[GE3] Version Update 1.40

UpdateNotes-1-40.jpg

English Patch Notes for Version Update 1.40 in God Eater 3.

Official Patch Notes for this update can be found here:

JP: https://ge3.godeater.jp/update/ver_1-4.php

ENG: https://en.bandainamcoent.eu/god-eater/news/god-eater-3-free-update-ver-140

Details:

  • Release Date: 27/06/2019
  • Size: ~2Gb
  • Previous Version: Version 1.30

Update Overview:

  • Time Attack Missions
  • Weapon Balance Changes
  • Gun Module Balance Changes
  • New Costumes & Accessories

 


 INFORMATION

New Additions:

  • 38 new Time Attack Missions (Need to clear story to play)
  • Code Vein collaboration costumes & accessories
  • New Costumes
  • New Hairstyles
  • New Accessories

 


Custom Bullet Changes:

  • Custom Bullet Cost limit increased from 1000 to 1200
  • The Power of bullet modules have been upwards adjusted
  • The Cost of certain bullet modules have been reduced

Weapon Balance Changes:

All weapons except Buster have received a damage increase. Certain Burst Arts have been nerfed. But you have to take into account the respective base attack power increase before you determine whether it is really a nerf.

For reading ease, nerfs will be illustrated in red and especially noteworthy increases will be illustrated in blue.

SHORT BLADE CHANGES:

  • Base Attack power increased by 1.35
  • Specht (シュペヒト) power increased as follows:

    • 1st Hit: from 110 to 130

    • 2nd Hit: from 120 to 140

    • 3rd & 4th Hits: from 130 to 150

    • 5th Hit: from 150 to 170

  • Ashura Slash (阿修羅斬り) power increased from 85 to 200

  • Scorpion (スコルピオン) power increased from 350 to 400

  • Rising Shock (ライジングザッパー) power decreased from 110 to 100

  • Dead End (デッドエンド) power decreased from 155 to 135

  • Licht Kreuz (リヒトクロイツ) power increased from 210 to 400

  • Sylpheed (シルフィード) power increased from 130 to 145

  • Rampaging Comet (ランページコメット) power decreased from 330 to 310

  • Stinging Flare (フレアスティンガー) power increased from 250 to 300

  • Heaven and Earth (天地返し) power increased from 100 to 130

LONG BLADE CHANGES:

  • Base Attack power increased by 1.15
  • Morning Calm (朝凪の型) power increased as follows:

    • 1st Hit: from 115 to 120
    • 2nd Hit: from 125 to 130
    • 3rd Hit: from 135 to 140
    • 4th Hit: from 145 to 150
  • Shining Ray (シャイニングレイ) power increased from 300 to 330

  • Gunner’s Paradise (ガンナーズヘヴン) power increased from 25 to 40

  • Sacred Edge (セイクリッドエッジ) power increased from 200 to 300

  • Void Cutter (虚空斬り) power decreased from 140 to 125

  • Spinning Descent (スピニングフォール) has increased as follows:

    • Power: from 320 to 390
    • Addition Hit’s Power: 35 to 40
  • Flashing Blade (刹那の斬光) power increased from 210 to 350

BUSTER BLADE CHANGES:

  • No Base Attack power change
  • Riot Swipe (ライオットスワイプ) power has increased as follows:

    • 1st Hit: from 140 to 155
    • 2nd Hit: from 150 to 165
    • 3rd Hit: from 160 to 175
  • Buster Blast (爆砕撃) power has increased as follows:

    • 1st Hit: from 180 to 215
    • 2nd & 3rd Hits: from (125/75) to (145/95)
    • 4th Hit: from 230 to 275
  • Overkill (オーバーキル) power has increased as follows:

    • Charge Lv1: from 420 to 440
    • Charge Lv2: from 756 to 792
    • Charge Lv3: from 1197 to 1254
  • Rising Crush (ライジングクラッシュ) power increased from 660 to 790

  • Crazy Stride (クレイジーストライド) power increased from 530 to 660

  • Adrenaline Rush (無心の境地) power increased from 300 to 370

  • Jormungandr (ヨルムンガンド) power increased from 150 to 210

  • CC Origin (CC・オリジン) power increased from 500 to 600

  • Nemesis (破滅のネメシス) power increased from 320 to 340

BOOST HAMMER CHANGES:

  • Base Attack power increased by 1.15
  • Earthshaker (アースシェイカー) power increased as follows:

    • 1st Hit: from 150 to 165
    • 2nd Hit: from 160 to 175
    • 3rd Hit: from 170 to 185
  • Howling Soul (ハウリングソウル) power increased from 480 to 580

  • Gale Rush (ゲイルラッシュ) power increased from 180 to 215

  • Doom Hammer (裁きの鉄槌) power increased from 240 to 265

  • Heat Drive (ヒートドライブ) power increased from 300 to 420

  • Stigmata (スティグマータ) power increased from 170 to 185

  • Lost Memory (ロストメモリー) power decreased from 220 to 192

  • Chaos Impact (カオスインパクト) damage multiplier to weakpoints increased from 1.3 to 1.5

  • Calamity Nova (カラミティノヴァ) has the following changes:

    • Power of spins: from 35 to 60
    • Power of initial finisher: from 20 to 40
    • Power of max charged finisher: from 270 to 400
    • Step cancel window after the attack has been reduced by 10 frames
    • Entire move now has Ignore Armor property.

