Graphite Edge













  • Paid DLC in Version 2.01



Show/Hide Special Moves



SP-power1  Slant  Power attack. Covers a short distance before delivering a single overhead slash.

  • GAUGE COST: 200
 SP-combo2  Vertical Square  Combo Attack. Performs 4 swift vertical slashes which propel a small shock wave fourth.

  • GAUGE COST: 250




Show/Hide Incarnate Skills



 I-counter1  Cross Guard  Counter attack. Drops into a defensive stance and counters incoming attacks with a cross blades attack.

*Only activates if damage is received from a physical attack during startup. Projectiles and magic don’t count.

 I-projectile2  Vorpal Strike  Projectile Attack. Propels a beam of concentrated energy forward.

  • COOLDOWN: 10
I-combo3  The Eclipse  Combo Attack. Gathers strength then proceeds to slash a wide area damaging all targets in vicinity.

  • COOLDOWN: 30
 I-power4 Elucidator  Power attack. Amplifies the incarnate system into the power of a single blade and then performs a single-handed heavy overhead attack devastating any enemy caught in its range.

  • COOLDOWN: 30




Show/Hide Healing & Buffs



 EarthUp-WindDown  Boulder Bullet  Increases Self Earth Based damage. Decreases Self Wind Resistance.

  • Earth Damage Increase:
    • Lv1 = 30%
    • Lv500 = 39%
    • Lv1000 = 48%
  • Wind Resistance Decrease: 100%
  • Duration:
    • Lv1 = 20 Seconds
    • Lv500 = 80 Seconds
    • Lv1000 = 60 Seconds
  • COOLDOWN: 180
 EarthUp  Ground Protect  Increases Self Earth Resistance.

  • Earth Resistance Increase:
    • Lv1 = 50%
    • Lv500 = 58%
    • Lv1000 = 67%
  • Duration:
    • Lv1 = 20 Seconds
    • Lv500 = 80 Seconds
    • Lv1000 = 60 Seconds
  • COOLDOWN: 180




Show/Hide Passive Skills



 Neo Acceleration Allows the use of faster Accel Move & Super Jump techniques.
“Anomaly”  Graphite Edge’s unique fighting style.
 Increase Attack  Increases physical damage dealt by weapons by 10%.
 Boss Attacker  Increases the amount of damage dealt to Boss type monsters. (Likely between 20% & 30%)
  Skill Connect Boost  Increases power of Skill Connect by 10%.
 Increase Special Gauge Regeneration  Increases the rate of gaining Special Gauge by 10%.
 Increase Jump Efficiency  Decreases the amount of stamina used by jumping related actions.
 Increased Guard Efficiency  Reduces the amount of stamina used when guarding attacks.
 Increase BP Drop  Increases the BP dropped by enemies by 10%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase Special Gauge  Increases Max Special Gauge by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Increase Attack+  Increases physical damage dealt by weapons by 20%.
 Increase Step Invul Duration  Increases the amount of invulnerability time during a step.
 Increase Special Gauge Regeneration+  Increases the rate of gaining Special Gauge by 30%.
 Switch Boost+  Increases the power of Switch by 20%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
Increased Guard Efficiency+  Even further reduces the amount of stamina used when guarding attacks.
[Lv1000] Skill Connect Boost+  Increases power of Skill Connect by 20%.
[Lv1050] Increase BP Drop+  Increases the BP dropped by enemies by 20%.
[Lv1000] Increase Special Gauge+  Increases Max Special Gauge by 30%.
[Lv1200] Increase Critical Rate+  Further increases the probability of landing a critical strike. (Should be 30%. Could be 40%)



This section is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

Accel World characters need a solid team (In particular, a competent Buffer) in order for them to truly shine. They serve as mainly Elemental Attackers and should only typically be used when the team already has all of the key characters that make up Buffer, Debuffer and Healer.

I am aware that AW characters are PvP oriented but I don’t really care about PvP so this How-To-Play is written with co-op play mind.

-Equipment Selection-

Graphite Edge’s Main Element is Earth so he is highly compatible with Earth Engraved Stones and Enhanced Armaments that Increase Earth Abilities.

