English Patch Notes for Version Update 1.40 in God Eater 3.
Official Patch Notes for this update can be found here:
JP: https://ge3.godeater.jp/update/ver_1-4.php
ENG: https://en.bandainamcoent.eu/god-eater/news/god-eater-3-free-update-ver-140
Details:
- Release Date: 27/06/2019
- Size: ~2Gb
- Previous Version: Version 1.30
Update Overview:
- Time Attack Missions
- Weapon Balance Changes
- Gun Module Balance Changes
- New Costumes & Accessories
INFORMATION
New Additions:
- 38 new Time Attack Missions (Need to clear story to play)
- Code Vein collaboration costumes & accessories
- New Costumes
- New Hairstyles
- New Accessories
Custom Bullet Changes:
- Custom Bullet Cost limit increased from 1000 to 1200
- The Power of bullet modules have been upwards adjusted
- The Cost of certain bullet modules have been reduced
Weapon Balance Changes:
All weapons except Buster have received a damage increase. Certain Burst Arts have been nerfed. But you have to take into account the respective base attack power increase before you determine whether it is really a nerf.
For reading ease, nerfs will be illustrated in red and especially noteworthy increases will be illustrated in blue.
SHORT BLADE CHANGES:
- Base Attack power increased by 1.35
-
Specht (シュペヒト) power increased as follows:
-
1st Hit: from 110 to 130
-
2nd Hit: from 120 to 140
-
3rd & 4th Hits: from 130 to 150
-
5th Hit: from 150 to 170
-
-
Ashura Slash (阿修羅斬り) power increased from 85 to 200
-
Scorpion (スコルピオン) power increased from 350 to 400
-
Rising Shock (ライジングザッパー) power decreased from 110 to 100
-
Dead End (デッドエンド) power decreased from 155 to 135
-
Licht Kreuz (リヒトクロイツ) power increased from 210 to 400
-
Sylpheed (シルフィード) power increased from 130 to 145
-
Rampaging Comet (ランページコメット) power decreased from 330 to 310
-
Stinging Flare (フレアスティンガー) power increased from 250 to 300
-
Heaven and Earth (天地返し) power increased from 100 to 130
LONG BLADE CHANGES:
- Base Attack power increased by 1.15
-
Morning Calm (朝凪の型) power increased as follows:
- 1st Hit: from 115 to 120
- 2nd Hit: from 125 to 130
- 3rd Hit: from 135 to 140
- 4th Hit: from 145 to 150
-
Shining Ray (シャイニングレイ) power increased from 300 to 330
-
Gunner’s Paradise (ガンナーズヘヴン) power increased from 25 to 40
-
Sacred Edge (セイクリッドエッジ) power increased from 200 to 300
-
Void Cutter (虚空斬り) power decreased from 140 to 125
-
Spinning Descent (スピニングフォール) has increased as follows:
- Power: from 320 to 390
- Addition Hit’s Power: 35 to 40
-
Flashing Blade (刹那の斬光) power increased from 210 to 350
BUSTER BLADE CHANGES:
- No Base Attack power change
-
Riot Swipe (ライオットスワイプ) power has increased as follows:
- 1st Hit: from 140 to 155
- 2nd Hit: from 150 to 165
- 3rd Hit: from 160 to 175
-
Buster Blast (爆砕撃) power has increased as follows:
- 1st Hit: from 180 to 215
- 2nd & 3rd Hits: from (125/75) to (145/95)
- 4th Hit: from 230 to 275
-
Overkill (オーバーキル) power has increased as follows:
- Charge Lv1: from 420 to 440
- Charge Lv2: from 756 to 792
- Charge Lv3: from 1197 to 1254
-
Rising Crush (ライジングクラッシュ) power increased from 660 to 790
-
Crazy Stride (クレイジーストライド) power increased from 530 to 660
-
Adrenaline Rush (無心の境地) power increased from 300 to 370
-
Jormungandr (ヨルムンガンド) power increased from 150 to 210
-
CC Origin (CC・オリジン) power increased from 500 to 600
-
Nemesis (破滅のネメシス) power increased from 320 to 340
BOOST HAMMER CHANGES:
- Base Attack power increased by 1.15
-
Earthshaker (アースシェイカー) power increased as follows:
- 1st Hit: from 150 to 165
- 2nd Hit: from 160 to 175
- 3rd Hit: from 170 to 185
-
Howling Soul (ハウリングソウル) power increased from 480 to 580
-
Gale Rush (ゲイルラッシュ) power increased from 180 to 215
-
Doom Hammer (裁きの鉄槌) power increased from 240 to 265
-
Heat Drive (ヒートドライブ) power increased from 300 to 420
-
Stigmata (スティグマータ) power increased from 170 to 185
-
Lost Memory (ロストメモリー) power decreased from 220 to 192
-
Chaos Impact (カオスインパクト) damage multiplier to weakpoints increased from 1.3 to 1.5
-
Calamity Nova (カラミティノヴァ) has the following changes:
- Power of spins: from 35 to 60
- Power of initial finisher: from 20 to 40
- Power of max charged finisher: from 270 to 400
- Step cancel window after the attack has been reduced by 10 frames
- Entire move now has Ignore Armor property.
