• HOLY




  • Paid DLC in Version 2.00



Show/Hide Alice’s Sword Skills



 Rushing1 (天山烈破)


Rushing attack. Charges in, attacking enemies in path.

 AoE1 (輪渦)


Area of Effect attack. Spins in a circle damaging anything within circumference.

OSS-projectile2 (散花流転)


Projectile attack. Swiftly propels a beam of energy forward.

  • COOLDOWN: 10
 Counter2   (活水)


Counter attack. Drops into a defensive stance and counters incoming attacks with a vicious jumping slash.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
 Break2  (心風)


Guard Break attack. Spins forward and attacks with the flat side of the sword breaking the guard of the target.

  • COOLDOWN: 10
OSScombo3  (旋花砕巌)


 Combo attack. Two consecutive long distance charging attacks with the 2Hand Sword. Can be steered.

  • COOLDOWN: 15
 OSS-aoe3  (嵐花裂天)


 Area of Effect Attack. Calls fourth a tempest of golden flowers damaging enemies in an area around Alice.

  • COOLDOWN: 15
 OSS-multi4 (反射凝集光線術)

Hanshagyoshu Kousenjustu

 Multi-projectile attack. Summons an orb filled with the Pride of Knight. Then detonates the orb sending multiple beams of light fourth.

  • COOLDOWN: 30




Show/Hide Offensive Magic Skills



 Fire1  Fireball  Fires a small fireball at an enemy. Power & number of consecutive shots increases with skill level.
 Ice1  Ice Bullet  Fires a small icicle at an enemy. Power & number of consecutive shots increases with skill level.
 Wind1  Wind Cutter  Fires a small gust of wind at an enemy. Power & number of consecutive shots increases with skill level.
 Earth1    Sling Stone  Fires small rocks at an enemy. Power & number of consecutive shots increases with skill level.
 Holy1  Lightning Arrow  Fires multiple spears of light at an enemy. Power & number of consecutive shots increases with skill level.
 Holy2    Holy Lance   Fires a beam of light to pierce an enemy. Power increases with skill level.
 Holy3   Divine Ray  Calls down a ray of light from the heavens to damage an area surrounding a target. Power increases with skill level.




Show/Hide Healing & Buffs



 FirstAid   First Aid  Recover own HP. Amount recovered is increased with skill level.
 Heal   Heal  Recover Party HP. Amount recovered is increased with skill level.
 Refresh   Refresh  Greatly Recover Party HP. Amount recovered is increased with skill level.
 Cure   Cure  Recovers Party Status ailments. Range & types of ailments cured increases with skill level.
 StaminaBoost   Stamina Boost  Decreases amount of Stamina used. Amount recovered is increased with skill level
  Sharpness   Sharpness  Increases Party Attack by 20%. Duration is increased with skill level.
  Protection   Protection  Increases Party Defense by 17%. Duration is increased with skill level.
 Magia  Magia Increases Party Magical Power by 30% (Including Healing Magic). Duration is increased with skill level.
  Quick Quick Increases Party Movement Speed by 50%. Duration is increased with skill level.
 HolyResist   Resist Holy Increases Party Holy Resistance by 33%. Duration increases with skill level.
  HolyEnhance Enhance Holy Increases Party Holy Based Damage by 30%. Duration increases with skill level.
  BattleShout  Battle Shout  Draw aggro from enemies within range. Effect & range increases with skill level.

*Has no effect in online play.




