Active Flow, Exceed Accel, Crush Trigger, Counter Hits, SMP
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CRUSH TRIGGER (CT)
Now has 2 versions: Quick & Charge.
-Quick version is extremely fast, but yields a short Guard Crush and further knockback.
-Charge version has a blue aura and works similar to how CTs were in CP.
ACTIVE FLOW (AF)
-New Buff awarded once per round for “Strong play.”
-Lasts about 10 seconds.
-Overall 10% Damage increase while in AF
-Rapidly increases Burst Regenaration
-Can only be gotten once per round.
-Both players can be in AF at same time
EXCEED ACCEL (EA)
-Overdrive Only Distortion Drive
-Ends Overdrive
-If you haven’t had Active Flow yet, landing an EA will instantly give you AF.
- Around 2000 damage normally. Around 4000 Damage while in Active Flow
-No minimum; serious damage scaling at end of long combos
COUNTER HIT
-All counter hits do 10% more damage (first hit only)
-This includes Fatal Counters
-Damage Boost does stack with Active Flow
SAME MOVE PRORATION (SMP)
-SMP Removed from all Normals
-Special moves and Distortion Drives have SMP, but this affects damage scaling as opposed to hitstun decay.
-More information on SMP and Minimum Damage HERE.
All this information was all gathered from the in game tutorial as well as the dustloop wiki.