CHARGE SPEAR CHANGES:
- Base Attack power increased by 1.15
- Fang Deployment/Open Mode power increased from 1.20 to 1.25
-
Berserk Crush (ベルセルクラッシュ) power changes as follows:
- Power of normal hit: from 95 to 120
- Power of finisher: from 210 to 240
-
Mocking the Gods (神々の戯れ) power increased from 300 to 400
-
Hit and Run (スラスト&アウェイ) power increased from 240 to 350
-
Fallen Tear (フォールンティア) power has increased as follows:
- Falling attack: from 100 to 130
- Finisher: from 130 to 170
- Additional attack: from 80 to 100
VARIANT SCYTHE CHANGES:
*Multiple number values indicated each hit of the attack
- Base Attack power increased by 1.25
-
Slaughter Fang (ジェノサイドファング) power increased as follows:
-
from 50 to 70
-
from 27 to 80
-
from 78 to 110
-
from 150 to 200
-
-
Inferno Rush (インフェルノラッシュ) power increased as follows:
- from 56 to 78
- from 62 to 86
- from 83 to 116
- from 155 to 220
-
Nightmare Reaper (ナイトメアリッパー) power increased as follows:
- from 58 to 105
- from 62 to 120
- from 83 to 170
- from 155 to 290
- Damage multiplier to weakpoints has increased from 1.3 to 2.0
-
Heaven or Hell (ヘルオアヘヴン) power increased as follows:
- from 160 to 250
- from 190 to 290
- from 270 to 420
- from 350 to 540
-
Fanatic’s Scythe (ファナティックサイズ) power has increased as follows:
- from 180 to 220
- from 200 to 240
- from 210 to 260
-
Dystopia (ディストピア) power has decreased as follows:
- from 90 to 80
- from 150 to 135
BITING EDGE CHANGES:
*Number values in parentheses are read as (1st hit/2nd hit) or (1st hit/2nd hit/3rd hit)
- Base Attack power increased by 1.44
- Aerial Bolt (base ver) now hits twice
-
Dagger Dance (ダンシングダガー) power increased as follows:
- 1st stage: from 90 to 110
- 2nd stage: from (40/50) to (50/60)
- 3rd stage: from (40/60) to (50/70)
- 4th stage: from 110 to 130
- 5th stage: from (60/70) to (70/85)
-
Stinging Storm (レイニースティンガー) power increased as follows:
- 1st stage: from (50/75) to (65/95)
- 2nd stage: from (60/75) to (80/95)
- 3rd stage: from (65/85) to (85/110)
- 4th stage: from (50/50/65) to (65/65/85)
- 5th stage: from 115 to 200
-
Lethal Flash (瞬光刹) power increased from 300 to 450
-
Chaotic Drive (カオティックドライブ) power increased from (55/60/220) to (80/85/250) and the window for steering the attack has been extended from 2 frames to 10 frames
-
Cosmic Bolt (コズミックボルト) now hits twice. Power has increased from 250 to (180/220)
-
Soaring Sky (ハイアーザンスカイ) now hits 3 times. Power has increased from 365 to (150/150/320)
-
Mirage Edge (ミラージュエッジ) power increased from 55 to 65
-
Northern Cross (ノーザンクロス) power increased from (95/95) to (190/190)
-
Phantom Pain (ファントムペイン) slam portion now hits twice. Power has remained the same (170/170) to (170/170/170)
-
Biting Thrust (スラスティングロード) now hits 3 times. Power has increased from 345 to (150/150/150)
-
Angel’s Fall (エンジェルフォール) power increased from 245 to 300
HEAVY MOON CHANGES:
*Number values in parentheses are read as (1st hit/2nd hit) or (1st hit/2nd hit/3rd hit)
- Base Attack power increased by 1.15
-
Fatal Upper (フェイタルアッパー) power increased from 330 to 460
-
Moon Tempest (月昂嵐) power increased from 80 to 100
-
Lunar Rage (苛超風月) power increased from 50 to 70
-
Moonlit Dawn (有明月夜) base power increased from (43/38/33) to (60/57/46) and the charge’s multiplier has increased as follows:
- Charge Lv2: from 1.20 to 1.80
- Charge Lv3: from 1.40 to 2.80
-
Lunar Feast (月喰) power increased from (140/650) to (150/720)
-
Lunar Orbit (十六夜) power decreased from 155 to 135
-
Lunatic Force (ルナティックフォース) power increased from (190/200) to (300/320)
-
Falling Moon (落月) power increased from (50/80) to (65/105)
-
Twilight Moon (宵闇の月) power increased from 300 (100*3) to 330 (110*3)
-
Supermoon (スーパームーン) power increased from (140/70) to (170/85)