Show/Hide Passive Skills



Accel Fact  Allows the use of Accel Move & Super Jump techniques.
 Integirty Knight: 2H Swordmanship  Alice’s unique fighting style.
 金木犀の剣 (Fragrant Olive Sword) Recollection  Allows Alice to use her 金木犀の剣 (Fragrant Olive Sword) during Sword Skills even if she is equipped with another weapon.
  Increase Holy Attack  Increases damage of Holy based attacks by 10%.
 Increase Holy Resistance  Reduces damage received from Holy based attacks by 20%.
 Increase Physical Defense  Decrease amount of damage received by physical attacks by 10%.
 Increase Magical Defense  Decrease amount of damage received by magical attacks by 10%.
 Increase Status Ailment Recovery  Increases the rate of recovery from bad statuses by 20%.
 Stamina Saver  Reduces the cost of stamina based actions by 20%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves by 10%.
 Increase HP  Increases Max HP by 10%.
 Increase Attack  Increases physical damage dealt by weapons by 10%.
 Increase Critical Rate  Increases the probability of landing a critical strike by 20%.
 Skill Connect Boost  Increases power of Skill Connect by 10%.
 Switch Boost  Increases the power of Switch by 10%.
 Increase MP  Increases Max MP by 10%.
 Increase Holy Attack+  Increases damage of Holy based attacks by 20%.
 Increase Holy Resistance+  Reduces damage received from Holy based attacks by 36%.
 Cooldown Time Decrease+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Switch Boost+  Increases the power of Switch by 20%.
[Lv1000] Skill Connect Boost+  Increases power of Skill Connect by 20%.
[Lv1050] Increase Jump Efficiency  Decreases the amount of stamina used by jumping related actions.
[Lv1100] Increase Physical Defense+  Decrease amount of damage received by physical attacks by 10%.
[Lv1200] Boss Blocker  Decreases the damage received from Boss type monsters. (Should be 20%. Possible it could be 30%)
 Integrity Knight: 2Hand Sword Damage Increase  Increases damage of 2Hand Sword by 10%. [Unlocked by Character Level]
Integrity Knight: 2Hand Sword Master A title given to those who have mastered the art of 2Hand Sword. Increases damage of 2Hand Sword by 50%. [Unlocked by Character Level]



This section is written as an more in-depth extension to the AW & SAO Character Overview  post and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

-Important Skills-
  • Heal
  • Refresh
  • Cure
  • Stamina Boost
  • Sharpness
  • Protection
  • Quick
  • Magia
  • Enhance Holy
  • Resist Holy
-Weapon Selection-

Alice’s element is Holy, so if you are able to give her a Max Attack; Half Element Weapon with ~10% Holy or a Half Attack; Max Element Weapon with ~20% Holy she will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

**For more information on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Element Etiquette-

Alice gets Enhance Holy. Holy is a really good element as a lot of key bosses in the game are weak to it. Keep in mind that only one Element can be active at a time and buffing Ice will in fact overwrite whatever element is currently active.

Elemental Buffs are important because they increase damage by +30%. If a monster is weak to the element, this damage gets multiplied by 2 making you do +60% damage if you use the correct Element.

On the other hand, if a monster resists an element, the bonus damage can drop to +3%. This is indeed better than nothing but this fact means that buffing the Elemental Weakness of the boss is the most important – even more important than buffing the elemental strengths of the party members.

When to use Enhance Holy:

  1. When the Boss is weak to Holy
  2. When no other Element is active and the team isn’t able to buff any other Element.

If someone has used an element that is not Holy, but the boss is weak to it, Do not, by any means buff over it with Holy. Your character will do more damage with a foreign element as opposed to an Element that the boss resists.

If you do not know which bosses are weak to what elements, you can have a look at the Elemental Weakness Spreadsheets I have made on the Boss Guides page.

-Video of Sword Skills & Sample Play-

-Using Alice-

Alice has access to all the non elemental buffs as well as Holy. She also has some good healing capabilities outside being able to actually resurrect teammates. She can also deal good damage when she wants to. For these reasons, Alice is a character that is able to be played in many ways.

Alice has a lot of buffs so only cast the ones that your current teammates aren’t able to cast.

When a quest or boss fight starts:

  1. Cast Sharpness, Protection, Quick & Magia.
    • If monster is weak to Holy, cast Enhance Holy. (Refer to Elemental Etiquette section)
    • If monster’s strength is Holy, cast Resist Holy.
  2. Move in for Combat but watch your teammates (refer to Alice’s healing guide).

Alice has a very balanced list of Sword Skills. She has tools for covering distance, handling AoE, attacking from afar and power. On top of all this, she has a good counter that can be slipped into Skill Connect combo fairly easily given enough practice. Her list of Skills allow her to handle any situation and she is backed by the power of 2H Sword which make her a strong character.

Its worth emphasizing that she is not riddled with Super Armor like the standard SAO 2Hand Sword so you have to play her with a certain degree of respect. Also like 2H Sword, Alice does not particularly excel at downing you so you have to play her as a cautious vanguard always ready to Counter on the next Skill Connect chain.

Alice’s skills work in a very easy-to-understand and easy-to-use manner. If a boss is flapping around for away, she can use one of her two projectile attacks to attack from afar. From here, she can close the distance with her two rushing attacks. When attacking up close that all of her non-2H Sword Skills do not have Super Armor. As those are both her most damaging skills and skills with longest cooldowns, you have to use them carefully.