 

CHARGE SPEAR CHANGES:

  • Base Attack power increased by 1.15
  • Fang Deployment/Open Mode power increased from 1.20 to 1.25
  • Berserk Crush (ベルセルクラッシュ) power changes as follows:

    • Power of normal hit: from 95 to 120
    • Power of finisher: from 210 to 240
  • Mocking the Gods (神々の戯れ) power increased from 300 to 400

  • Hit and Run (スラスト&アウェイ) power increased from 240 to 350

  • Fallen Tear (フォールンティア) power has increased as follows:

    • Falling attack: from 100 to 130
    • Finisher: from 130 to 170
    • Additional attack: from 80 to 100

 

VARIANT SCYTHE CHANGES:

*Multiple number values indicated each hit of the attack

  • Base Attack power increased by 1.25
  • Slaughter Fang (ジェノサイドファング) power increased as follows:

    • from 50 to 70

    • from 27 to 80

    • from 78 to 110

    • from 150 to 200

  • Inferno Rush (インフェルノラッシュ) power increased as follows:

    • from 56 to 78
    • from 62 to 86
    • from 83 to 116
    • from 155 to 220
  • Nightmare Reaper (ナイトメアリッパー) power increased as follows:

    • from 58 to 105
    • from 62 to 120
    • from 83 to 170
    • from 155 to 290
    • Damage multiplier to weakpoints has increased from 1.3 to 2.0
  • Heaven or Hell (ヘルオアヘヴン) power increased as follows:

    • from 160 to 250
    • from 190 to 290
    • from 270 to 420
    • from 350 to 540
  • Fanatic’s Scythe (ファナティックサイズ) power has increased as follows:

    • from 180 to 220
    • from 200 to 240
    • from 210 to 260
  • Dystopia (ディストピア) power has decreased as follows:

    • from 90 to 80
    • from 150 to 135

 

BITING EDGE CHANGES:

*Number values in parentheses are read as (1st hit/2nd hit) or (1st hit/2nd hit/3rd hit)

  • Base Attack power increased by 1.44
  • Aerial Bolt (base ver) now hits twice
  • Dagger Dance (ダンシングダガー) power increased as follows:

    • 1st stage: from 90 to 110
    • 2nd stage: from (40/50) to (50/60)
    • 3rd stage: from (40/60) to (50/70)
    • 4th stage: from 110 to 130
    • 5th stage: from (60/70) to (70/85)
  • Stinging Storm (レイニースティンガー) power increased as follows:

    • 1st stage: from (50/75) to (65/95)
    • 2nd stage: from (60/75) to (80/95)
    • 3rd stage: from (65/85) to (85/110)
    • 4th stage: from (50/50/65) to (65/65/85)
    • 5th stage: from 115 to 200
  • Lethal Flash (瞬光刹) power increased from 300 to 450

  • Chaotic Drive (カオティックドライブ) power increased from (55/60/220) to (80/85/250) and the window for steering the attack has been extended from 2 frames to 10 frames

  • Cosmic Bolt (コズミックボルト) now hits twice. Power has increased from 250 to (180/220)

  • Soaring Sky (ハイアーザンスカイ) now hits 3 times. Power has increased from 365 to (150/150/320)

  • Mirage Edge (ミラージュエッジ) power increased from 55 to 65

  • Northern Cross (ノーザンクロス) power increased from (95/95) to (190/190)

  • Phantom Pain (ファントムペイン) slam portion now hits twice. Power has remained the same (170/170) to (170/170/170)

  • Biting Thrust (スラスティングロード) now hits 3 times. Power has increased from 345 to (150/150/150)

  • Angel’s Fall (エンジェルフォール) power increased from 245 to 300

 

HEAVY MOON CHANGES:

*Number values in parentheses are read as (1st hit/2nd hit) or (1st hit/2nd hit/3rd hit)

  • Base Attack power increased by 1.15
  • Fatal Upper (フェイタルアッパー) power increased from 330 to 460

  • Moon Tempest (月昂嵐) power increased from 80 to 100

  • Lunar Rage (苛超風月) power increased from 50 to 70

  • Moonlit Dawn (有明月夜) base power increased from (43/38/33) to (60/57/46) and the charge’s multiplier has increased as follows:

    • Charge Lv2: from 1.20 to 1.80
    • Charge Lv3: from 1.40 to 2.80
  • Lunar Feast (月喰) power increased from (140/650) to (150/720)

  • Lunar Orbit (十六夜) power decreased from 155 to 135

  • Lunatic Force (ルナティックフォース) power increased from (190/200) to (300/320)

  • Falling Moon (落月) power increased from (50/80) to (65/105)

  • Twilight Moon (宵闇の月) power increased from 300 (100*3) to 330 (110*3)

  • Supermoon (スーパームーン) power increased from (140/70) to (170/85)

 

 


 

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