:

Upgrade 1: Increase Electric Webs Capacity by +1

Requirements: Backpack Tokens x1; Landmark Tokens x1

Upgrade 2: Increase Electric Stun Time I

Requirements:Backpack Tokens x2; Challenge Tokens x2

Upgrade 3: Increase Electric Webs Capacity by +1

Requirements: Crime  Tokens x4; Landmark Tokens x1

Upgrade 4: Increase Electric Stun Time II

Requirements: Backpack Tokens x2; Challenge Tokens x2

Upgrade 5: Improved Arc Radius

Requirements: Backpack Tokens x2; Landmark Tokens x1

Takedown methods using Electric Web:
  • N/A

Web Bomb

After a short while, this gadget causes a web explosion webbing everything caught in the blast radius. Its incredibly good for crowd control and can finish off large ground of enemies if used properly.

The Web Bomb is limited by its capacity so you have to be very careful on how you use it. But anytime you can web or take out upwards of five enemies at once, a Web Bomb will never be a waste.

Knock many enemies down with a Ground Strike or a Concussion Blast and throw the Web Bomb on the middle-most enemy to instantly take out all the surrounding enemies. Its a thing of web-filled beauty.

*Web bombs don’t work on Armored Sable Soldiers.

Unlock:

Unlocked during Story Mission 15 “Home Sweet Home”

Upgrades:

Upgrade 1: Increase Web Bomb Capacity by +1

Requirements: Crime Tokens x3; Landmark Tokens x1

Upgrade 2: Web Bomb Blast Radius I

Requirements: Backpack Tokens x1; Crime Tokens x4

Upgrade 3: Increase Web Bomb Capacity by +1

Requirements: Base Tokens x2; Landmark Tokens x1

Upgrade 4: Web Bomb Blast Radius II

Requirements: Backpack Tokens x2; Challenge Tokens x2

Takedown methods using Web Bomb:
  • Any enemies near a wall during web explosion will be pinned to wall
  • Any downed enemies during web explosion will be webbed to floor

Trip Mine

A tripwire trap that attaches to a surface and when any enemy enters its blue sensor, it automatically sucks them in and webs them to the surface taking them out. A Gadget that shines in stealth situations but also sees some interesting uses in combat.

The Trip Mine can be placed on enemies themselves and when the sensor encounters another surface, they will be pulled to it and taken out. This even works when the other surface is another enemy, meaning that the Trip Mine can be used to take out two thugs that are next to each other at the same time.

The Trip Mine has extremely low capacity so you have to carefully consider when you want to use it.

Unlock:

Unlocked during Story Mission 20 “Dual Purpose”

Upgrades:

Upgrade 1: Increase Trip Mine Capacity by +1

Requirements: Backpack Tokens x2; Challenge Tokens x2

Upgrade 2: Increase Trip Mine Capacity by +1

Requirements: Backpack Tokens x2; Challenge Tokens x3

Takedown methods using Trip Mine:
  • Using the Trip Mine on an enemy near a wall
  • Placing the Trip Mine on a wall or floor and knocking/pulling/throwing an enemy into the sensor radius
  • Placing the Trip Mine on an enemy that is close to another enemy
  • Knocking an enemy into the air and placing the Trip Mine on them while they are airborne

Concussive Blast

Unleashes a powerful shockwave that blows away all enemies in the direction you are aiming. Great for breaking up groups of enemies, knocking enemies off buildings and pinning webbed enemies to walls.

The Concussion Blast is a really versatile Gadget as it works on all enemies; Brutes don’t get blown away, but they do get knocked down if they are close enough. It also works extremely well in conjunction with other Gadgets such as a Web Bomb or Suspension Matrix.

The Concussion Blast is also limited by its ammo capacity. Use it when everyone is webbed and there is a wall nearby or when you need to get some enemies off you.

Craft Requirements:

Challenge Tokens x2; Crime Tokens x6

Upgrades:

Upgrade 1: Increase Concussive Blast Capacity by +1

Requirements: Backpack Tokens x1; Crime Tokens x4

Upgrade 2: Expansion Nozzle – Increases Shot Width

Requirements: Base Tokens x2; Research Tokens x1

Upgrade 3: Increase Concussive Blast Capacity by +1

Requirements: Challenge Tokens x2; Crime Tokens x4

Upgrade 4: Super Charger – Increases Knock-back Range

Requirements: Backpack Tokens x2; Challenge Tokens x3

Takedown methods using Concussion Blast:
  • Blowing enemies off the roof of a building.
  • Blowing webbed enemies backward into a wall

Suspension Matrix

A Gadget that produces an anti-gravity field and causes any enemies that are caught in its area to hover above the ground. When they are suspended above the ground, the enemies can’t attack or retaliate. They can only flail around until the effect ends. That makes the Gadget really good at crowd control but also stalling troublesome enemies while you take out their friends.

The Suspension Matrix can be upgraded to work on all enemies including brutes making it a really versatile Gadget. Aside from stalling enemies in the air, you can jump up to land air combos on them or pull them down repeatedly so they bounce on the floor.

Craft Requirements:

Base Tokens x2; Challenge Tokens x4

Upgrades:

Upgrade 1: Increase Suspension Matrix Capacity by +1

Requirements: Backpack Tokens x1; Landmark Tokens x1

Upgrade 2: Increase Duration

Requirements: Challenge Tokens x2; Crime Tokens x4

Upgrade 3: Increase Suspension Matrix Capacity by +1

Requirements: Base Tokens x2; Crime Tokens x4

Upgrade 4: Increase Suspension Effect Radius

Requirements: Backpack Tokens x2; Base Tokens x2

Upgrade 5: Heavy Lifting – Allows Brutes to be caught In Suspension Effect

Requirements: Backpack Tokens x2; Challenge Tokens x4

Takedown methods using Suspension Matrix:
  • N/A

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