But since a AW characters rely on Elemental Damage for their main damage output, they can benefit greatly from simply using the appropriate Elemental Engraved Stones & Elemental Equipment for each corresponding Boss Weakness. It may appear as a hassle to constantly change equipment for every Boss Weakness but the difference is effectively Double Damage since elemental damage is multiplied by 2 if a boss is weak to that element (Also, if a boss resists an element, that specific Elemental Damage will be reduced by 90%).

For information on which each Bosses weaknesses and resistances, there are Weak/Resist spreadsheets on the Boss Guides page.

In the event that a boss is indeed Resistant to all elements, pick the Engraved Stone and the Elemental Equipment that the team will most likely end up using. Example: a Team with Strea, Seven & Kirito will result in a definite use of Enhance Earth since there is no other Elemental Enhance in the team makeup.

-AW Combat Guide-

AW characters cannot fly. On top of this, using Special Moves consumes the Special Gauge which is only filled by landing Square & Triangle attacks. This makes AW Combat a lot more complicated as you constantly have to be attacking to build the Special Gauge meter while at the same time trying to control your altitude. But don’t worry, a little bit of practice and picking up some good habits will help you become effective at combat as well as gain enjoyment from using these characters.

Building Special Gauge Meter:

When a fight starts, you will typically always have 0 meter. It would be ideal if there was a nearby mob monster you could smack around for meter gain but if there isn’t do not rush straight to the boss. If you rush straight to the boss you could become out of range of the SAO characters buffs with increase your strength tremendously. Patiently wait for your SAO teammates to cast all of their buff skills and once they are finished, Accel Move in for combat.

Spend the first few moments of the Boss fight restricting yourself to Square and Triangle attacks in order to build a good amount of meter. You can use your Incarnate Skills to punctuate your normal attacks but the purpose here is meter building, not damage output.

Triangle attacks build the most meter but don’t use them if you have below 50% stamina. If you run out of stamina, you will simply fall straight to the ground since you will become unable to Jump, Dash, Super Jump & Accel Move which are important for maintaining altitude.

Once you have around 60%+ meter, you can start using Special Moves rather aggressively and do Skill Connect combos into Incarnate Skills. Just keep in mind that you will be restricted to building meter if you completely exhaust your meter gauge. Because of this, it is recommended that you can get into the good rhythm of using short Skill Connect combos into Incarnate Skills and then building meter while the Incarnate Skills are on cooldown.

The reason why is a good idea to never completely exhaust your meter gauge is for CHRISTMAS. “Christmas” is what I call it when a boss is either DOWNED or does an attack with long duration and is rendered completely helpless for around 30 seconds. This is the time when everyone drops what they are doing and focuses completely on damage output. A lot of AW characters wait for Christmas so they can activate their Mega Buffs and deal high damage. So if you don’t have any meter when it’s Christmas, you will miss out on your biggest chance to deal maximum damage.

Controlling Altitude:

Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.

Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.

Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.

For advanced players, would be ideal if you could land these Square Attacks on a Boss since you could build meter at the same time. If you spot an incoming attack you can simply Jump Cancel the Square Attack into a a quick Guard. If your timing is perfect, you can Instant Block the attack and go right back into Square Attacks without losing any altitude.

Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps simply for maintaining your level of altitude as opposed to long distance upward movement.

Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.

When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.

But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.

-Video of Offensive Skills & Sample Play-
-Using Graphite Edge-

Accel World characters are built for combat. They do not have many buff skills so they do not have to worry about constantly casting buffs the way SAO characters do. Because of this, they have a lot of freedom in their playstyle and benefit a lot from being played aggressively. But keep in mind that there is a huge difference between playing Aggressively and playing Recklessly. AW characters don’t have free access to Healing Skills so you have to play with caution.

Graphite Edge’s list of skills is completely offense based. His only defensive option is a really solid counter that activates instantly. Outside of this, he has tools for attacking from range and dealing serious damage. He doesn’t have a good tool for covering distance so its very easy to pick up the bad habit of hail marrying an Eclipse or Elucidator from long range.

Its worth emphasizing that Graphite Edge has absolutely no Defensive Passive skills. He doesn’t even have an HP Up or a Standard Physical Defense. This means that he takes at least double damage when compared to other characters. In the Mugen Dungeon where every monster is Lv2000, Graphite Edge can be frustrating to play because every single hit becomes a definite one-shot. And No, not even Vampire ring will save you from this.