Alice is a very versatile character. Therefore, she has no one set responsibility and she works best when she fills a role that the current team needs the most. I know that that’s a very broad thing to say in a How-To-Play. But its another way of saying that you can come up with your own playstyle for her and she will still be effective.

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing Guide for Alice-

Alice is not able to Resurrect dead teammates. That makes her unable to handle a full healing role. But outside of Resurrection, Alice does have healing that is on par with an Undine making her excel at offering secondary healing when the team needs it.

If you are looking for a fully equipped Healer character, you should consider playiing a Pooka, Undine or Sylph.

If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.

Golden Rule: Always keep Magia on

Magia is the teams lifeline since it increases Healing Magic by 30%. Revive is the healer’s lifelines because if the healer dies, all is lot. These two buffs take precedence over everything. Even over healing other players. But because they both last 3min at full level. you have tons of time to heal people.

During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.

How to go about Healing:

Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.

  1. When player’s HP drops to 75%
    • Do nothing. Only heal at if all teammates are at 75%.
  2. When player’s HP drops around 50%
    • Use “Heal” skill.
  3. When Player’s HP drops below 30%
    • Use “Refresh” skill.
  4. When player’s HP drops below 10%
    • Try to use “Refresh” but be ready to cancel the skill at any time because they may die.
  5. When a player has a Bad Status Ailment
    • If you have the time, move close to them and use “Cure”. This has a low priority on the list of things to do, but it is still an important part of Healing.
Things to look out for:
  • In aerial battles, Super Jump before casting a healing spell.
  • Always keep an eye on your MP.
  • Magic Down & Curse drastically reduce healing
  • Always cast healing spells in a safe place.
  • Don’t run out of healing items
  • If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.
  • If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.
  • When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.
-Controlling Altitude-

Majority of the Bosses in this game do in fact fly. Therefore it is extremely important for characters who cannot fly to know who to maintain a stable altitude where they feel comfortable and are in full control of the situation.

Your 4 main tools for controlling altitude are Square Attacks, Jumps, Super Jumps and Accel Moves.

Since all of the tools used for Vertical Movement consume a considerable amount of Stamina, there are times when you will just have to float in a safe place and use Square Attacks in order to maintain altitude while regenerating Stamina. Square Attacks don’t use any Stamina. So if you ever run out of Stamina, use Square attacks so that you don’t fall all the way to the ground.

Jumps can be used to maintain altitude but be careful. If you use many jumps in quick succession you will rapidly drain your Stamina Gauge and fall right to the ground in failure. For this reason, you should train yourself to use basic jumps only for small adjustments in upward movement as opposed to simply using jumps to maintain altitude.

Super Jumps and Accel Moves are the tools used to cover large amounts of distance. Quite often when you use one of these techniques, you can move a lot more than intended to and be caught off guard that you are now more displaced than you expected to be. This is especially the case with the Super Jump.

When you are in a boss fight and you have fallen considerably far underneath a boss, use the Accel Move in order to get back onto the Boss’ same Altitude level. Note that this will only work if you can still lock on to the boss. Do not use the Super Jump if you can still lock on to the boss unless you are prepared to elevate much higher than the boss. If you cannot lock on to the boss it means that you are really far below a boss and a Super Jump will be needed to put you into lock-on range.

But be careful since using an Accel Move from underneath a Boss puts you directly in front of the boss and you will be vulnerable its attacks.

 -BK’s Opinion on Alice-

This character is incredible. She is one of the only characters in the game that are able to handle many roles without having the player strain their brain. There are only 2 things Alice is not able to do. One is be a debuffer and the other is be a team’s sole healer (Since she doesn’t get Ressurection).

But whether its Damage Dealing, Buffing or Secondary Healing, Alice is a good pick.

Since she is so versatile, I’d definitely recommend her as a character worth leveling. She can make a noticeable impact on any team she joins and can also be used as a jack of all trades to fill multiple roles in smaller teams.

I would say that she is easy to play, but some players will have problems with the fact that she can’t fly and has AW movement. That’s not a downside at all though, it just means that the player has to get used to it.

I also like that she doesn’t feel as Easy Mode as 2H Sword does. You actually have to learn some things about her skills before you can be effective with her.

When you play her enough, you might eventually reach the point where you can say “Hey! This standing and running animation is just like Blue Knight!” and then come up with backstories of her having trained under Naito before she was implemented into the game.

Also, Ponytails Banzai.



For more information on skills, you can visit the respective SAO SWORD SKILLS & SAO MAGIC/BUFF SKILLS pages.