Because of that, I call him a professional’s AW character. You need a deep amount of knowledge about combat and the profound patience to wait for a DOWN before you pop The Eclipse or Elucidator. Luckily, his Cross Counter is great at DOWNing bosses provided you both position yourself and time it correctly. Outside of this, The Eclipse has some good DOWN potential on its final hit but Graphite Edge is completely vulnerable throughout the whole skill. If you want to use The Eclipse to DOWN, you need to be 100% certain the final hit will down and then make a hell of a read such as activating it when the boss is stunned or is about to go into rage mode.

Elucidator is a crazy strong skill. It’s like a vertical One Hand Tyr. It has super armor and long startup, and because its a such valuable part of his damage output, it should only be used as an ender for longer Skill Connect combos. Be careful when combing The Eclipse into Elucidator. The Eclipse displaces Graphite Edge in sometimes unpredictable ways, and Elucidator needs to hit a weakpoint to do big damage.

-Using Buff Skills-

Accel World character buffs typically provide a larger increase than SAO buffs but have a considerably shorter duration. Since Buffs can be overwritten in this game I would like to emphasize that AW chara buffs do in fact overwrite SAO Buffs, but once the AW buff duration is over, they revert back to the SAO buffs. However, This doesn’t hold true when an AW buff changes the kind of element used when it comes to Element Enhance buffs (Same Element overwrites are still good though).

“Boulder Bullet” yields the largest Earth damage increase in the game. This buff should only be used when the boss is weak to Earth and when you are equipped with Earth Engraved Stones and Earth enhancing equipment.

“Ground Protect” reduces damage from Earth Based attacks. This buff should be used when fighting against bosses that use Earth as their one of their primary means of attack.


AW characters have no access to Healing Magic. Therefore, Healing Items become their main source of HP Recovery outside of relying on Healer teammates. Since they have few skills and end up having lots of free space in their Pallet, you can equip tons of Healing Items directly to their Pallet for quick healing access.

Since using a Healing Item leaves you vulnerable to attacks, its good form to first super jump as high as you can and then use an item while falling to the ground.

When you take damage with AW characters, don’t be a hero. Pop a quick HP Regen item and then continue fighting cautiously. If you have taken considerable damage, fall back to safety and use an Ancient Fruit (Full Recovery item) or a Pure Healing Crystal (Party HP 50% Recovery item).

It would be the best thing for you, as an AW character, if you had a healer who would care about you and heal you constantly. But don’t be a burden to the team. Understand that you don’t have free access to healing and don’t fight recklessly.

 -BK’s Opinion on Graphite Edge-

This guy is strong.

With Elucidator at Lv100, I was able to crit for 3Million damage at the end of a full SSC. I didn’t have Song of Battle on so there’s definitely a lot of damage potential in this character.

If you don’t know how much damage is a big damage value, let’s just say that few characters in the game can hit that hard with a single skill.

I would definitely call him an AW Low Key God, but there’s a few things about him that make me slightly hesitant to say that.

The first is that he is the very definition of a Glass Cannon. That’s not a bad thing, in fact, I gravitate towards these kinds of characters and always so cool stuff like “I don’t need defense if I just don’t get hit”.

But that doesn’t go so well since Graphite Edge’s list of skills generally have lengthy duration and he’s completely vulnerable throughout their duration. This means that you need to play him with incredible patience and you almost need the ability to see the future when you want to make a risky read.

The second thing is that he doesn’t get an AW Attack Buff and he instead gets one of those AW Element Buffs. Again, this isn’t really a disadvantage since he doesn’t have any elemental Passive Skills. But it makes him have a slightly lower damage output than the AW character’s who do have an actual Attack Buff like Black Lotus, Cyan Pile and Blue Knight.

Also, he kind of becomes constrained by the whole “Earth as an Element” thing…

So all in all?

Professional’s AW character. He’s incredibly strong if he can be played properly. But just spending the time to get to that level will make your Healer teammates think you suck at the game and don’t know how to block.

Don’t let that deter you. he’s worth putting the time into.

And above that, he’s super cool.